#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "GroupManager.h" #include "Group.h" #include "inifile/iniFile.h" #include "ChatColor.h" #include "Root.h" typedef std::map< AString, cGroup* > GroupMap; struct cGroupManager::sGroupManagerState { GroupMap Groups; }; cGroupManager::~cGroupManager() { for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr ) { delete itr->second; } m_pState->Groups.clear(); delete m_pState; } cGroupManager::cGroupManager() : m_pState( new sGroupManagerState ) { LOGD("-- Loading Groups --"); LoadGroups(); CheckUsers(); LOGD("-- Groups Successfully Loaded --"); } void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile) { LOGWARN("Regenerating users.ini, all users will be reset"); a_IniFile.AddHeaderComment(" This file stores the players' groups."); a_IniFile.AddHeaderComment(" The format is:"); a_IniFile.AddHeaderComment(" [PlayerName]"); a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ..."); a_IniFile.WriteFile("users.ini"); } void cGroupManager::CheckUsers(void) { cIniFile IniFile; if (!IniFile.ReadFile("users.ini")) { GenerateDefaultUsersIni(IniFile); return; } unsigned int NumKeys = IniFile.GetNumKeys(); for (size_t i = 0; i < NumKeys; i++) { AString Player = IniFile.GetKeyName( i ); AString Groups = IniFile.GetValue(Player, "Groups", ""); if (!Groups.empty()) { AStringVector Split = StringSplit( Groups, "," ); for( unsigned int i = 0; i < Split.size(); i++ ) { if (!ExistsGroup(Split[i])) { LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str()); } } } } } void cGroupManager::LoadGroups() { cIniFile IniFile; if (!IniFile.ReadFile("groups.ini")) { LOGWARNING("Regenerating groups.ini, all groups will be reset"); IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file"); IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators"); IniFile.SetValue("Owner", "Permissions", "*", true); IniFile.SetValue("Owner", "Color", "2", true); IniFile.SetValue("Moderator", "Permissions", "core.time,core.item,core.teleport,core.ban,core.unban,core.save-all,core.toggledownfall"); IniFile.SetValue("Moderator", "Color", "2", true); IniFile.SetValue("Moderator", "Inherits", "Player", true); IniFile.SetValue("Player", "Permissions", "core.portal", true); IniFile.SetValue("Player", "Color", "f", true); IniFile.SetValue("Player", "Inherits", "Default", true); IniFile.SetValue("Default", "Permissions", "core.help,core.plugins,core.spawn,core.worlds,core.back,core.motd,core.build,core.locate,core.viewdistance", true); IniFile.SetValue("Default", "Color", "f", true); IniFile.WriteFile("groups.ini"); } unsigned int NumKeys = IniFile.GetNumKeys(); for (size_t i = 0; i < NumKeys; i++) { AString KeyName = IniFile.GetKeyName( i ); cGroup* Group = GetGroup( KeyName.c_str() ); Group->ClearPermission(); // Needed in case the groups are reloaded. LOGD("Loading group: %s", KeyName.c_str() ); Group->SetName(KeyName); AString Color = IniFile.GetValue(KeyName, "Color", "-"); if ((Color != "-") && (Color.length() >= 1)) { Group->SetColor(cChatColor::Color + Color[0]); } else { Group->SetColor(cChatColor::White); } AString Commands = IniFile.GetValue(KeyName, "Commands", ""); if (!Commands.empty()) { AStringVector Split = StringSplitAndTrim(Commands, ","); for (size_t i = 0; i < Split.size(); i++) { Group->AddCommand(Split[i]); } } AString Permissions = IniFile.GetValue(KeyName, "Permissions", ""); if (!Permissions.empty()) { AStringVector Split = StringSplitAndTrim(Permissions, ","); for (size_t i = 0; i < Split.size(); i++) { Group->AddPermission(Split[i]); } } AString Groups = IniFile.GetValue(KeyName, "Inherits", ""); if (!Groups.empty()) { AStringVector Split = StringSplitAndTrim(Groups, ","); for (size_t i = 0; i < Split.size(); i++) { Group->InheritFrom(GetGroup(Split[i].c_str())); } } } } bool cGroupManager::ExistsGroup( const AString & a_Name ) { GroupMap::iterator itr = m_pState->Groups.find( a_Name ); return ( itr != m_pState->Groups.end() ); } cGroup* cGroupManager::GetGroup( const AString & a_Name ) { GroupMap::iterator itr = m_pState->Groups.find( a_Name ); if( itr != m_pState->Groups.end() ) { return itr->second; } cGroup* Group = new cGroup(); m_pState->Groups[a_Name] = Group; return Group; }