// BlockSlab.h // Declares cBlockSlabHandler and cBlockDoubleSlabHandler classes #pragma once #include "BlockHandler.h" #include "../Items/ItemHandler.h" #include "Root.h" class cBlockSlabHandler : public cBlockHandler { public: cBlockSlabHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta & 0x7)); } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; NIBBLETYPE Meta = (NIBBLETYPE) a_Player->GetEquippedItem().m_ItemDamage; // Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet) switch (a_BlockFace) { case BLOCK_FACE_TOP: { // Bottom half slab block a_BlockMeta = Meta & 0x7; break; } case BLOCK_FACE_BOTTOM: { // Top half slab block a_BlockMeta = Meta | 0x8; break; } case BLOCK_FACE_EAST: case BLOCK_FACE_NORTH: case BLOCK_FACE_SOUTH: case BLOCK_FACE_WEST: { if (a_CursorY > 7) { // Cursor at top half of block, place top slab a_BlockMeta = Meta | 0x8; break; } else { // Cursor at bottom half of block, place bottom slab a_BlockMeta = Meta & 0x7; break; } } case BLOCK_FACE_NONE: return false; } // switch (a_BlockFace) // Check if the block at the coordinates is a single slab. Eligibility for combining has already been processed in ClientHandle // Changed to-be-placed to a double slab if we are clicking on a single slab, as opposed to placing one for the first time if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))) { a_BlockType = GetDoubleSlabType(m_BlockType); a_BlockMeta = a_BlockMeta & 0x7; } return true; } virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override { return ((a_Meta & 0x8) != 0); } /// Returns true if the specified blocktype is one of the slabs handled by this handler static bool IsAnySlabType(BLOCKTYPE a_BlockType) { return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB)); } virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { if ((a_BlockFace == BLOCK_FACE_NONE) || (a_Player->GetEquippedItem().m_ItemType != (short)m_BlockType)) { return; } // Sends the slab back to the client. It's to refuse a doubleslab placement. a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } /// Converts the single-slab blocktype to its equivalent double-slab blocktype static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType) { switch (a_SingleSlabBlockType) { case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB; case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB; } ASSERT(!"Unhandled slab type!"); return E_BLOCK_AIR; } virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override { // Toggle the 4th bit - up / down: return (a_Meta ^ 0x08); } } ; class cBlockDoubleSlabHandler : public cBlockHandler { public: cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { BLOCKTYPE Block = GetSingleSlabType(m_BlockType); a_Pickups.push_back(cItem(Block, 2, a_BlockMeta & 0x7)); } inline static BLOCKTYPE GetSingleSlabType(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_DOUBLE_STONE_SLAB: return E_BLOCK_STONE_SLAB; case E_BLOCK_DOUBLE_WOODEN_SLAB: return E_BLOCK_WOODEN_SLAB; } ASSERT(!"Unhandled double slab type!"); return a_BlockType; } } ;