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authorSergeanur <s.anureev@yandex.ua>2020-04-14 23:10:50 +0200
committerSergeanur <s.anureev@yandex.ua>2020-04-14 23:10:50 +0200
commite373d0526ef07183cba8e89aba46f2ab416e67ba (patch)
treee6b2052e078cd2ad2ae1503262421c6858a20a0f /README.md
parentCFont (diff)
parentRwMatFX support with linked RW libs (diff)
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1 files changed, 7 insertions, 29 deletions
diff --git a/README.md b/README.md
index 3f98c9a5..c7d83212 100644
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+++ b/README.md
@@ -16,12 +16,6 @@ such that we have a working game at all times.
- Since re3 is a DLL that works with original GTA III for now, you need Simple DLL Loader. You can get it [here](https://github.com/aap/simpledllloader).
- Build re3 or download it from one of the above links (Debug or Release).
- Make sure you included the re3 in `plugins.cfg` or `dlls.cfg`.
-- re3 starts the script `main_freeroam.scm` that comes along with it by default, so you should copy it to from `gamefiles/` to your game's `data/` directory.
-
-![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice**
-
-If you want to load original script/story, press and hold G while game is loading.
-This includes both starting new game and loading save game.
![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice if you will build it**
@@ -38,35 +32,19 @@ to reverse at the time, calling the original functions is acceptable.
### Unreversed / incomplete classes (at least the ones we know)
```
-cAudioManager - WIP
-CBoat
-CBrightLights
CBulletInfo
-CCrane
-CCranes
-CCullZone
-CCullZones
-CExplosion
-CFallingGlassPane
-CGlass
-CMenuManager - WIP
-CMotionBlurStreaks
-CObject
-CPacManPickups
CPedPath
-CRecordDataForChase
-CRoadBlocks
-CRubbish
-CSceneEdit
-CSkidmarks
-CSpecialFX
-CStats
-CTrafficLights
CWeapon
-CWeather
CWorld
```
+The following classes have only unused or practically unused code left:
+```
+CCullZone - only mobile stuff
+CCullZones - only mobile stuff
+CSceneEdit
+```
+
### Coding style
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),