// VaporizeFluidSimulator.h // Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air // Useful for water simulation in the Nether #pragma once #include "FluidSimulator.h" class cVaporizeFluidSimulator : public cFluidSimulator { typedef cFluidSimulator super; public: cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid); // cSimulator overrides: virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; virtual void Simulate(float a_Dt) override; } ;