#pragma once #include "RedstoneHandler.h" #include "BlockEntities/DropSpenserEntity.h" class cDropSpenserHandler : public cRedstoneHandler { typedef cRedstoneHandler super; public: inline static bool IsActivated(NIBBLETYPE a_Meta) { return (a_Meta & E_META_DROPSPENSER_ACTIVATED) != 0; } inline static NIBBLETYPE SetActivationState(NIBBLETYPE a_Meta, bool IsOn) { if (IsOn) { return a_Meta | E_META_DROPSPENSER_ACTIVATED; // set the bit } else { return a_Meta & ~E_META_DROPSPENSER_ACTIVATED; // clear the bit } } virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { UNUSED(a_World); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); return 0; } virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_World); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); return 0; } virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); bool IsPoweredNow = (a_PoweringData.PowerLevel > 0); bool WasPoweredPreviously = IsActivated(a_Meta); if (IsPoweredNow && !WasPoweredPreviously) { class cSetPowerToDropSpenser : public cDropSpenserCallback { public: virtual bool Item(cDropSpenserEntity * a_DropSpenser) override { a_DropSpenser->Activate(); return false; } } DrSpSP; a_World.DoWithDropSpenserAt(a_Position.x, a_Position.y, a_Position.z, DrSpSP); } // Update the internal dropspenser state if necessary if (IsPoweredNow != WasPoweredPreviously) { a_World.SetBlockMeta(a_Position, SetActivationState(a_Meta, IsPoweredNow)); } return {}; } virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_World); UNUSED(a_BlockType); UNUSED(a_Meta); return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); } };