#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Enderman.h" cEnderman::cEnderman(void) : super("Enderman", mtEnderman, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9), m_bIsScreaming(false), CarriedBlock(E_BLOCK_AIR), CarriedMeta(0) { } void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; if (a_Killer != NULL) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL); }