#pragma once #include "BlockHandler.h" #include "../MersenneTwister.h" #include "../World.h" class cBlockStoneHandler : public cBlockHandler { public: cBlockStoneHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_BLOCK_COBBLESTONE, 1, 0)); } } ;