#pragma once #include "RedstoneHandler.h" class cRedstoneTorchHandler : public cRedstoneHandler { public: cRedstoneTorchHandler(cWorld & a_World) : cRedstoneHandler(a_World) { } inline static bool IsOn(BLOCKTYPE a_Block) { return (a_Block == E_BLOCK_REDSTONE_TORCH_ON); } inline static const Vector3i GetOffsetAttachedTo(const Vector3i & a_Position, NIBBLETYPE a_Meta) { switch (a_Meta) { case E_META_TORCH_FLOOR: return { 0, -1, 0 }; case E_META_TORCH_EAST: return { -1, 0, 0 }; case E_META_TORCH_WEST: return { 1, 0, 0 }; case E_META_TORCH_NORTH: return { 0, 0, 1 }; case E_META_TORCH_SOUTH: return { 0, 0, -1 }; default: { ASSERT(!"Unhandled torch metadata"); return { 0, 0, 0 }; } } } virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override { if ( IsOn(a_BlockType) && (a_QueryPosition != (a_Position + GetOffsetAttachedTo(a_Position, a_Meta))) && (cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType) || (cBlockInfo::FullyOccupiesVoxel(a_QueryBlockType) && (a_QueryPosition == (a_Position + OffsetYP())))) ) { return 15; } return 0; } virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { return IsOn(a_BlockType) ? 15 : 0; } virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override { // LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); auto Data = static_cast(m_World.GetRedstoneSimulator())->GetChunkData(); auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); if (DelayInfo == nullptr) { bool ShouldBeOn = (a_PoweringData.PowerLevel == 0); if (ShouldBeOn != IsOn(a_BlockType)) { Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn); } } else { int DelayTicks; bool ShouldPowerOn; std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; if (DelayTicks == 0) { m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_TORCH_ON : E_BLOCK_REDSTONE_TORCH_OFF, a_Meta); Data->m_MechanismDelays.erase(a_Position); cVector3iArray RelativePositions = GetRelativeAdjacents(); RelativePositions.erase(std::remove(RelativePositions.begin(), RelativePositions.end(), GetOffsetAttachedTo(a_Position, a_Meta)), RelativePositions.end()); return GetAdjustedRelatives(a_Position, RelativePositions); } } return {}; } virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override { UNUSED(a_BlockType); return { (a_Position + GetOffsetAttachedTo(a_Position, a_Meta)) }; } };