#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawnerEntity.h" #include "../World.h" #include "../FastRandom.h" #include "../MobSpawner.h" #include "../Items/ItemSpawnEgg.h" cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World) , m_Entity(mtPig) , m_SpawnDelay(100) , m_IsActive(false) { } void cMobSpawnerEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateBlockEntity(*this); } void cMobSpawnerEntity::UsedBy(cPlayer * a_Player) { if (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SPAWN_EGG) { eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage); if (MonsterType == eMonsterType::mtInvalidType) { return; } m_Entity = MonsterType; ResetTimer(); if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str()); } } void cMobSpawnerEntity::UpdateActiveState(void) { if (GetNearbyPlayersNum() > 0) { m_IsActive = true; } else { m_IsActive = false; } } bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk) { // Update the active flag every 5 seconds if ((m_World->GetWorldAge() % 100) == 0) { UpdateActiveState(); } if (!m_IsActive) { return false; } if (m_SpawnDelay <= 0) { SpawnEntity(); return true; } else { m_SpawnDelay--; } return false; } void cMobSpawnerEntity::ResetTimer(void) { m_SpawnDelay = static_cast(200 + m_World->GetTickRandomNumber(600)); m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ); } void cMobSpawnerEntity::SpawnEntity(void) { int NearbyEntities = GetNearbyMonsterNum(m_Entity); if (NearbyEntities >= 6) { ResetTimer(); return; } class cCallback : public cChunkCallback { public: cCallback(int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, int a_NearbyEntitiesNum) : m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_MobType(a_MobType), m_NearbyEntitiesNum(a_NearbyEntitiesNum) { } virtual bool Item(cChunk * a_Chunk) { cFastRandom Random; bool EntitiesSpawned = false; for (size_t i = 0; i < 4; i++) { if (m_NearbyEntitiesNum >= 6) { break; } int RelX = (int) (m_RelX + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0); int RelY = m_RelY + Random.NextInt(3) - 1; int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0); cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; } EMCSBiome Biome = Chunk->GetBiomeAt(RelX, RelZ); if (cMobSpawner::CanSpawnHere(Chunk, RelX, RelY, RelZ, m_MobType, Biome)) { double PosX = Chunk->GetPosX() * cChunkDef::Width + RelX; double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ; cMonster * Monster = cMonster::NewMonsterFromType(m_MobType); if (Monster == NULL) { continue; } Monster->SetPosition(PosX, RelY, PosZ); Monster->SetYaw(Random.NextFloat() * 360.0f); if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != mtInvalidType) { EntitiesSpawned = true; Chunk->BroadcastSoundParticleEffect(2004, (int)(PosX * 8.0), (int)(RelY * 8.0), (int)(PosZ * 8.0), 0); m_NearbyEntitiesNum++; } } } return EntitiesSpawned; } protected: int m_RelX, m_RelY, m_RelZ; eMonsterType m_MobType; int m_NearbyEntitiesNum; } Callback(m_RelX, m_PosY, m_RelZ, m_Entity, NearbyEntities); if (m_World->DoWithChunk(GetChunkX(), GetChunkZ(), Callback)) { ResetTimer(); } } int cMobSpawnerEntity::GetNearbyPlayersNum(void) { Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); int NumPlayers = 0; class cCallback : public cChunkDataCallback { public: cCallback(Vector3d a_SpawnerPos, int & a_NumPlayers) : m_SpawnerPos(a_SpawnerPos), m_NumPlayers(a_NumPlayers) { } virtual void Entity(cEntity * a_Entity) override { if (!a_Entity->IsPlayer()) { return; } if ((m_SpawnerPos - a_Entity->GetPosition()).Length() <= 16) { m_NumPlayers++; } } protected: Vector3d m_SpawnerPos; int & m_NumPlayers; } Callback(SpawnerPos, NumPlayers); int ChunkX = GetChunkX(); int ChunkZ = GetChunkZ(); m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback); return NumPlayers; } int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType) { Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); int NumEntities = 0; class cCallback : public cChunkDataCallback { public: cCallback(Vector3d a_SpawnerPos, eMonsterType a_EntityType, int & a_NumEntities) : m_SpawnerPos(a_SpawnerPos), m_EntityType(a_EntityType), m_NumEntities(a_NumEntities) { } virtual void Entity(cEntity * a_Entity) override { if (!a_Entity->IsMob()) { return; } cMonster * Mob = (cMonster *)a_Entity; if (Mob->GetMobType() != m_EntityType) { return; } if ((Diff(m_SpawnerPos.x, a_Entity->GetPosX()) <= 8.0) && (Diff(m_SpawnerPos.y, a_Entity->GetPosY()) <= 4.0) && (Diff(m_SpawnerPos.z, a_Entity->GetPosZ()) <= 8.0)) { m_NumEntities++; } } protected: Vector3d m_SpawnerPos; eMonsterType m_EntityType; int & m_NumEntities; } Callback(SpawnerPos, a_EntityType, NumEntities); int ChunkX = GetChunkX(); int ChunkZ = GetChunkZ(); m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback); return NumEntities; }