#pragma once #include "BlockHandler.h" #include "Mixins.h" #include "../Entities/Player.h" #include "../UI/AnvilWindow.h" class cBlockAnvilHandler : public cYawRotator { public: using super = cYawRotator; cBlockAnvilHandler(BLOCKTYPE a_BlockType) : super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { return cItem(m_BlockType, 1, a_BlockMeta >> 2); } virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ); a_Player.OpenWindow(*Window); return true; } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { if (!super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)) { return false; } a_BlockMeta = a_BlockMeta | static_cast(a_Player.GetEquippedItem().m_ItemDamage << 2); return true; } virtual bool IsUseable() override { return true; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 6; } } ;