// Declares the itemhandlers for throwable items: eggs, snowballs, ender pearls, and eyes of ender. #pragma once class cItemThrowableHandler: public cItemHandler { using Super = cItemHandler; public: cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff): Super(a_ItemType), m_ProjectileKind(a_ProjectileKind), m_SpeedCoeff(a_SpeedCoeff) { } virtual bool OnItemUse( cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace ) override { Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; // Play sound a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosition() - Vector3d(0, a_Player->GetHeight(), 0), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f)); if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID) { return false; } if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } protected: cProjectileEntity::eKind m_ProjectileKind; double m_SpeedCoeff; } ; class cItemEggHandler: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: cItemEggHandler(): Super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30) { } } ; class cItemSnowballHandler: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: cItemSnowballHandler(): Super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30) { } } ; class cItemEnderPearlHandler: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: cItemEnderPearlHandler(): Super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30) { } } ; class cItemBottleOEnchantingHandler: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: cItemBottleOEnchantingHandler(): Super(E_ITEM_BOTTLE_O_ENCHANTING, cProjectileEntity::pkExpBottle, 14) { } }; class cItemFireworkHandler: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: cItemFireworkHandler(): Super(E_ITEM_FIREWORK_ROCKET, cProjectileEntity::pkFirework, 0) { } virtual bool OnItemUse( cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace ) override { if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { return false; } if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) == 0) { return false; } if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } };