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#pragma once
class cItem;
class cBrewingRecipes
{
public:
cBrewingRecipes(void);
~cBrewingRecipes();
void ReloadRecipes(void);
struct cRecipe
{
cRecipe() {}
cRecipe(cRecipe &&) {}
cRecipe(const cRecipe&) = delete;
cRecipe & operator=(const cRecipe&) = delete;
std::unique_ptr<cItem> Input;
std::unique_ptr<cItem> Output;
std::unique_ptr<cItem> Ingredient;
};
/** Returns a recipe for the specified input, nullptr if no recipe found */
const cRecipe * GetRecipeFrom(const cItem & a_Input, const cItem & a_Ingredient) const;
/** Returns true if the item is a ingredient, false if not. */
bool IsIngredient(const cItem & a_Ingredient) const;
/** Returns true if the item is a bottle / potion, false if not. */
bool IsBottle(const cItem & a_Bottle) const;
private:
void ClearRecipes(void);
/** Parses the recipe contained in the line, adds it to m_pState's recipes.
Logs a warning to the console on input error. */
void AddRecipeFromLine(const AString & a_Line, unsigned int a_LineNum);
/** Parses an item string, returns true if successful. */
bool ParseItem(const AString & a_String, cItem & a_Item);
struct sBrewingRecipeState;
std::unique_ptr<sBrewingRecipeState> m_pState;
};
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