#pragma once #include "Entity.h" // tolua_begin class cEnderCrystal : public cEntity { // tolua_end using Super = cEntity; public: CLASS_PROTODEF(cEnderCrystal) cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom); cEnderCrystal(Vector3d a_Pos, Vector3i a_BeamTarget, bool a_DisplayBeam, bool a_ShowBottom); // tolua_begin Vector3i GetBeamTarget() const { return m_BeamTarget; } void SetBeamTarget(Vector3i a_BeamTarget); /** If the EnderCrystal should send it's beam to the client and save it. */ bool DisplaysBeam() const { return m_DisplayBeam; } void SetDisplayBeam(bool a_DisplayBeam); bool ShowsBottom() const { return m_ShowBottom; } void SetShowBottom(bool a_ShowBottom); // tolua_end private: Vector3i m_BeamTarget; bool m_DisplayBeam; // If the bedrock base should be displayed. bool m_ShowBottom; // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; }; // tolua_export