#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Simulator.h" #include "../World.h" #include "../BlockID.h" #include "../Defines.h" #include "../Chunk.h" cSimulator::cSimulator(cWorld & a_World) : m_World(a_World) { } cSimulator::~cSimulator() { } void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ)); AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ)); AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1)); AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1)); if (a_BlockY > 0) { AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk); } if (a_BlockY < cChunkDef::Height - 1) { AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk); } }