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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
commit | bffaceb579ba66ba675f5b99e93258423b3c97ab (patch) | |
tree | f1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/dx8sdk/Include/d3d9types.h | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | sdk/dx8sdk/Include/d3d9types.h | 1855 |
1 files changed, 0 insertions, 1855 deletions
diff --git a/sdk/dx8sdk/Include/d3d9types.h b/sdk/dx8sdk/Include/d3d9types.h deleted file mode 100644 index 4c2108fd..00000000 --- a/sdk/dx8sdk/Include/d3d9types.h +++ /dev/null @@ -1,1855 +0,0 @@ -/*==========================================================================; - * - * Copyright (C) Microsoft Corporation. All Rights Reserved. - * - * File: d3d9types.h - * Content: Direct3D capabilities include file - * - ***************************************************************************/ - -#ifndef _d3d9TYPES_H_ -#define _d3d9TYPES_H_ - -#ifndef DIRECT3D_VERSION -#define DIRECT3D_VERSION 0x0900 -#endif //DIRECT3D_VERSION - -// include this file content only if compiling for DX9 interfaces -#if(DIRECT3D_VERSION >= 0x0900) - -#include <float.h> - -#if _MSC_VER >= 1200 -#pragma warning(push) -#endif -#pragma warning(disable:4201) // anonymous unions warning -#if defined(_X86_) || defined(_IA64) -#pragma pack(4) -#endif - -// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 -#ifndef D3DCOLOR_DEFINED -typedef DWORD D3DCOLOR; -#define D3DCOLOR_DEFINED -#endif - -// maps unsigned 8 bits/channel to D3DCOLOR -#define D3DCOLOR_ARGB(a,r,g,b) \ - ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) -#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) -#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) - -#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) -#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) - -// maps floating point channels (0.f to 1.f range) to D3DCOLOR -#define D3DCOLOR_COLORVALUE(r,g,b,a) \ - D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) - - -#ifndef D3DVECTOR_DEFINED -typedef struct _D3DVECTOR { - float x; - float y; - float z; -} D3DVECTOR; -#define D3DVECTOR_DEFINED -#endif - -#ifndef D3DCOLORVALUE_DEFINED -typedef struct _D3DCOLORVALUE { - float r; - float g; - float b; - float a; -} D3DCOLORVALUE; -#define D3DCOLORVALUE_DEFINED -#endif - -#ifndef D3DRECT_DEFINED -typedef struct _D3DRECT { - LONG x1; - LONG y1; - LONG x2; - LONG y2; -} D3DRECT; -#define D3DRECT_DEFINED -#endif - -#ifndef D3DMATRIX_DEFINED -typedef struct _D3DMATRIX { - union { - struct { - float _11, _12, _13, _14; - float _21, _22, _23, _24; - float _31, _32, _33, _34; - float _41, _42, _43, _44; - - }; - float m[4][4]; - }; -} D3DMATRIX; -#define D3DMATRIX_DEFINED -#endif - -typedef struct _D3DVIEWPORT9 { - DWORD X; - DWORD Y; /* Viewport Top left */ - DWORD Width; - DWORD Height; /* Viewport Dimensions */ - float MinZ; /* Min/max of clip Volume */ - float MaxZ; -} D3DVIEWPORT9; - -/* - * Values for clip fields. - */ - -// Max number of user clipping planes, supported in D3D. -#define D3DMAXUSERCLIPPLANES 32 - -// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE -// -#define D3DCLIPPLANE0 (1 << 0) -#define D3DCLIPPLANE1 (1 << 1) -#define D3DCLIPPLANE2 (1 << 2) -#define D3DCLIPPLANE3 (1 << 3) -#define D3DCLIPPLANE4 (1 << 4) -#define D3DCLIPPLANE5 (1 << 5) - -// The following bits are used in the ClipUnion and ClipIntersection -// members of the D3DCLIPSTATUS9 -// - -#define D3DCS_LEFT 0x00000001L -#define D3DCS_RIGHT 0x00000002L -#define D3DCS_TOP 0x00000004L -#define D3DCS_BOTTOM 0x00000008L -#define D3DCS_FRONT 0x00000010L -#define D3DCS_BACK 0x00000020L -#define D3DCS_PLANE0 0x00000040L -#define D3DCS_PLANE1 0x00000080L -#define D3DCS_PLANE2 0x00000100L -#define D3DCS_PLANE3 0x00000200L -#define D3DCS_PLANE4 0x00000400L -#define D3DCS_PLANE5 0x00000800L - -#define D3DCS_ALL (D3DCS_LEFT | \ - D3DCS_RIGHT | \ - D3DCS_TOP | \ - D3DCS_BOTTOM | \ - D3DCS_FRONT | \ - D3DCS_BACK | \ - D3DCS_PLANE0 | \ - D3DCS_PLANE1 | \ - D3DCS_PLANE2 | \ - D3DCS_PLANE3 | \ - D3DCS_PLANE4 | \ - D3DCS_PLANE5) - -typedef struct _D3DCLIPSTATUS9 { - DWORD ClipUnion; - DWORD ClipIntersection; -} D3DCLIPSTATUS9; - -typedef struct _D3DMATERIAL9 { - D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ - D3DCOLORVALUE Ambient; /* Ambient color RGB */ - D3DCOLORVALUE Specular; /* Specular 'shininess' */ - D3DCOLORVALUE Emissive; /* Emissive color RGB */ - float Power; /* Sharpness if specular highlight */ -} D3DMATERIAL9; - -typedef enum _D3DLIGHTTYPE { - D3DLIGHT_POINT = 1, - D3DLIGHT_SPOT = 2, - D3DLIGHT_DIRECTIONAL = 3, - D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DLIGHTTYPE; - -typedef struct _D3DLIGHT9 { - D3DLIGHTTYPE Type; /* Type of light source */ - D3DCOLORVALUE Diffuse; /* Diffuse color of light */ - D3DCOLORVALUE Specular; /* Specular color of light */ - D3DCOLORVALUE Ambient; /* Ambient color of light */ - D3DVECTOR Position; /* Position in world space */ - D3DVECTOR Direction; /* Direction in world space */ - float Range; /* Cutoff range */ - float Falloff; /* Falloff */ - float Attenuation0; /* Constant attenuation */ - float Attenuation1; /* Linear attenuation */ - float Attenuation2; /* Quadratic attenuation */ - float Theta; /* Inner angle of spotlight cone */ - float Phi; /* Outer angle of spotlight cone */ -} D3DLIGHT9; - -/* - * Options for clearing - */ -#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ -#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ -#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ - -/* - * The following defines the rendering states - */ - -typedef enum _D3DSHADEMODE { - D3DSHADE_FLAT = 1, - D3DSHADE_GOURAUD = 2, - D3DSHADE_PHONG = 3, - D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DSHADEMODE; - -typedef enum _D3DFILLMODE { - D3DFILL_POINT = 1, - D3DFILL_WIREFRAME = 2, - D3DFILL_SOLID = 3, - D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DFILLMODE; - -typedef enum _D3DBLEND { - D3DBLEND_ZERO = 1, - D3DBLEND_ONE = 2, - D3DBLEND_SRCCOLOR = 3, - D3DBLEND_INVSRCCOLOR = 4, - D3DBLEND_SRCALPHA = 5, - D3DBLEND_INVSRCALPHA = 6, - D3DBLEND_DESTALPHA = 7, - D3DBLEND_INVDESTALPHA = 8, - D3DBLEND_DESTCOLOR = 9, - D3DBLEND_INVDESTCOLOR = 10, - D3DBLEND_SRCALPHASAT = 11, - D3DBLEND_BOTHSRCALPHA = 12, - D3DBLEND_BOTHINVSRCALPHA = 13, - D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ - D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ - D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DBLEND; - -typedef enum _D3DBLENDOP { - D3DBLENDOP_ADD = 1, - D3DBLENDOP_SUBTRACT = 2, - D3DBLENDOP_REVSUBTRACT = 3, - D3DBLENDOP_MIN = 4, - D3DBLENDOP_MAX = 5, - D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DBLENDOP; - -typedef enum _D3DTEXTUREADDRESS { - D3DTADDRESS_WRAP = 1, - D3DTADDRESS_MIRROR = 2, - D3DTADDRESS_CLAMP = 3, - D3DTADDRESS_BORDER = 4, - D3DTADDRESS_MIRRORONCE = 5, - D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DTEXTUREADDRESS; - -typedef enum _D3DCULL { - D3DCULL_NONE = 1, - D3DCULL_CW = 2, - D3DCULL_CCW = 