#pragma once #include "RedstoneHandler.h" #include "Blocks/BlockPiston.h" class cPistonHandler : public cRedstoneHandler { typedef cRedstoneHandler super; public: cPistonHandler(cWorld & a_World) : super(a_World) { } virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override { UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); return 0; } virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); return 0; } virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override { // LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); auto Data = static_cast(m_World.GetRedstoneSimulator())->GetChunkData(); auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); // Delay is used here to prevent an infinite loop (#3168) if (DelayInfo == nullptr) { bool ShouldBeExtended = (a_PoweringData.PowerLevel != 0); if (ShouldBeExtended != cBlockPistonHandler::IsExtended(a_Meta)) { Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeExtended); } } else { int DelayTicks; bool ShouldBeExtended; std::tie(DelayTicks, ShouldBeExtended) = *DelayInfo; if (DelayTicks == 0) { if (ShouldBeExtended) { cBlockPistonHandler::ExtendPiston(a_Position, &m_World); } else { cBlockPistonHandler::RetractPiston(a_Position, &m_World); } Data->m_MechanismDelays.erase(a_Position); } } return {}; } virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { UNUSED(a_BlockType); auto PositionsOffset = GetRelativeAdjacents(); auto Face = cBlockPistonHandler::MetaDataToDirection(a_Meta); int OffsetX = 0, OffsetY = 0, OffsetZ = 0; AddFaceDirection(OffsetX, OffsetY, OffsetZ, Face); PositionsOffset.erase(std::remove(PositionsOffset.begin(), PositionsOffset.end(), Vector3i(OffsetX, OffsetY, OffsetZ)), PositionsOffset.end()); return GetAdjustedRelatives(a_Position, PositionsOffset); } };