#pragma once #include "BlockPlant.h" #include "../FastRandom.h" #include "../World.h" class cBlockNetherWartHandler : public cBlockPlant { typedef cBlockPlant Super; public: cBlockNetherWartHandler(BLOCKTYPE a_BlockType) : Super(a_BlockType, false) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override { auto & rand = GetRandomProvider(); if (a_Meta == 0x3) { // Fully grown, drop the entire produce: a_Pickups.emplace_back(E_ITEM_NETHER_WART, 1 + (rand.RandInt(2) + rand.RandInt(2)) / 2, 0); } else { a_Pickups.push_back(cItem(E_ITEM_NETHER_WART)); } } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); if ((Meta < 3) && (CanGrow(a_Chunk, a_RelX, a_RelY, a_RelZ) == paGrowth)) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_NETHER_WART, ++Meta); } else if (Meta > 3) // In older versions of cuberite, there was a bug which made wart grow too much. This check fixes previously saved buggy warts. { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_NETHER_WART, 3); } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { // Needs to be placed on top of a Soulsand block: return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SOULSAND)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 35; } } ;