#pragma once #include "PassiveMonster.h" class cCow : public cPassiveMonster { typedef cPassiveMonster super; public: cCow(); CLASS_PROTODEF(cCow) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } } ;