// WSSCompact.h // Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files) #pragma once #ifndef WSSCOMPACT_H_INCLUDED #define WSSCOMPACT_H_INCLUDED #include "WorldStorage.h" #include "../Vector3.h" #include "json/json.h" #include "ChunkDataCallback.h" /// Helper class for serializing a chunk into Json class cJsonChunkSerializer : public cChunkDataArrayCollector { public: cJsonChunkSerializer(void); Json::Value & GetRoot (void) {return m_Root; } BLOCKTYPE * GetBlockData(void) {return (BLOCKTYPE *)m_BlockData; } bool HasJsonData (void) const {return m_HasJsonData; } protected: // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array // Entities and BlockEntities are serialized to Json Json::Value m_Root; bool m_HasJsonData; // cChunkDataCollector overrides: virtual void Entity (cEntity * a_Entity) override; virtual void BlockEntity (cBlockEntity * a_Entity) override; virtual void LightIsValid (bool a_IsLightValid) override; } ; class cWSSCompact : public cWSSchema { public: cWSSCompact(cWorld * a_World, int a_CompressionFactor) : cWSSchema(a_World), m_CompressionFactor(a_CompressionFactor) {} virtual ~cWSSCompact(); protected: enum { // Offsets to individual components in the joined blockdata array MetaOffset = cChunkDef::NumBlocks, LightOffset = MetaOffset + cChunkDef::NumBlocks / 2, SkyLightOffset = LightOffset + cChunkDef::NumBlocks / 2, } ; struct sChunkHeader; typedef std::vector sChunkHeaders; /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast class cPAKFile { public: cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor); ~cPAKFile(); bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data); bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data); bool EraseChunkData(const cChunkCoords & a_Chunk); bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World); int GetLayerX(void) const {return m_LayerX; } int GetLayerZ(void) const {return m_LayerZ; } static const int PAK_VERSION = 1; #if AXIS_ORDER == AXIS_ORDER_XZY static const int CHUNK_VERSION = 3; #elif AXIS_ORDER == AXIS_ORDER_YZX static const int CHUNK_VERSION = 2; #endif protected: AString m_FileName; int m_CompressionFactor; int m_LayerX; int m_LayerZ; sChunkHeaders m_ChunkHeaders; AString m_DataContents; // Data contents of the file, cached int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file Vector3i m_ChunkSize; // Is related to m_ChunkVersion char m_ChunkVersion; char m_PakVersion; bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty void UpdateChunk1To2(void); // Height from 128 to 256 void UpdateChunk2To3(void); // Axis order from YZX to XZY } ; typedef std::list cPAKFiles; cCriticalSection m_CS; cPAKFiles m_PAKFiles; // A MRU cache of PAK files int m_CompressionFactor; /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk); /// Gets chunk data from the correct file; locks CS as needed bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data); /// Sets chunk data to the correct file; locks CS as needed bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data); /// Erases chunk data from the correct file; locks CS as needed bool EraseChunkData(const cChunkCoords & a_Chunk); /// Loads the chunk from the data (no locking needed) bool LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World); void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World); // cWSSchema overrides: virtual bool LoadChunk(const cChunkCoords & a_Chunk) override; virtual bool SaveChunk(const cChunkCoords & a_Chunk) override; virtual const AString GetName(void) const override {return "compact"; } } ; #endif // WSSCOMPACT_H_INCLUDED