#pragma once #include "RedstoneSimulatorChunkData.h" class ForEachSourceCallback { public: ForEachSourceCallback(const cChunk & Chunk, Vector3i Position, BLOCKTYPE CurrentBlock); /** Returns whether a potential source position should be treated as linked. */ bool ShouldQueryLinkedPosition(Vector3i Location, BLOCKTYPE Block); /** Callback invoked for each potential source position of the redstone component. */ void operator()(Vector3i Location); /** Asks a redstone component at the source position how much power it will deliver to the querying position. */ static PoweringData QueryPower(const cChunk & Chunk, Vector3i SourcePosition, BLOCKTYPE SourceBlock, Vector3i QueryPosition, BLOCKTYPE QueryBlock, bool IsLinked); /** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block. */ static PoweringData QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition); PoweringData Power; private: const cChunk & m_Chunk; const Vector3i m_Position; const BLOCKTYPE m_CurrentBlock; };