#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Group.h" void cGroup::AddCommand( const AString & a_Command) { m_Commands[ a_Command ] = true; } void cGroup::AddPermission( const AString & a_Permission) { m_Permissions[ a_Permission ] = true; } void cGroup::InheritFrom( cGroup* a_Group) { m_Inherits.remove( a_Group); m_Inherits.push_back( a_Group); } void cGroup::ClearPermission() { m_Permissions.clear(); }