#pragma once #include "ItemFood.h" class cItemGoldenAppleHandler : public cItemFoodHandler { typedef cItemFoodHandler super; public: cItemGoldenAppleHandler() : super(E_ITEM_GOLDEN_APPLE) { } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override { // Feed the player: FoodInfo Info = GetFoodInfo(); a_Player->Feed(Info.FoodLevel, Info.Saturation); // Add the effects: a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0); a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 100, 1); // When the apple is a 'notch apple', give extra effects: if (a_Item->m_ItemDamage >= E_META_GOLDEN_APPLE_ENCHANTED) { a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 600, 4); a_Player->AddEntityEffect(cEntityEffect::effResistance, 6000, 0); a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0); } a_Player->GetInventory().RemoveOneEquippedItem(); return true; } virtual FoodInfo GetFoodInfo(void) override { return FoodInfo(4, 9.6); } virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override { return false; } };