#include "Globals.h" #include "BlockBed.h" #include "BroadcastInterface.h" #include "ChunkInterface.h" #include "Entities/../World.h" #include "Entities/Player.h" #include "WorldInterface.h" void cBlockBedHandler::OnPlacedByPlayer( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { if (a_BlockMeta < 8) { Vector3i Direction = MetaDataToDirection(a_BlockMeta); a_ChunkInterface.SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); } } void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ); Vector3i Direction = MetaDataToDirection( OldMeta & 0x7); if (OldMeta & 0x8) { // Was pillow if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED) { a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0); } } else { // Was foot end if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED) { a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0); } } } class cTimeFastForwardTester : public cPlayerListCallback { virtual bool Item(cPlayer * a_Player) override { if (!a_Player->IsInBed()) { return true; } return false; } }; class cPlayerBedStateUnsetter : public cPlayerListCallback { public: cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) : m_Position(a_Position), m_WorldInterface(a_WorldInterface) { } virtual bool Item(cPlayer * a_Player) override { a_Player->SetIsInBed(false); m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2); return false; } private: Vector3i m_Position; cWorldInterface & m_WorldInterface; }; void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { if (a_WorldInterface.GetDimension() != dimOverworld) { Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ); a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords); } else { if (a_WorldInterface.GetTimeOfDay() > 13000) { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x4) { a_Player->SendMessageFailure("This bed is occupied"); } else { Vector3i PillowDirection(0, 0, 0); if (Meta & 0x8) { // Is pillow a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { // Is foot end VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken PillowDirection = MetaDataToDirection(Meta & 0x7); if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); } } a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit a_Player->SetIsInBed(true); a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); a_Player->SendMessageSuccess("Home position set successfully"); cTimeFastForwardTester Tester; if (a_WorldInterface.ForEachPlayer(Tester)) { cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface); a_WorldInterface.ForEachPlayer(Unsetter); a_WorldInterface.SetTimeOfDay(0); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset } } } else { a_Player->SendMessageFailure("You can only sleep at night"); } } }