#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Pawn.h" cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) : cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height) , m_EntityEffects(std::map()) { } void cPawn::Tick(float a_Dt, cChunk & a_Chunk) { // Iterate through this entity's applied effects for (std::map::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end(); ++iter) { // Reduce the effect's duration iter->second.m_Ticks--; // Remove effect if duration has elapsed if (iter->second.m_Ticks <= 0) { RemoveEntityEffect(iter->first); } // TODO: Check for discrepancies between client and server effect values } super::Tick(a_Dt, a_Chunk); } void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) { m_EntityEffects[a_EffectType] = a_Effect; //m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.m_Intensity, a_Effect.m_Ticks); } void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType) { m_EntityEffects.erase(a_EffectType); //m_World->BroadcastRemoveEntityEffect(*this, a_EffectType); }