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// Declares the itemhandlers for throwable items: eggs, snowballs, ender pearls, and eyes of ender.
#pragma once
class cItemThrowableHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff):
Super(a_ItemType),
m_ProjectileKind(a_ProjectileKind),
m_SpeedCoeff(a_SpeedCoeff)
{
}
virtual bool OnItemUse(
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
) override
{
Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
// Play sound
a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosition() - Vector3d(0, a_Player->GetHeight(), 0), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f));
if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID)
{
return false;
}
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
protected:
cProjectileEntity::eKind m_ProjectileKind;
double m_SpeedCoeff;
} ;
class cItemEggHandler:
public cItemThrowableHandler
{
using Super = cItemThrowableHandler;
public:
cItemEggHandler():
Super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30)
{
}
} ;
class cItemSnowballHandler:
public cItemThrowableHandler
{
using Super = cItemThrowableHandler;
public:
cItemSnowballHandler():
Super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30)
{
}
} ;
class cItemEnderPearlHandler:
public cItemThrowableHandler
{
using Super = cItemThrowableHandler;
public:
cItemEnderPearlHandler():
Super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30)
{
}
} ;
class cItemBottleOEnchantingHandler:
public cItemThrowableHandler
{
using Super = cItemThrowableHandler;
public:
cItemBottleOEnchantingHandler():
Super(E_ITEM_BOTTLE_O_ENCHANTING, cProjectileEntity::pkExpBottle, 14)
{
}
};
class cItemFireworkHandler:
public cItemThrowableHandler
{
using Super = cItemThrowableHandler;
public:
cItemFireworkHandler():
Super(E_ITEM_FIREWORK_ROCKET, cProjectileEntity::pkFirework, 0)
{
}
virtual bool OnItemUse(
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
) override
{
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
return false;
}
if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) == 0)
{
return false;
}
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
};
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