// Protocol_1_12.h /* Declares the 1.12 protocol classes: - cProtocol_1_12 - release 1.12 protocol (#335) (others may be added later in the future for the 1.12 release series) */ #pragma once #include "Protocol_1_11.h" class cProtocol_1_12 : public cProtocol_1_11_1 { typedef cProtocol_1_11_1 super; public: cProtocol_1_12(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) override; virtual void SendCameraSetTo(const cEntity & a_Entity) override; virtual void SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override; virtual void SendDestroyEntity(const cEntity & a_Entity) override; virtual void SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override; virtual void SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; virtual void SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityHeadLook(const cEntity & a_Entity) override; virtual void SendEntityLook(const cEntity & a_Entity) override; virtual void SendEntityMetadata(const cEntity & a_Entity) override; virtual void SendEntityProperties(const cEntity & a_Entity) override; virtual void SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityVelocity(const cEntity & a_Entity) override; virtual void SendExperience(void) override; virtual void SendHealth(void) override; virtual void SendHideTitle(void) override; virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendPlayerMaxSpeed(void) override; virtual void SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) override; virtual void SendResetTitle(void) override; virtual void SendRespawn(eDimension a_Dimension) override; virtual void SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; virtual void SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendSetRawSubTitle(const AString & a_SubTitle) override; virtual void SendSetRawTitle(const AString & a_Title) override; virtual void SendSpawnMob(const cMonster & a_Mob) override; virtual void SendTeleportEntity(const cEntity & a_Entity) override; virtual void SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; virtual void SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; virtual void SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) override; protected: virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override; virtual void HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) override; virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override; virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) override; };