#pragma once #include "World.h" #include "Vector3.h" class cRedstoneHandler { public: cRedstoneHandler(cWorld & a_World) : m_World(a_World) { } public: // Disable the copy constructor and assignment operator cRedstoneHandler(const cRedstoneHandler &) = delete; cRedstoneHandler & operator=(const cRedstoneHandler &) = delete; struct PoweringData { public: PoweringData(BLOCKTYPE a_PoweringBlock, unsigned char a_PowerLevel) : PoweringBlock(a_PoweringBlock), PowerLevel(a_PowerLevel) { } PoweringData(void) : PoweringBlock(E_BLOCK_AIR), PowerLevel(0) { } BLOCKTYPE PoweringBlock; unsigned char PowerLevel; inline friend bool operator < (const PoweringData & a_Lhs, const PoweringData & a_Rhs) { return ( (a_Lhs.PowerLevel < a_Rhs.PowerLevel) || ( (a_Lhs.PowerLevel == a_Rhs.PowerLevel) && ((a_Lhs.PoweringBlock == E_BLOCK_REDSTONE_WIRE) && (a_Rhs.PoweringBlock != E_BLOCK_REDSTONE_WIRE)) ) ); } inline friend bool operator == (const PoweringData & a_Lhs, const PoweringData & a_Rhs) { return (a_Lhs.PowerLevel == a_Rhs.PowerLevel); } inline friend bool operator != (const PoweringData & a_Lhs, const PoweringData & a_Rhs) { return !operator ==(a_Lhs, a_Rhs); } }; virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) = 0; virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) = 0; virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) = 0; virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) = 0; // Force a virtual destructor virtual ~cRedstoneHandler() {} protected: cWorld & m_World; template static const Container StaticAppend(const Container && a_Lhs, const Container && a_Rhs) { Container ToReturn = a_Lhs; std::copy(a_Rhs.begin(), a_Rhs.end(), std::back_inserter(ToReturn)); return ToReturn; } inline static const Vector3i OffsetYP() { return Vector3i(0, 1, 0); } inline static const Vector3i OffsetYM() { return Vector3i(0, -1, 0); } static const cVector3iArray GetAdjustedRelatives(const Vector3i & a_Position, const cVector3iArray & a_Relatives) { cVector3iArray Adjusted = a_Relatives; std::for_each(Adjusted.begin(), Adjusted.end(), [a_Position](cVector3iArray::value_type & a_Entry) { a_Entry += a_Position; }); return Adjusted; } inline static const cVector3iArray GetRelativeAdjacents() { return { { { 1, 0, 0 }, { -1, 0, 0 }, { 0, 1, 0 }, { 0, -1, 0 }, { 0, 0, 1 }, { 0, 0, -1 }, } }; } inline static const cVector3iArray GetRelativeLaterals() { return { { { 1, 0, 0 }, { -1, 0, 0 }, { 0, 0, 1 }, { 0, 0, -1 }, } }; } };