#pragma once #include "ItemHandler.h" #include "../World.h" class cItemSeedsHandler : public cItemHandler { public: cItemSeedsHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool IsPlaceable(void) override { return true; } virtual bool IsFood(void) override { switch (m_ItemType) // Special cases, both a seed and food { case E_ITEM_CARROT: case E_ITEM_POTATO: return true; default: return false; } } virtual FoodInfo GetFoodInfo(void) override { switch (m_ItemType) { case E_ITEM_CARROT: return FoodInfo(3, 4.8); case E_ITEM_POTATO: return FoodInfo(1, 0.6); default: return FoodInfo(0, 0); } } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { if (a_BlockFace != BLOCK_FACE_TOP) { // Only allow planting seeds from the top side of the block return false; } // Only allow placement on farmland int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ; AddFaceDirection(X, Y, Z, a_BlockFace, true); if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND) { return false; } a_BlockMeta = 0; switch (m_ItemType) { case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true; case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true; case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true; case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true; case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true; default: a_BlockType = E_BLOCK_AIR; return true; } } } ;