#pragma once #include "RedstoneHandler.h" #include "BlockEntities/DropSpenserEntity.h" class cDropSpenserHandler : public cRedstoneHandler { typedef cRedstoneHandler super; public: cDropSpenserHandler(cWorld & a_World) : super(a_World) { } virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override { UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); return 0; } virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); return 0; } virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override { LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); if (a_PoweringData.PowerLevel > 0) { class cSetPowerToDropSpenser : public cDropSpenserCallback { public: virtual bool Item(cDropSpenserEntity * a_DropSpenser) override { a_DropSpenser->Activate(); return false; } } DrSpSP; m_World.DoWithDropSpenserAt(a_Position.x, a_Position.y, a_Position.z, DrSpSP); } return {}; } virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { UNUSED(a_BlockType); UNUSED(a_Meta); return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); } };