// EnchantingWindow.h // Representing the UI window for the enchanting block #pragma once #include "Window.h" class cEnchantingWindow : public cWindow { typedef cWindow super; public: cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : cWindow(wtEnchantment, "Enchant"), m_SlotArea(), m_BlockX(a_BlockX), m_BlockY(a_BlockY), m_BlockZ(a_BlockZ) { m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ); m_SlotAreas.push_back(m_SlotArea); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override { if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) { ASSERT(!"a_Property is invalid"); return; } m_PropertyValue[a_Property] = a_Value; super::SetProperty(a_Property, a_Value, a_Player); } virtual void SetProperty(short a_Property, short a_Value) override { if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) { ASSERT(!"a_Property is invalid"); return; } m_PropertyValue[a_Property] = a_Value; super::SetProperty(a_Property, a_Value); } /** Return the Value of a Property */ short GetPropertyValue(short a_Property) { if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) { ASSERT(!"a_Property is invalid"); return 0; } return m_PropertyValue[a_Property]; } virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override { cSlotAreas AreasInOrder; if (a_ClickedArea == m_SlotAreas[0]) { // Enchanting Area AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); } else { // Inventory or Hotbar AreasInOrder.push_back(m_SlotAreas[0]); /* Enchanting */ super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } } cSlotArea * m_SlotArea; protected: short m_PropertyValue[3]; int m_BlockX, m_BlockY, m_BlockZ; };