#pragma once #include "BlockHandler.h" #include "../World.h" class cBlockOreHandler : public cBlockHandler { typedef cBlockHandler super; public: cBlockOreHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { cFastRandom Random; switch (m_BlockType) { case E_BLOCK_LAPIS_ORE: { a_Pickups.push_back(cItem(E_ITEM_DYE, (char)(4 + Random.NextInt(5)), 4)); break; } case E_BLOCK_REDSTONE_ORE: case E_BLOCK_REDSTONE_ORE_GLOWING: { a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, (char)(4 + Random.NextInt(2)), 0)); break; } case E_BLOCK_DIAMOND_ORE: { a_Pickups.push_back(cItem(E_ITEM_DIAMOND)); break; } case E_BLOCK_EMERALD_ORE: { a_Pickups.push_back(cItem(E_ITEM_EMERALD)); break; } case E_BLOCK_COAL_ORE: { a_Pickups.push_back(cItem(E_ITEM_COAL)); break; } case E_BLOCK_NETHER_QUARTZ_ORE: { a_Pickups.push_back(cItem(E_ITEM_NETHER_QUARTZ)); break; } default: { a_Pickups.push_back(cItem(m_BlockType)); break; } } } virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); if (a_Player->IsGameModeCreative()) { // Don't drop XP when the player is in creative mode. return; } if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0) { // Don't drop XP when the ore is mined with the Silk Touch enchantment return; } cFastRandom Random; int Reward = 0; switch (m_BlockType) { case E_BLOCK_NETHER_QUARTZ_ORE: case E_BLOCK_LAPIS_ORE: { // Lapis and nether quartz get 2 - 5 experience Reward = Random.NextInt(4) + 2; break; } case E_BLOCK_REDSTONE_ORE: case E_BLOCK_REDSTONE_ORE_GLOWING: { // Redstone gets 1 - 5 experience Reward = Random.NextInt(5) + 1; break; } case E_BLOCK_DIAMOND_ORE: case E_BLOCK_EMERALD_ORE: { // Diamond and emerald get 3 - 7 experience Reward = Random.NextInt(5) + 3; break; } case E_BLOCK_COAL_ORE: { // Coal gets 0 - 2 experience Reward = Random.NextInt(3); break; } default: break; } if (Reward != 0) { a_WorldInterface.SpawnExperienceOrb(a_BlockX, a_BlockY, a_BlockZ, Reward); } } } ;