3, - D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DCULL; - -typedef enum _D3DCMPFUNC { - D3DCMP_NEVER = 1, - D3DCMP_LESS = 2, - D3DCMP_EQUAL = 3, - D3DCMP_LESSEQUAL = 4, - D3DCMP_GREATER = 5, - D3DCMP_NOTEQUAL = 6, - D3DCMP_GREATEREQUAL = 7, - D3DCMP_ALWAYS = 8, - D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DCMPFUNC; - -typedef enum _D3DSTENCILOP { - D3DSTENCILOP_KEEP = 1, - D3DSTENCILOP_ZERO = 2, - D3DSTENCILOP_REPLACE = 3, - D3DSTENCILOP_INCRSAT = 4, - D3DSTENCILOP_DECRSAT = 5, - D3DSTENCILOP_INVERT = 6, - D3DSTENCILOP_INCR = 7, - D3DSTENCILOP_DECR = 8, - D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DSTENCILOP; - -typedef enum _D3DFOGMODE { - D3DFOG_NONE = 0, - D3DFOG_EXP = 1, - D3DFOG_EXP2 = 2, - D3DFOG_LINEAR = 3, - D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DFOGMODE; - -typedef enum _D3DZBUFFERTYPE { - D3DZB_FALSE = 0, - D3DZB_TRUE = 1, // Z buffering - D3DZB_USEW = 2, // W buffering - D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DZBUFFERTYPE; - -// Primitives supported by draw-primitive API -typedef enum _D3DPRIMITIVETYPE { - D3DPT_POINTLIST = 1, - D3DPT_LINELIST = 2, - D3DPT_LINESTRIP = 3, - D3DPT_TRIANGLELIST = 4, - D3DPT_TRIANGLESTRIP = 5, - D3DPT_TRIANGLEFAN = 6, - D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DPRIMITIVETYPE; - -typedef enum _D3DTRANSFORMSTATETYPE { - D3DTS_VIEW = 2, - D3DTS_PROJECTION = 3, - D3DTS_TEXTURE0 = 16, - D3DTS_TEXTURE1 = 17, - D3DTS_TEXTURE2 = 18, - D3DTS_TEXTURE3 = 19, - D3DTS_TEXTURE4 = 20, - D3DTS_TEXTURE5 = 21, - D3DTS_TEXTURE6 = 22, - D3DTS_TEXTURE7 = 23, - D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DTRANSFORMSTATETYPE; - -#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) -#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) -#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) -#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) -#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) - -typedef enum _D3DRENDERSTATETYPE { - D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ - D3DRS_FILLMODE = 8, /* D3DFILLMODE */ - D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ - D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ - D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ - D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ - D3DRS_SRCBLEND = 19, /* D3DBLEND */ - D3DRS_DESTBLEND = 20, /* D3DBLEND */ - D3DRS_CULLMODE = 22, /* D3DCULL */ - D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ - D3DRS_ALPHAREF = 24, /* D3DFIXED */ - D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ - D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ - D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ - D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ - D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ - D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ - D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ - D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ - D3DRS_FOGEND = 37, /* Fog end */ - D3DRS_FOGDENSITY = 38, /* Fog density */ - D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ - D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ - D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ - D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ - D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ - D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ - D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ - D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ - D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ - D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ - D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ - D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ - D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ - D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ - D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ - D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ - D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ - D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ - D3DRS_CLIPPING = 136, - D3DRS_LIGHTING = 137, - D3DRS_AMBIENT = 139, - D3DRS_FOGVERTEXMODE = 140, - D3DRS_COLORVERTEX = 141, - D3DRS_LOCALVIEWER = 142, - D3DRS_NORMALIZENORMALS = 143, - D3DRS_DIFFUSEMATERIALSOURCE = 145, - D3DRS_SPECULARMATERIALSOURCE = 146, - D3DRS_AMBIENTMATERIALSOURCE = 147, - D3DRS_EMISSIVEMATERIALSOURCE = 148, - D3DRS_VERTEXBLEND = 151, - D3DRS_CLIPPLANEENABLE = 152, - D3DRS_POINTSIZE = 154, /* float point size */ - D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ - D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ - D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ - D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ - D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ - D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ - D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer - D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable - D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation - D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor - D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ - D3DRS_INDEXEDVERTEXBLENDENABLE = 167, - D3DRS_COLORWRITEENABLE = 168, // per-channel write enable - D3DRS_TWEENFACTOR = 170, // float tween factor - D3DRS_BLENDOP = 171, // D3DBLENDOP setting - D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) - D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC - D3DRS_SCISSORTESTENABLE = 174, - D3DRS_SLOPESCALEDEPTHBIAS = 175, - D3DRS_ANTIALIASEDLINEENABLE = 176, - D3DRS_MINTESSELLATIONLEVEL = 178, - D3DRS_MAXTESSELLATIONLEVEL = 179, - D3DRS_ADAPTIVETESS_X = 180, - D3DRS_ADAPTIVETESS_Y = 181, - D3DRS_ADAPTIVETESS_Z = 182, - D3DRS_ADAPTIVETESS_W = 183, - D3DRS_ENABLEADAPTIVETESSELLATION = 184, - D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ - D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ - D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ - D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ - D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ - D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ - D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ - D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ - D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ - D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ - D3DRS_DEPTHBIAS = 195, - D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ - D3DRS_WRAP9 = 199, - D3DRS_WRAP10 = 200, - D3DRS_WRAP11 = 201, - D3DRS_WRAP12 = 202, - D3DRS_WRAP13 = 203, - D3DRS_WRAP14 = 204, - D3DRS_WRAP15 = 205, - D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ - D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ - D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ - D3DRS_BLENDOPALPHA = 209, /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ - - - D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DRENDERSTATETYPE; - -// Maximum number of simultaneous render targets D3D supports -#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 - -// Values for material