#pragma once #include "BlockHandler.h" class cBlockTNTHandler : public cBlockHandler { public: cBlockTNTHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual const char * GetStepSound(void) override { return "step.grass"; } virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } };