#pragma once #include "PassiveAggressiveMonster.h" class cEnderman : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: cEnderman(void); CLASS_PROTODEF(cEnderman); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; bool IsScreaming(void) const {return m_bIsScreaming; } BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; } NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; } private: bool m_bIsScreaming; BLOCKTYPE CarriedBlock; NIBBLETYPE CarriedMeta; } ;