#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Painting.h" #include "ClientHandle.h" #include "Player.h" #include "../Chunk.h" cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z) : cEntity(etPainting, a_X, a_Y, a_Z, 1, 1), m_Name(a_Name), m_Direction(a_Direction) { } void cPainting::SpawnOn(cClientHandle & a_Client) { a_Client.SendPaintingSpawn(*this); } void cPainting::Tick(float a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); UNUSED(a_Chunk); } void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer) { if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) { a_Items.push_back(cItem(E_ITEM_PAINTING)); } }