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#pragma once
#include "Chunk.h"
// fwd:
class cBiomeGen;
/** Abstract interface for getting biome data for chunks. */
class ChunkSource
{
public:
virtual ~ChunkSource() {}
/** Fills the a_DestChunk with the biomes for the specified coords.
It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0;
};
class BioGenSource :
public ChunkSource
{
public:
/** Constructs a new BioGenSource based on the biome generator given.
Takes ownership of a_BiomeGen */
BioGenSource(cBiomeGen * a_BiomeGen);
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
protected:
std::shared_ptr<cBiomeGen> m_BiomeGen;
QMutex m_Mtx;
};
class AnvilSource :
public ChunkSource
{
public:
// TODO
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
};
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