source -typedef enum _D3DMATERIALCOLORSOURCE -{ - D3DMCS_MATERIAL = 0, // Color from material is used - D3DMCS_COLOR1 = 1, // Diffuse vertex color is used - D3DMCS_COLOR2 = 2, // Specular vertex color is used - D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DMATERIALCOLORSOURCE; - -// Bias to apply to the texture coordinate set to apply a wrap to. -#define D3DRENDERSTATE_WRAPBIAS 128UL - -/* Flags to construct the WRAP render states */ -#define D3DWRAP_U 0x00000001L -#define D3DWRAP_V 0x00000002L -#define D3DWRAP_W 0x00000004L - -/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ -#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U -#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V -#define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W -#define D3DWRAPCOORD_3 0x00000008L - -/* Flags to construct D3DRS_COLORWRITEENABLE */ -#define D3DCOLORWRITEENABLE_RED (1L<<0) -#define D3DCOLORWRITEENABLE_GREEN (1L<<1) -#define D3DCOLORWRITEENABLE_BLUE (1L<<2) -#define D3DCOLORWRITEENABLE_ALPHA (1L<<3) - -/* - * State enumerants for per-stage processing of fixed function pixel processing - * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. - */ -typedef enum _D3DTEXTURESTAGESTATETYPE -{ - D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ - D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ - D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ - D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ - D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ - D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ - D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ - D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ - D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ - D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ - D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ - D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ - D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ - D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ - D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ - D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ - D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ - D3DTSS_CONSTANT = 32, /* Per-stage constant D3DTA_CONSTANT */ - - - D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DTEXTURESTAGESTATETYPE; - -/* - * State enumerants for per-sampler texture processing. - */ -typedef enum _D3DSAMPLERSTATETYPE -{ - D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ - D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ - D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ - D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ - D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ - D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ - D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ - D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ - D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ - D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ - D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, - no correction required.) else correct for - Gamma = 2.2 */ - D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this - indicates which element index to use. Default = 0. */ - D3DSAMP_DMAPOFFSET = 13, /* Offset in vertices in the pre-sampled displacement map. - Only valid for D3DDMAPSAMPLER sampler */ - D3DSAMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DSAMPLERSTATETYPE; - -/* Special sampler which is used in the tesselator */ -#define D3DDMAPSAMPLER 256 - -// Samplers used in vertex shaders -#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) -#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) -#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) -#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) - -// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position -// and normal in the camera space) should be taken as texture coordinates -// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from -// -#define D3DTSS_TCI_PASSTHRU 0x00000000 -#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 -#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 -#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 -#define D3DTSS_TCI_SPHEREMAP 0x00040000 - -/* - * Enumerations for COLOROP and ALPHAOP texture blending operations set in - * texture processing stage controls in D3DTSS. - */ -typedef enum _D3DTEXTUREOP -{ - // Control - D3DTOP_DISABLE = 1, // disables stage - D3DTOP_SELECTARG1 = 2, // the default - D3DTOP_SELECTARG2 = 3, - - // Modulate - D3DTOP_MODULATE = 4, // multiply args together - D3DTOP_MODULATE2X = 5, // multiply and 1 bit - D3DTOP_MODULATE4X = 6, // multiply and 2 bits - - // Add - D3DTOP_ADD = 7, // add arguments together - D3DTOP_ADDSIGNED = 8, // add with -0.5 bias - D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit - D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation - D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product - // Arg1 + Arg2 - Arg1*Arg2 - // = Arg1 + (1-Arg1)*Arg2 - - // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) - D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha - D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha - D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR - - // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) - D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha - D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color - - // Specular mapping - D3DTOP_PREMODULATE = 17, // modulate with next texture before use - D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB - // COLOROP only - D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A - // COLOROP only - D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB - // COLOROP only - D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A - // COLOROP only - - // Bump mapping - D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation - D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel - - // This can do either diffuse or specular bump mapping with correct input. - // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) - // where each component has been scaled and offset to make it signed. - // The result is replicated into all four (including alpha) channels. - // This is a valid COLOROP only. - D3DTOP_DOTPRODUCT3 = 24, - - // Triadic ops - D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 - D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2 - - D3DTOP_FORCE_DWORD = 0x7fffffff, -} D3DTEXTUREOP; - -/* - * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending - * operations set in texture processing stage controls in D3DRENDERSTATE. - */ -#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector -#define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only) -#define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write) -#define D3DTA_TEXTURE 0x00000002 // select texture color (read only) -#define D3DTA_TFACTOR 0x00000003 // select D3DRS_TEXTUREFACTOR (read only) -#define D3DTA_SPECULAR 