#pragma once #include "BlockHandler.h" #include "MetaRotator.h" class cBlockStairsHandler : public cMetaRotator { public: cBlockStairsHandler(BLOCKTYPE a_BlockType) : cMetaRotator(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { UNUSED(a_ChunkInterface); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_CursorX); UNUSED(a_CursorZ); a_BlockType = m_BlockType; a_BlockMeta = RotationToMetaData(a_Player->GetYaw()); switch (a_BlockFace) { case BLOCK_FACE_TOP: break; case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block case BLOCK_FACE_EAST: case BLOCK_FACE_NORTH: case BLOCK_FACE_SOUTH: case BLOCK_FACE_WEST: { // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block if (a_CursorY > 8) { a_BlockMeta |= 0x4; } break; } case BLOCK_FACE_NONE: return false; } return true; } virtual const char * GetStepSound(void) override { if ( (m_BlockType == E_BLOCK_WOODEN_STAIRS) || (m_BlockType == E_BLOCK_SPRUCE_WOOD_STAIRS) || (m_BlockType == E_BLOCK_JUNGLE_WOOD_STAIRS) || (m_BlockType == E_BLOCK_ACACIA_WOOD_STAIRS) || (m_BlockType == E_BLOCK_BIRCH_WOOD_STAIRS) || (m_BlockType == E_BLOCK_DARK_OAK_WOOD_STAIRS) ) { return "step.wood"; } return "step.stone"; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override { return true; } static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; } if ((a_Rotation >= 0) && (a_Rotation < 90)) { return 0x0; } else if ((a_Rotation >= 180) && (a_Rotation < 270)) { return 0x1; } else if ((a_Rotation >= 90) && (a_Rotation < 180)) { return 0x2; } else { return 0x3; } } virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override { // Toggle bit 3: return (a_Meta & 0x0b) | ((~a_Meta) & 0x04); } } ;