#pragma once #include "IncrementalRedstoneSimulator.h" class cRedstoneLampHandler : public cRedstoneHandler { public: cRedstoneLampHandler(cWorld & a_World) : cRedstoneHandler(a_World) { } inline static bool IsOn(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON); } virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override { return 0; } virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { return 0; } virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override { LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); if (a_PoweringData.PowerLevel > 0) { if (!IsOn(a_BlockType)) { m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_REDSTONE_LAMP_ON, 0); } } else { if (IsOn(a_BlockType)) { m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_REDSTONE_LAMP_OFF, 0); } } return {}; } virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { UNUSED(a_Meta); UNUSED(a_BlockType); return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); } };