#pragma once #include "BlockHandler.h" #include "../FastRandom.h" #include "../BlockInfo.h" #include "Root.h" #include "Bindings/PluginManager.h" /** Handler used for all types of dirt and grass */ class cBlockDirtHandler : public cBlockHandler { public: cBlockDirtHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { if (a_BlockMeta == E_META_DIRT_COARSE) { // Drop the coarse block (dirt, meta 1) a_Pickups.Add(E_BLOCK_DIRT, 1, E_META_DIRT_COARSE); } else { a_Pickups.Add(E_BLOCK_DIRT, 1, E_META_DIRT_NORMAL); } } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { if (m_BlockType != E_BLOCK_GRASS) { return; } // Make sure that there is enough light at the source block to spread if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) { a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); return; } else if ((a_RelY < cChunkDef::Height - 1)) { BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); // Grass turns back to dirt when the block above it is not transparent or water. // It does not turn to dirt when a snow layer is above. if ((above != E_BLOCK_SNOW) && (!cBlockInfo::IsTransparent(above) || IsBlockWater(above))) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); // Source block is not bright enough to spread if (light < 9) { return; } } // Grass spreads to adjacent dirt blocks: cFastRandom rand; for (int i = 0; i < 2; i++) // Pick two blocks to grow to { int OfsX = rand.NextInt(3) - 1; // [-1 .. 1] int OfsY = rand.NextInt(5) - 3; // [-3 .. 1] int OfsZ = rand.NextInt(3) - 1; // [-1 .. 1] BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; if (!cChunkDef::IsValidHeight(a_RelY + OfsY)) { // Y Coord out of range continue; } int BlockX = a_RelX + OfsX; int BlockY = a_RelY + OfsY; int BlockZ = a_RelZ + OfsZ; cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ); if (Chunk == nullptr) { // Unloaded chunk continue; } Chunk->GetBlockTypeMeta(BlockX, BlockY, BlockZ, DestBlock, DestMeta); if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) { // Not a regular dirt block continue; } BLOCKTYPE above = Chunk->GetBlock(BlockX, BlockY + 1, BlockZ); NIBBLETYPE light = std::max(Chunk->GetBlockLight(BlockX, BlockY + 1, BlockZ), Chunk->GetTimeAlteredLight(Chunk->GetSkyLight(BlockX, BlockY + 1, BlockZ))); if ((light > 4) && cBlockInfo::IsTransparent(above) && (!IsBlockLava(above)) && (!IsBlockWaterOrIce(above)) ) { if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*Chunk->GetWorld(), Chunk->GetPosX() * cChunkDef::Width + BlockX, BlockY, Chunk->GetPosZ() * cChunkDef::Width + BlockZ, ssGrassSpread)) { Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0); } } } // for i - repeat twice } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); switch (m_BlockType) { case E_BLOCK_DIRT: return 10; case E_BLOCK_GRASS: return 1; default: { ASSERT(!"Unhandled blocktype in dirt handler!"); return 0; } } } } ;