#pragma once #include "BlockHandler.h" class cBlockSnowHandler : public cBlockHandler { public: enum { FullBlockMeta = 7 // Meta value of a full-height snow block }; cBlockSnowHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; BLOCKTYPE BlockBeforePlacement; NIBBLETYPE MetaBeforePlacement; a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement); if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < FullBlockMeta)) { // Only increment if: // - A snow block was already there (not first time placement) AND // - Height is smaller than the maximum possible a_BlockMeta = MetaBeforePlacement + 1; return true; } // First time placement, check placement is valid a_BlockMeta = 0; BLOCKTYPE BlockBelow; NIBBLETYPE MetaBelow; return ( (a_BlockY > 0) && a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, BlockBelow, MetaBelow) && CanBeOn(BlockBelow, MetaBelow) ); } virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override { if ((a_Player.GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < FullBlockMeta)) { return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored } if (a_Meta == 0) { return true; // If at normal snowfall height (lowest), we ignore collision } return false; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0)); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY > 0) { BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ); return CanBeOn(BlockBelow, MetaBelow); } return false; } virtual bool DoesDropOnUnsuitable(void) override { return false; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 14; } virtual bool IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta) override { return a_Position.y < (cBlockInfo::GetBlockHeight(a_BlockType) * (a_BlockMeta & 0x07)); } private: /** Returns true if snow can be placed on top of a block with the given type and meta. */ static bool CanBeOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { // If block below is snowable, or it is a thin slow block and is a full thin snow block, say yay return ( cBlockInfo::IsSnowable(a_BlockType) || ( (a_BlockType == E_BLOCK_SNOW) && (a_BlockMeta == FullBlockMeta) ) ); } } ;