#pragma once #include "ItemHandler.h" #include "../World.h" #include "../Entities/Player.h" class cItemHoeHandler : public cItemHandler { public: cItemHoeHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { if ((a_Dir == BLOCK_FACE_NONE) || (a_BlockY >= cChunkDef::Height)) { return false; } BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); BLOCKTYPE UpperBlock = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); if (((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS)) && (UpperBlock == E_BLOCK_AIR)) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0); a_World->BroadcastSoundEffect("dig.gravel", a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 1.0f, 0.8f); a_Player->UseEquippedItem(); return true; } return false; } virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override { return 0; } } ;