#pragma once #include "RedstoneHandler.h" class cSolidBlockHandler: public cRedstoneHandler { using Super = cRedstoneHandler; public: virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { const auto SolidBlock = DataForChunk(a_Chunk).GetCachedPowerData(a_Position); return ( !cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) || ( (a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) && (SolidBlock.PoweringBlock == E_BLOCK_REDSTONE_WIRE) ) ) ? 0 : SolidBlock.PowerLevel; } virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { UNUSED(a_BlockType); UNUSED(a_Meta); // LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData); if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock)) { UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents); } } virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override { UNUSED(a_Chunk); UNUSED(a_BlockType); UNUSED(a_Meta); /* TODO: is this more performant? cVector3iArray Adjacents; for (const auto Offset : GetRelativeAdjacents()) { auto Position = Offset + a_Position; auto Block = m_World.GetBlock(Position); if ((Block == E_BLOCK_REDSTONE_REPEATER_ON) || (Block == E_BLOCK_REDSTONE_WIRE) || (Block == E_BLOCK_TRIPWIRE_HOOK)) { Adjacents.emplace_back(Position); } } */ InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents); } };