// CompositedHeiGen.h // Declares the cCompositedHeiGen class representing a cTerrainHeightGen descendant that calculates heightmap of the composited terrain // This is used to further cache heightmaps for chunks already generated for finishers that require only heightmap information #pragma once #include "ComposableGenerator.h" class cCompositedHeiGen: public cTerrainHeightGen { public: cCompositedHeiGen(cBiomeGenPtr a_BiomeGen, cTerrainShapeGenPtr a_ShapeGen, cTerrainCompositionGenPtr a_CompositionGen): m_BiomeGen(std::move(a_BiomeGen)), m_ShapeGen(std::move(a_ShapeGen)), m_CompositionGen(std::move(a_CompositionGen)) { } // cTerrainHeightGen overrides: virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override { cChunkDesc::Shape shape; m_ShapeGen->GenShape(a_ChunkCoords, shape); cChunkDesc desc(a_ChunkCoords); m_BiomeGen->GenBiomes(a_ChunkCoords, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen desc.SetHeightFromShape(shape); m_CompositionGen->ComposeTerrain(desc, shape); memcpy(a_HeightMap, desc.GetHeightMap(), sizeof(a_HeightMap)); } protected: cBiomeGenPtr m_BiomeGen; cTerrainShapeGenPtr m_ShapeGen; cTerrainCompositionGenPtr m_CompositionGen; };