// NetherFortPrefabs.cpp // Defines all the prefabs for nether forts #include "Globals.h" #include "NetherFortPrefabs.h" /* The nether fortress has two types of connectors, Outer and Inner. Outer is Type 0, Inner is Type 1. */ const cPrefab::sDef g_NetherFortPrefabs1[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BalconyCorridor: // The data has been exported from gallery Nether, area index 37, ID 288 { // Size: 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9 // Block definitions: "a:112: 0\n" /* netherbrick */ "b: 19: 0\n" /* sponge */ "c:114: 4\n" /* netherbrickstairs */ "d:114: 7\n" /* netherbrickstairs */ "e:114: 5\n" /* netherbrickstairs */ "f: 44: 6\n" /* step */ "g:113: 0\n" /* netherbrickfence */ "h:114: 2\n" /* netherbrickstairs */ "i:114: 3\n" /* netherbrickstairs */ "j:114: 0\n" /* netherbrickstairs */ "k:114: 1\n" /* netherbrickstairs */ ".: 0: 0\n" /* air */, // Block data: // Level 1 "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "bbbbaaaaabbbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" // Level 2 "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaa.aaa.aaaa" "bbcdaaaaadebb" "bbbcdddddebbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" // Level 3 "aaaaaaaaaaaaa" "............." "............." "............." "aaaa.fff.aaaa" "bbaaaaaaaaabb" "bbaaaaaaaaabb" "bbaaaaaaaaabb" "bbaaaaaaaaabb" // Level 4 "agagagagagaga" "............." "............." "............." "agaa.....aaga" "bbaaa...aaabb" "bbg.......gbb" "bbg.......gbb" "bbgggggggggbb" // Level 5 "agagagagagaga" "............." "............." "............." "agaa.....aaga" "bbaaa...aaabb" "bb.........bb" "bb.........bb" "bb.........bb" // Level 6 "agagagagagaga" "............." "............." "............." "agaa.....aaga" "bbaaa...aaabb" "bb.........bb" "bb.........bb" "bb.........bb" // Level 7 "hhhhhhhhhhhhh" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "iijaaaaaaaiii" "bbjiiiiiiikbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb", // Connections: "1: 0, 2, 2: 4\n" /* Type 1, BLOCK_FACE_XM */ "1: 12, 2, 2: 5\n" /* Type 1, BLOCK_FACE_XP */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: cBlockArea::msSpongePrint, }, // BalconyCorridor /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BalconyTee2: // The data has been exported from gallery Nether, area index 38, ID 289 { // Size: 13, 7, 11, // SizeX = 13, SizeY = 7, SizeZ = 11 // Block definitions: "a: 19: 0\n" /* sponge */ "b:112: 0\n" /* netherbrick */ "c:114: 4\n" /* netherbrickstairs */ "d:114: 7\n" /* netherbrickstairs */ "e:114: 5\n" /* netherbrickstairs */ "f: 44: 6\n" /* step */ "g:113: 0\n" /* netherbrickfence */ "h:114: 0\n" /* netherbrickstairs */ "i:114: 1\n" /* netherbrickstairs */ "j:114: 2\n" /* netherbrickstairs */ "k:114: 3\n" /* netherbrickstairs */ ".: 0: 0\n" /* air */, // Block data: // Level 1 "aaaabbbbbaaaa" "aaaabbbbbaaaa" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "aaaabbbbbaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" // Level 2 "aaaabbbbbaaaa" "aaaabbbbbaaaa" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "bbbb.bbb.bbbb" "aacdbbbbbdeaa" "aaacdddddeaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" // Level 3 "aaaab...baaaa" "aaaab...baaaa" "bbbbb...bbbbb" "............." "............." "............." "bbbb.fff.bbbb" "aabbbbbbbbbaa" "aabbbbbbbbbaa" "aabbbbbbbbbaa" "aabbbbbbbbbaa" // Level 