#pragma once #include "BlockHandler.h" #include "../UI/EnchantingWindow.h" #include "../Entities/Player.h" class cBlockEnchantmentTableHandler : public cBlockHandler { public: cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { cWindow * Window = new cEnchantingWindow(a_BlockX, a_BlockY, a_BlockZ); a_Player.OpenWindow(*Window); return true; } virtual bool IsUseable(void) override { return true; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 29; } };