#pragma once #include "BlockHandler.h" class cBlockTNTHandler : public cBlockHandler { public: cBlockTNTHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 4; } };