4 "aaaab...baaaa" "aaaag...gaaaa" "bgbgb...bgbgb" "............." "............." "............." "bgbb.....bbgb" "aabbb...bbbaa" "aag.......gaa" "aag.......gaa" "aagggggggggaa" // Level 5 "aaaab...baaaa" "aaaag...gaaaa" "bgbgb...bgbgb" "............." "............." "............." "bgbb.....bbgb" "aabbb...bbbaa" "aa.........aa" "aa.........aa" "aa.........aa" // Level 6 "aaaab...baaaa" "aaaag...gaaaa" "bgbgb...bgbgb" "............." "............." "............." "bgbb.....bbgb" "aabbb...bbbaa" "aa.........aa" "aa.........aa" "aa.........aa" // Level 7 "aaaahbbbiaaaa" "aaaahbbbiaaaa" "jjjjjbbbjjjjj" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "bbbbbbbbbbbbb" "kkhbbbbbbbkkk" "aahkkkkkkkiaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa", // Connections: "1: 0, 2, 4: 4\n" /* Type 1, BLOCK_FACE_XM */ "1: 12, 2, 4: 5\n" /* Type 1, BLOCK_FACE_XP */ "1: 6, 2, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: cBlockArea::msSpongePrint, }, } ; // g_NetherFortPrefabs1 const cPrefab::sDef g_NetherFortStartingPrefabs1[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // CentralRoom: // The data has been exported from gallery Nether, area index 22, ID 164 { // Size: 13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13 // Block definitions: "a:112: 0\n" /* netherbrick */ "b: 0: 0\n" /* air */ "c: 10: 0\n" /* lava */ "d:113: 0\n" /* netherbrickfence */, // Block data: // Level 1 "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" // Level 2 "aaaaabbbaaaaa" "aaaaabbbaaaaa" "aabbbbbbbbbaa" "aabbbbbbbbbaa" "aabbbbbbbbbaa" "aabbbaaabbbaa" "aabbbacabbbaa" "aabbbaaabbbaa" "aabbbbbbbbbaa" "aabbbbbbbbbaa" "aabbbbbbbbbaa" "aaaaabbbaaaaa" "aaaaabbbaaaaa" // Level 3 "aaaaabbbaaaaa" "aaadabbbadaaa" "aabbbbbbbbbaa" "adbbbbbbbbbda" "aabbbbbbbbbaa" "adbbbbbbbbbda" "aabbbbbbbbbaa" "adbbbbbbbbbda" "aabbbbbbbbbaa" "adbbbbbbbbbda" "aabbbbbbbbbaa" "aaadabbbadaaa" "aaaaabbbaaaaa" // Level 4 "aaaaabbbaaaaa" "aaadabbbadaaa" "aabbbbbbbbbaa" "adbbbbbbbbbda" "aabbbbbbbbbaa" "adbbbbbbbbbda" "aabbbbbbbbbaa" "adbbbbbbbbbda" "aabbbbbbbbbaa" "adbbbbbbbbbda" "aabbbbbbbbbaa" "aaadabbbadaaa" "aaaaabbbaaaaa" // Level 5 "adadabbbadada" "daaaabbbaaaad" "aabbbbbbbbbaa" "dabbbbbbbbbad" "aabbbbbbbbbaa" "dabbbbbbbbbad" "aabbbbbbbbbaa" "dabbbbbbbbbad" "aabbbbbbbbbaa" "dabbbbbbbbbad" "aabbbbbbbbbaa" "daaaabbbaaaad" "adadabbbadada" // Level 6 "adadaaaaadada" "daaaaaaaaaaad" "aabbbbbbbbbaa" "dabbbbbbbbbad" "aabbbbbbbbbaa" "dabbbbbbbbbad" "aabbbbbbbbbaa" "dabbbbbbbbbad" "aabbbbbbbbbaa" "dabbbbbbbbbad" "aabbbbbbbbbaa" "daaaaaaaaaaad" "adadaaaaadada" // Level 7 "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" // Level 8 "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" // Level 9 "dadadadadadad" "abbbbbbbbbbba" "dbbbbbbbbbbbd" "abbbbbbbbbbba" "dbbbbbbbbbbbd" "abbbbbbbbbbba" "dbbbbbbbbbbbd" "abbbbbbbbbbba" "dbbbbbbbbbbbd" "abbbbbbbbbbba" "dbbbbbbbbbbbd" "abbbbbbbbbbba" "dadadadadadad", // Connections: "0: 6, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ "1: 6, 1, 12: 3\n" /* Type 1, BLOCK_FACE_ZP */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: cBlockArea::msSpongePrint, }, } ; // g_NetherFortStartingPrefabs1 const size_t g_NetherFortPrefabs1Count = ARRAYCOUNT(g_NetherFortPrefabs1); const size_t g_NetherFortStartingPrefabs1Count = ARRAYCOUNT(g_NetherFortStartingPrefabs1);