#pragma once #include "Entity.h" // tolua_begin class cFloater : public cEntity { typedef cEntity super; public: // tolua_end CLASS_PROTODEF(cFloater) cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime); virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // tolua_begin bool CanPickup(void) const { return m_CanPickupItem; } int GetOwnerID(void) const { return m_PlayerID; } int GetAttachedMobID(void) const { return m_AttachedMobID; } // tolua_end protected: // Position Vector3d m_ParticlePos; // Bool needed to check if you can get a fish. bool m_CanPickupItem; // Countdown times int m_PickupCountDown; int m_CountDownTime; // Entity IDs int m_PlayerID; int m_AttachedMobID; } ; // tolua_export