#pragma once #include "AggressiveMonster.h" class cPassiveAggressiveMonster : public cAggressiveMonster { typedef cAggressiveMonster super; public: cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void EventSeePlayer(cEntity *, cChunk & a_Chunk) override; } ;