0x00000004 // select specular color (read only) -#define D3DTA_TEMP 0x00000005 // select temporary register color (read/write) -#define D3DTA_CONSTANT 0x00000006 // select texture stage constant -#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier) -#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier) - -// -// Values for D3DSAMP_***FILTER texture stage states -// -typedef enum _D3DTEXTUREFILTERTYPE -{ - D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) - D3DTEXF_POINT = 1, // nearest - D3DTEXF_LINEAR = 2, // linear interpolation - D3DTEXF_ANISOTROPIC = 3, // anisotropic - D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent - D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian - D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DTEXTUREFILTERTYPE; - -/* Bits for Flags in ProcessVertices call */ - -#define D3DPV_DONOTCOPYDATA (1 << 0) - -//------------------------------------------------------------------- - -// Flexible vertex format bits -// -#define D3DFVF_RESERVED0 0x001 -#define D3DFVF_POSITION_MASK 0x400E -#define D3DFVF_XYZ 0x002 -#define D3DFVF_XYZRHW 0x004 -#define D3DFVF_XYZB1 0x006 -#define D3DFVF_XYZB2 0x008 -#define D3DFVF_XYZB3 0x00a -#define D3DFVF_XYZB4 0x00c -#define D3DFVF_XYZB5 0x00e -#define D3DFVF_XYZW 0x4002 - -#define D3DFVF_NORMAL 0x010 -#define D3DFVF_PSIZE 0x020 -#define D3DFVF_DIFFUSE 0x040 -#define D3DFVF_SPECULAR 0x080 - -#define D3DFVF_TEXCOUNT_MASK 0xf00 -#define D3DFVF_TEXCOUNT_SHIFT 8 -#define D3DFVF_TEX0 0x000 -#define D3DFVF_TEX1 0x100 -#define D3DFVF_TEX2 0x200 -#define D3DFVF_TEX3 0x300 -#define D3DFVF_TEX4 0x400 -#define D3DFVF_TEX5 0x500 -#define D3DFVF_TEX6 0x600 -#define D3DFVF_TEX7 0x700 -#define D3DFVF_TEX8 0x800 - -#define D3DFVF_LASTBETA_UBYTE4 0x1000 -#define D3DFVF_LASTBETA_D3DCOLOR 0x8000 - -#define D3DFVF_RESERVED2 0x6000 // 2 reserved bits - -//--------------------------------------------------------------------- -// Vertex Shaders -// - -// Vertex shader declaration - -// Vertex element semantics -// -typedef enum _D3DDECLUSAGE -{ - D3DDECLUSAGE_POSITION = 0, - D3DDECLUSAGE_BLENDWEIGHT, // 1 - D3DDECLUSAGE_BLENDINDICES, // 2 - D3DDECLUSAGE_NORMAL, // 3 - D3DDECLUSAGE_PSIZE, // 4 - D3DDECLUSAGE_TEXCOORD, // 5 - D3DDECLUSAGE_TANGENT, // 6 - D3DDECLUSAGE_BINORMAL, // 7 - D3DDECLUSAGE_TESSFACTOR, // 8 - D3DDECLUSAGE_POSITIONT, // 9 - D3DDECLUSAGE_COLOR, // 10 - D3DDECLUSAGE_FOG, // 11 - D3DDECLUSAGE_DEPTH, // 12 - D3DDECLUSAGE_SAMPLE, // 13 -} D3DDECLUSAGE; - -#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE -#define MAXD3DDECLUSAGEINDEX 15 -#define MAXD3DDECLLENGTH 64 // does not include "end" marker vertex element - -typedef enum _D3DDECLMETHOD -{ - D3DDECLMETHOD_DEFAULT = 0, - D3DDECLMETHOD_PARTIALU, - D3DDECLMETHOD_PARTIALV, - D3DDECLMETHOD_CROSSUV, // Normal - D3DDECLMETHOD_UV, - D3DDECLMETHOD_LOOKUP, // Lookup a displacement map - D3DDECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map -} D3DDECLMETHOD; - -#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED - -// Declarations for _Type fields -// -typedef enum _D3DDECLTYPE -{ - D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) - D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) - D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) - D3DDECLTYPE_FLOAT4 = 3, // 4D float - D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range - // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) - D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte - D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) - D3DDECLTYPE_SHORT4 = 7, // 4D signed short - -// The following types are valid only with vertex shaders >= 2.0 - - - D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 - D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) - D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) - D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) - D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) - D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) - D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) - D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) - D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values - D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. -} D3DDECLTYPE; - -#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED - -typedef struct _D3DVERTEXELEMENT9 -{ - WORD Stream; // Stream index - WORD Offset; // Offset in the stream in bytes - BYTE Type; // Data type - BYTE Method; // Processing method - BYTE Usage; // Semantics - BYTE UsageIndex; // Semantic index -} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; - -// This is used to initialize the last vertex element in a vertex declaration -// array -// -#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} - -// Maximum supported number of texture coordinate sets -#define D3DDP_MAXTEXCOORD 8 - -//--------------------------------------------------------------------- -// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter -//--------------------------------------------------------------------- -#define D3DSTREAMSOURCE_INDEXEDDATA (1<<30) -#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30) - - - -//--------------------------------------------------------------------- -// -// The internal format of Pixel Shader (PS) & Vertex Shader (VS) -// Instruction Tokens is defined in the Direct3D Device Driver Kit -// -//--------------------------------------------------------------------- - -// -// Instruction Token Bit Definitions -// -#define D3DSI_OPCODE_MASK 0x0000FFFF - -#define D3DSI_INSTLENGTH_MASK 0x0F000000 -#define D3DSI_INSTLENGTH_SHIFT 24 - -typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE -{ - D3DSIO_NOP = 0, - D3DSIO_MOV , - D3DSIO_ADD , - D3DSIO_SUB , - D3DSIO_MAD , - D3DSIO_MUL , - D3DSIO_RCP , - D3DSIO_RSQ , - D3DSIO_DP3 , - D3DSIO_DP4 , - D3DSIO_MIN , - D3DSIO_MAX , - D3DSIO_SLT , - D3DSIO_SGE , - D3DSIO_EXP , - D3DSIO_LOG , - D3DSIO_LIT , - D3DSIO_DST , - D3DSIO_LRP , - D3DSIO_FRC , - D3DSIO_M4x4 , - D3DSIO_M4x3 , - D3DSIO_M3x4 , - D3DSIO_M3x3 , - D3DSIO_M3x2 , - D3DSIO_CALL , - D3DSIO_CALLNZ , - D3DSIO_LOOP , - D3DSIO_RET , - D3DSIO_ENDLOOP , - D3DSIO_LABEL , - D3DSIO_DCL , - D3DSIO_POW , - D3DSIO_CRS , - D3DSIO_SGN , - D3DSIO_ABS , - D3DSIO_NRM , - D3DSIO_SINCOS , - D3DSIO_REP , - D3DSIO_ENDREP , - D3DSIO_IF , - D3DSIO_IFC , - D3DSIO_ELSE , - D3DSIO_ENDIF , - D3DSIO_BREAK , - D3DSIO_BREAKC , - D3DSIO_MOVA , - D3DSIO_DEFB , - D3DSIO_DEFI , - - D3DSIO_TEXCOORD = 64, - D3DSIO_TEXKILL , - D3DSIO_TEX , - D3DSIO_TEXBEM , - D3DSIO_TEXBEML , - D3DSIO_TEXREG2AR , - D3DSIO_TEXREG2GB , - D3DSIO_TEXM3x2PAD , - D3DSIO_TEXM3x2TEX , - D3DSIO_TEXM3x3PAD , - D3DSIO_TEXM3x3TEX , - D3DSIO_RESERVED0 , - D3DSIO_TEXM3x3SPEC , - D3DSIO_TEXM3x3VSPEC , - D3DSIO_EXPP , - D3DSIO_LOGP , - D3DSIO_CND , - D3DSIO_DEF , - D3DSIO_TEXREG2RGB , - D3DSIO_TEXDP3TEX , - D3DSIO_TEXM3x2DEPTH , - D3DSIO_TEXDP3 , - D3DSIO_TEXM3x3 , - D3DSIO_TEXDEPTH , - D3DSIO_CMP , - D3DSIO_BEM , - D3DSIO_DP2ADD , - D3DSIO_DSX , - D3DSIO_DSY , - D3DSIO_TEXLDD , - D3DSIO_SETP , - D3DSIO_TEXLDL , - D3DSIO_BREAKP , - - D3DSIO_PHASE = 0xFFFD, - D3DSIO_COMMENT = 0xFFFE, - D3DSIO_END = 0xFFFF, - - D3DSIO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DSHADER_INSTRUCTION_OPCODE_TYPE; - -//--------------------------------------------------------------------- -// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 -// -#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f -#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f - -//--------------------------------------------------------------------- -// Co-Issue Instruction Modifier - if set then this instruction is to be -// issued in parallel with the previous instruction(s) for which this bit -// is not set. -// -#define D3DSI_COISSUE 0x40000000 - -//--------------------------------------------------------------------- -// Opcode specific controls - -#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000 -#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 - -// ps_2_0 texld controls -#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) -#define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) - -// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) -typedef enum _D3DSHADER_COMPARISON -{ - // < = > - D3DSPC_RESERVED0= 0, // 0 0 0 - D3DSPC_GT = 1, // 0 0 1 - D3DSPC_EQ = 2, // 0 1 0 - D3DSPC_GE = 3, // 0 1 1 - D3DSPC_LT = 4, // 1 0 0 - D3DSPC_NE = 5, // 1 0 1 - D3DSPC_LE = 6, // 1 1 0 - D3DSPC_RESERVED1= 7 // 1 1 1 -} D3DSHADER_COMPARISON; - -// Comparison is part of instruction opcode token: -#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT -#define D3DSHADER_COMPARISON_MASK (0x7<<D3DSHADER_COMPARISON_SHIFT) - -//--------------------------------------------------------------------- -// Predication flags on instruction token -#define D3DSHADER_INSTRUCTION_PREDICATED (0x1 << 28) - -//--------------------------------------------------------------------- -// DCL Info Token Controls - -// For dcl info tokens requiring a semantic (usage + index) -#define D3DSP_DCL_USAGE_SHIFT 0 -#define D3DSP_DCL_USAGE_MASK 0x0000000f - -#define D3DSP_DCL_USAGEINDEX_SHIFT 16 -#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 - -// DCL pixel shader sampler info token. -#define D3DSP_TEXTURETYPE_SHIFT 27 -#define D3DSP_TEXTURETYPE_MASK 0x78000000 - -typedef enum _D3DSAMPLER_TEXTURE_TYPE -{ - D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value - D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) - D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) - D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture) - D3DSTT_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DSAMPLER_TEXTURE_TYPE; - -//--------------------------------------------------------------------- -// Parameter Token Bit Definitions -// -#define D3DSP_REGNUM_MASK 0x000007FF - -// destination parameter write mask -#define D3DSP_WRITEMASK_0 0x00010000 // Component 0 (X;Red) -#define D3DSP_WRITEMASK_1 0x00020000 // Component 1 (Y;Green) -#define D3DSP_WRITEMASK_2 0x00040000 // Component 2 (Z;Blue) -#define D3DSP_WRITEMASK_3 0x00080000 // Component 3 (W;Alpha) -#define D3DSP_WRITEMASK_ALL 0x000F0000 // All Components - -// destination parameter modifiers -#define D3DSP_DSTMOD_SHIFT 20 -#define D3DSP_DSTMOD_MASK 0x00F00000 - -// Bit masks for destination parameter modifiers -#define D3DSPDM_NONE (0<<D3DSP_DSTMOD_SHIFT) // nop -#define D3DSPDM_SATURATE (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range -#define D3DSPDM_PARTIALPRECISION (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint -#define D3DSPDM_MSAMPCENTROID (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only: - // When the pixel center is not covered, sample - // attribute or compute gradients/LOD - // using multisample "centroid" location. - // "Centroid" is some location within the covered - // region of the pixel. - -// destination parameter -#define D3DSP_DSTSHIFT_SHIFT 24 -#define D3DSP_DSTSHIFT_MASK 0x0F000000 - -// destination/source parameter register type -#define D3DSP_REGTYPE_SHIFT 28 -#define D3DSP_REGTYPE_SHIFT2 8 -#define D3DSP_REGTYPE_MASK 0x70000000 -#define D3DSP_REGTYPE_MASK2 0x00001800 - -typedef enum _D3DSHADER_PARAM_REGISTER_TYPE -{ - D3DSPR_TEMP = 0, // Temporary Register File - D3DSPR_INPUT = 1, // Input Register File - D3DSPR_CONST = 2, // Constant Register File - D3DSPR_ADDR = 3, // Address Register (VS) - D3DSPR_TEXTURE = 3, // Texture Register File (PS) - D3DSPR_RASTOUT = 4, // Rasterizer Register File - D3DSPR_ATTROUT = 5, // Attribute Output Register File - D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File - D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ - D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File - D3DSPR_COLOROUT = 8, // Color Output Register File - D3DSPR_DEPTHOUT = 9, // Depth Output Register File - D3DSPR_SAMPLER = 10, // Sampler State Register File - D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 - D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 - D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 - D3DSPR_CONSTBOOL = 14, // Constant Boolean register file - D3DSPR_LOOP = 15, // Loop counter register file - D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file - D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. - D3DSPR_LABEL = 18, // Label - D3DSPR_PREDICATE = 19, // Predicate register - D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DSHADER_PARAM_REGISTER_TYPE; - -// The miscellaneous register file (D3DSPR_MISCTYPES) -// contains register types for which there is only ever one -// register (i.e. the register # is not needed). -// Rather than use up additional register types for such -// registers, they are defined -// as particular offsets into the misc. register file: -typedef enum _D3DSHADER_MISCTYPE_OFFSETS -{ - D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) - D3DSMO_FACE = 1, // Floating point primitive area (PS) -} D3DSHADER_MISCTYPE_OFFSETS; - -// Register offsets in the Rasterizer Register File -// -typedef enum _D3DVS_RASTOUT_OFFSETS -{ - D3DSRO_POSITION = 0, - D3DSRO_FOG, - D3DSRO_POINT_SIZE, - D3DSRO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DVS_RASTOUT_OFFSETS; - -// Source operand addressing modes - -#define D3DVS_ADDRESSMODE_SHIFT 13 -#define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT) - -typedef enum _D3DVS_ADDRESSMODE_TYPE -{ - D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), - D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), - D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DVS_ADDRESSMODE_TYPE; - -#define D3DSHADER_ADDRESSMODE_SHIFT 13 -#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) - -typedef enum _D3DSHADER_ADDRESSMODE_TYPE -{ - D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), - D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT), - D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DSHADER_ADDRESSMODE_TYPE; - -// Source operand swizzle definitions -// -#define D3DVS_SWIZZLE_SHIFT 16 -#define D3DVS_SWIZZLE_MASK 0x00FF0000 - -// The following bits define where to take component X from: - -#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) -#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) -#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) -#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) - -// The following bits define where to take component Y from: - -#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) -#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) -#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) -#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) - -// The following bits define where to take component Z from: - -#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) -#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) -#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) -#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) - -// The following bits define where to take component W from: - -#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) -#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) -#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) -#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) - -// Value when there is no swizzle (X is taken from X, Y is taken from Y, -// Z is taken from Z, W is taken from W -// -#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) - -// source parameter swizzle -#define D3DSP_SWIZZLE_SHIFT 16 -#define D3DSP_SWIZZLE_MASK 0x00FF0000 - -#define D3DSP_NOSWIZZLE \ - ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ - (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ - (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ - (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) - -// pixel-shader swizzle ops -#define D3DSP_REPLICATERED \ - ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ - (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ - (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ - (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ) - -#define D3DSP_REPLICATEGREEN \ - ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ - (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ - (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ - (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ) - -#define D3DSP_REPLICATEBLUE \ - ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ - (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ - (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ - (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ) - -#define D3DSP_REPLICATEALPHA \ - ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ - (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ - (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ - (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) - -// source parameter modifiers -#define D3DSP_SRCMOD_SHIFT 24 -#define D3DSP_SRCMOD_MASK 0x0F000000 - -typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE -{ - D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop - D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate - D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias - D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate - D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign - D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate - D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement - D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 - D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate - D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component - D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component - D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() - D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() - D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0" - D3DSPSM_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DSHADER_PARAM_SRCMOD_TYPE; - -// pixel shader version token -#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) - -// vertex shader version token -#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor)) - -// extract major/minor from version cap -#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF) -#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF) - -// destination/source parameter register type -#define D3DSI_COMMENTSIZE_SHIFT 16 -#define D3DSI_COMMENTSIZE_MASK 0x7FFF0000 -#define D3DSHADER_COMMENT(_DWordSize) \ - ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT) - -// pixel/vertex shader end token -#define D3DPS_END() 0x0000FFFF -#define D3DVS_END() 0x0000FFFF - - -//--------------------------------------------------------------------- - -// High order surfaces -// -typedef enum _D3DBASISTYPE -{ - D3DBASIS_BEZIER = 0, - D3DBASIS_BSPLINE = 1, - D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ - D3DBASIS_FORCE_DWORD = 0x7fffffff, -} D3DBASISTYPE; - -typedef enum _D3DDEGREETYPE -{ - D3DDEGREE_LINEAR = 1, - D3DDEGREE_QUADRATIC = 2, - D3DDEGREE_CUBIC = 3, - D3DDEGREE_QUINTIC = 5, - D3DDEGREE_FORCE_DWORD = 0x7fffffff, -} D3DDEGREETYPE; - -typedef enum _D3DPATCHEDGESTYLE -{ - D3DPATCHEDGE_DISCRETE = 0, - D3DPATCHEDGE_CONTINUOUS = 1, - D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, -} D3DPATCHEDGESTYLE; - -typedef enum _D3DSTATEBLOCKTYPE -{ - D3DSBT_ALL = 1, // capture all state - D3DSBT_PIXELSTATE = 2, // capture pixel state - D3DSBT_VERTEXSTATE = 3, // capture vertex state - D3DSBT_FORCE_DWORD = 0x7fffffff, -} D3DSTATEBLOCKTYPE; - -// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. -// -typedef enum _D3DVERTEXBLENDFLAGS -{ - D3DVBF_DISABLE = 0, // Disable vertex blending - D3DVBF_1WEIGHTS = 1, // 2 matrix blending - D3DVBF_2WEIGHTS = 2, // 3 matrix blending - D3DVBF_3WEIGHTS = 3, // 4 matrix blending - D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR - D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0 - D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DVERTEXBLENDFLAGS; - -typedef enum _D3DTEXTURETRANSFORMFLAGS { - D3DTTFF_DISABLE = 0, // texture coordinates are passed directly - D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords - D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords - D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords - D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords - D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element - D3DTTFF_FORCE_DWORD = 0x7fffffff, -} D3DTEXTURETRANSFORMFLAGS; - -// Macros to set texture coordinate format bits in the FVF id - -#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values -#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value -#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values -#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values - -#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) -#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) -#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) -#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) - - -//--------------------------------------------------------------------- - -/* Direct3D9 Device types */ -typedef enum _D3DDEVTYPE -{ - D3DDEVTYPE_HAL = 1, - D3DDEVTYPE_REF = 2, - D3DDEVTYPE_SW = 3, - - D3DDEVTYPE_NULLREF = 4, - - D3DDEVTYPE_FORCE_DWORD = 0x7fffffff -} D3DDEVTYPE; - -/* Multi-Sample buffer types */ -typedef enum _D3DMULTISAMPLE_TYPE -{ - D3DMULTISAMPLE_NONE = 0, - D3DMULTISAMPLE_NONMASKABLE = 1, - D3DMULTISAMPLE_2_SAMPLES = 2, - D3DMULTISAMPLE_3_SAMPLES = 3, - D3DMULTISAMPLE_4_SAMPLES = 4, - D3DMULTISAMPLE_5_SAMPLES = 5, - D3DMULTISAMPLE_6_SAMPLES = 6, - D3DMULTISAMPLE_7_SAMPLES = 7, - D3DMULTISAMPLE_8_SAMPLES = 8, - D3DMULTISAMPLE_9_SAMPLES = 9, - D3DMULTISAMPLE_10_SAMPLES = 10, - D3DMULTISAMPLE_11_SAMPLES = 11, - D3DMULTISAMPLE_12_SAMPLES = 12, - D3DMULTISAMPLE_13_SAMPLES = 13, - D3DMULTISAMPLE_14_SAMPLES = 14, - D3DMULTISAMPLE_15_SAMPLES = 15, - D3DMULTISAMPLE_16_SAMPLES = 16, - - D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff -} D3DMULTISAMPLE_TYPE; - -/* Formats - * Most of these names have the following convention: - * A = Alpha - * R = Red - * G = Green - * B = Blue - * X = Unused Bits - * P = Palette - * L = Luminance - * U = dU coordinate for BumpMap - * V = dV coordinate for BumpMap - * S = Stencil - * D = Depth (e.g. Z or W buffer) - * C = Computed from other channels (typically on certain read operations) - * - * Further, the order of the pieces are from MSB first; hence - * D3DFMT_A8L8 indicates that the high byte of this two byte - * format is alpha. - * - * D3DFMT_D16_LOCKABLE indicates: - * - An integer 16-bit value. - * - An app-lockable surface. - * - * D3DFMT_D32F_LOCKABLE indicates: - * - An IEEE 754 floating-point value. - * - An app-lockable surface. - * - * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: - * - no particular bit ordering per pixel, and - * - are not app lockable, and - * - the driver is allowed to consume more than the indicated - * number of bits per Depth channel (but not Stencil channel). - */ -#ifndef MAKEFOURCC - #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ - ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ - ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) -#endif /* defined(MAKEFOURCC) */ - - -typedef enum _D3DFORMAT -{ - D3DFMT_UNKNOWN = 0, - - D3DFMT_R8G8B8 = 20, - D3DFMT_A8R8G8B8 = 21, - D3DFMT_X8R8G8B8 = 22, - D3DFMT_R5G6B5 = 23, - D3DFMT_X1R5G5B5 = 24, - D3DFMT_A1R5G5B5 = 25, - D3DFMT_A4R4G4B4 = 26, - D3DFMT_R3G3B2 = 27, - D3DFMT_A8 = 28, - D3DFMT_A8R3G3B2 = 29, - D3DFMT_X4R4G4B4 = 30, - D3DFMT_A2B10G10R10 = 31, - D3DFMT_A8B8G8R8 = 32, - D3DFMT_X8B8G8R8 = 33, - D3DFMT_G16R16 = 34, - D3DFMT_A2R10G10B10 = 35, - D3DFMT_A16B16G16R16 = 36, - - D3DFMT_A8P8 = 40, - D3DFMT_P8 = 41, - - D3DFMT_L8 = 50, - D3DFMT_A8L8 = 51, - D3DFMT_A4L4 = 52, - - D3DFMT_V8U8 = 60, - D3DFMT_L6V5U5 = 61, - D3DFMT_X8L8V8U8 = 62, - D3DFMT_Q8W8V8U8 = 63, - D3DFMT_V16U16 = 64, - D3DFMT_A2W10V10U10 = 67, - - D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), - D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), - D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), - D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), - D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), - D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), - D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), - D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), - D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), - - D3DFMT_D16_LOCKABLE = 70, - D3DFMT_D32 = 71, - D3DFMT_D15S1 = 73, - D3DFMT_D24S8 = 75, - D3DFMT_D24X8 = 77, - D3DFMT_D24X4S4 = 79, - D3DFMT_D16 = 80, - - D3DFMT_D32F_LOCKABLE = 82, - D3DFMT_D24FS8 = 83, - - - D3DFMT_L16 = 81, - - D3DFMT_VERTEXDATA =100, - D3DFMT_INDEX16 =101, - D3DFMT_INDEX32 =102, - - D3DFMT_Q16W16V16U16 =110, - - D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), - - // Floating point surface formats - - // s10e5 formats (16-bits per channel) - D3DFMT_R16F = 111, - D3DFMT_G16R16F = 112, - D3DFMT_A16B16G16R16F = 113, - - // IEEE s23e8 formats (32-bits per channel) - D3DFMT_R32F = 114, - D3DFMT_G32R32F = 115, - D3DFMT_A32B32G32R32F = 116, - - D3DFMT_CxV8U8 = 117, - - - D3DFMT_FORCE_DWORD =0x7fffffff -} D3DFORMAT; - -/* Display Modes */ -typedef struct _D3DDISPLAYMODE -{ - UINT Width; - UINT Height; - UINT RefreshRate; - D3DFORMAT Format; -} D3DDISPLAYMODE; - -/* Creation Parameters */ -typedef struct _D3DDEVICE_CREATION_PARAMETERS -{ - UINT AdapterOrdinal; - D3DDEVTYPE DeviceType; - HWND hFocusWindow; - DWORD BehaviorFlags; -} D3DDEVICE_CREATION_PARAMETERS; - - -/* SwapEffects */ -typedef enum _D3DSWAPEFFECT -{ - D3DSWAPEFFECT_DISCARD = 1, - D3DSWAPEFFECT_FLIP = 2, - D3DSWAPEFFECT_COPY = 3, - - D3DSWAPEFFECT_FORCE_DWORD = 0x7fffffff -} D3DSWAPEFFECT; - -/* Pool types */ -typedef enum _D3DPOOL { - D3DPOOL_DEFAULT = 0, - D3DPOOL_MANAGED = 1, - D3DPOOL_SYSTEMMEM = 2, - D3DPOOL_SCRATCH = 3, - - D3DPOOL_FORCE_DWORD = 0x7fffffff -} D3DPOOL; - - -/* RefreshRate pre-defines */ -#define D3DPRESENT_RATE_DEFAULT 0x00000000 - - -/* Resize Optional Parameters */ -typedef struct _D3DPRESENT_PARAMETERS_ -{ - UINT BackBufferWidth; - UINT BackBufferHeight; - D3DFORMAT BackBufferFormat; - UINT BackBufferCount; - - D3DMULTISAMPLE_TYPE MultiSampleType; - DWORD MultiSampleQuality; - - D3DSWAPEFFECT SwapEffect; - HWND hDeviceWindow; - BOOL Windowed; - BOOL EnableAutoDepthStencil; - D3DFORMAT AutoDepthStencilFormat; - DWORD Flags; - - /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ - UINT FullScreen_RefreshRateInHz; - UINT PresentationInterval; -} D3DPRESENT_PARAMETERS; - -// Values for D3DPRESENT_PARAMETERS.Flags - -#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 -#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 -#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 -#define D3DPRESENTFLAG_VIDEO 0x00000010 - -/* Gamma Ramp: Same as DX7 */ - -typedef struct _D3DGAMMARAMP -{ - WORD red [256]; - WORD green[256]; - WORD blue [256]; -} D3DGAMMARAMP; - -/* Back buffer types */ -typedef enum _D3DBACKBUFFER_TYPE -{ - D3DBACKBUFFER_TYPE_MONO = 0, - D3DBACKBUFFER_TYPE_LEFT = 1, - D3DBACKBUFFER_TYPE_RIGHT = 2, - - D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff -} D3DBACKBUFFER_TYPE; - - -/* Types */ -typedef enum _D3DRESOURCETYPE { - D3DRTYPE_SURFACE = 1, - D3DRTYPE_VOLUME = 2, - D3DRTYPE_TEXTURE = 3, - D3DRTYPE_VOLUMETEXTURE = 4, - D3DRTYPE_CUBETEXTURE = 5, - D3DRTYPE_VERTEXBUFFER = 6, - D3DRTYPE_INDEXBUFFER = 7, - - - D3DRTYPE_FORCE_DWORD = 0x7fffffff -} D3DRESOURCETYPE; - -/* Usages */ -#define D3DUSAGE_RENDERTARGET (0x00000001L) -#define D3DUSAGE_DEPTHSTENCIL (0x00000002L) -#define D3DUSAGE_DYNAMIC (0x00000200L) - -// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return -// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. -// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros -// will return true and false respectively for this code. -#define D3DUSAGE_AUTOGENMIPMAP (0x00000400L) -#define D3DUSAGE_DMAP (0x00004000L) - -// The following usages are valid only for querying CheckDeviceFormat -#define D3DUSAGE_QUERY_LEGACYBUMPMAP (0x00008000L) -#define D3DUSAGE_QUERY_SRGBREAD (0x00010000L) -#define D3DUSAGE_QUERY_FILTER (0x00020000L) -#define D3DUSAGE_QUERY_SRGBWRITE (0x00040000L) -#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L) -#define D3DUSAGE_QUERY_VERTEXTEXTURE (0x00100000L) -#define D3DUSAGE_QUERY_WRAPANDMIP (0x00200000L) - -/* Usages for Vertex/Index buffers */ -#define D3DUSAGE_WRITEONLY (0x00000008L) -#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L) -#define D3DUSAGE_DONOTCLIP (0x00000020L) -#define D3DUSAGE_POINTS (0x00000040L) -#define D3DUSAGE_RTPATCHES (0x00000080L) -#define D3DUSAGE_NPATCHES (0x00000100L) - - - - - - - - - - -/* CubeMap Face identifiers */ -typedef enum _D3DCUBEMAP_FACES -{ - D3DCUBEMAP_FACE_POSITIVE_X = 0, - D3DCUBEMAP_FACE_NEGATIVE_X = 1, - D3DCUBEMAP_FACE_POSITIVE_Y = 2, - D3DCUBEMAP_FACE_NEGATIVE_Y = 3, - D3DCUBEMAP_FACE_POSITIVE_Z = 4, - D3DCUBEMAP_FACE_NEGATIVE_Z = 5, - - D3DCUBEMAP_FACE_FORCE_DWORD = 0x7fffffff -} D3DCUBEMAP_FACES; - - -/* Lock flags */ - -#define D3DLOCK_READONLY 0x00000010L -#define D3DLOCK_DISCARD 0x00002000L -#define D3DLOCK_NOOVERWRITE 0x00001000L -#define D3DLOCK_NOSYSLOCK 0x00000800L -#define D3DLOCK_DONOTWAIT 0x00004000L - -#define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L - - - - - - - -/* Vertex Buffer Description */ -typedef struct _D3DVERTEXBUFFER_DESC -{ - D3DFORMAT Format; - D3DRESOURCETYPE Type; - DWORD Usage; - D3DPOOL Pool; - UINT Size; - - DWORD FVF; - -} D3DVERTEXBUFFER_DESC; - -/* Index Buffer Description */ -typedef struct _D3DINDEXBUFFER_DESC -{ - D3DFORMAT Format; - D3DRESOURCETYPE Type; - DWORD Usage; - D3DPOOL Pool; - UINT Size; -} D3DINDEXBUFFER_DESC; - - -/* Surface Description */ -typedef struct _D3DSURFACE_DESC -{ - D3DFORMAT Format; - D3DRESOURCETYPE Type; - DWORD Usage; - D3DPOOL Pool; - - D3DMULTISAMPLE_TYPE MultiSampleType; - DWORD MultiSampleQuality; - UINT Width; - UINT Height; -} D3DSURFACE_DESC; - -typedef struct _D3DVOLUME_DESC -{ - D3DFORMAT Format; - D3DRESOURCETYPE Type; - DWORD Usage; - D3DPOOL Pool; - - UINT Width; - UINT Height; - UINT Depth; -} D3DVOLUME_DESC; - -/* Structure for LockRect */ -typedef struct _D3DLOCKED_RECT -{ - INT Pitch; - void* pBits; -} D3DLOCKED_RECT; - -/* Structures for LockBox */ -typedef struct _D3DBOX -{ - UINT Left; - UINT Top; - UINT Right; - UINT Bottom; - UINT Front; - UINT Back; -} D3DBOX; - -typedef struct _D3DLOCKED_BOX -{ - INT RowPitch; - INT SlicePitch; - void* pBits; -} D3DLOCKED_BOX; - -/* Structures for LockRange */ -typedef struct _D3DRANGE -{ - UINT Offset; - UINT Size; -} D3DRANGE; - -/* Structures for high order primitives */ -typedef struct _D3DRECTPATCH_INFO -{ - UINT StartVertexOffsetWidth; - UINT StartVertexOffsetHeight; - UINT Width; - UINT Height; - UINT Stride; - D3DBASISTYPE Basis; - D3DDEGREETYPE Degree; -} D3DRECTPATCH_INFO; - -typedef struct _D3DTRIPATCH_INFO -{ - UINT StartVertexOffset; - UINT NumVertices; - D3DBASISTYPE Basis; - D3DDEGREETYPE Degree; -} D3DTRIPATCH_INFO; - -/* Adapter Identifier */ - -#define MAX_DEVICE_IDENTIFIER_STRING 512 -typedef struct _D3DADAPTER_IDENTIFIER9 -{ - char Driver[MAX_DEVICE_IDENTIFIER_STRING]; - char Description[MAX_DEVICE_IDENTIFIER_STRING]; - char DeviceName[32]; /* Device name for GDI (ex. \\.\DISPLAY1) */ - -#ifdef _WIN32 - LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ -#else - DWORD DriverVersionLowPart; /* Defined for 16 bit driver components */ - DWORD DriverVersionHighPart; -#endif - - DWORD VendorId; - DWORD DeviceId; - DWORD SubSysId; - DWORD Revision; - - GUID DeviceIdentifier; - - DWORD WHQLLevel; - -} D3DADAPTER_IDENTIFIER9; - - -/* Raster Status structure returned by GetRasterStatus */ -typedef struct _D3DRASTER_STATUS -{ - BOOL InVBlank; - UINT ScanLine; -} D3DRASTER_STATUS; - - - -/* Debug monitor tokens (DEBUG only) - - Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as - passing a token to the debug monitor. For example, if, after passing - D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values - are passed in, the enabled/disabled state of the debug - monitor will still persist. - - The debug monitor defaults to enabled. - - Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. -*/ -typedef enum _D3DDEBUGMONITORTOKENS { - D3DDMT_ENABLE = 0, // enable debug monitor - D3DDMT_DISABLE = 1, // disable debug monitor - D3DDMT_FORCE_DWORD = 0x7fffffff, -} D3DDEBUGMONITORTOKENS; - -// Async feedback - -typedef enum _D3DQUERYTYPE { - D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ - D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ - D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ - D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ - D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ - D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ - D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ - D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ - D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ - D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ - D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ - D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ - D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ - D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ -} D3DQUERYTYPE; - -// Flags field for Issue -#define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". -#define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query. - - -// Flags field for GetData -#define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding. - - -typedef struct _D3DRESOURCESTATS -{ -// Data collected since last Present() - BOOL bThrashing; /* indicates if thrashing */ - DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ - DWORD NumEvicts; /* number of objects evicted */ - DWORD NumVidCreates; /* number of objects created in video memory */ - DWORD LastPri; /* priority of last object evicted */ - DWORD NumUsed; /* number of objects set to the device */ - DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ -// Persistent data - DWORD WorkingSet; /* number of objects in video memory */ - DWORD WorkingSetBytes; /* number of bytes in video memory */ - DWORD TotalManaged; /* total number of managed objects */ - DWORD TotalBytes; /* total number of bytes of managed objects */ -} D3DRESOURCESTATS; - -#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) - -typedef struct _D3DDEVINFO_RESOURCEMANAGER -{ - D3DRESOURCESTATS stats[D3DRTYPECOUNT]; -} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; - -typedef struct _D3DDEVINFO_D3DVERTEXSTATS -{ - DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ - DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ -} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; - - -typedef struct _D3DDEVINFO_VCACHE { - DWORD Pattern; /* bit pattern, return value must be FOUR_CC(‘C’, ‘A’, ‘C’, ‘H’) */ - DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ - DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ - DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ -} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; - -typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS -{ - FLOAT VertexProcessingTimePercent; - FLOAT PixelProcessingTimePercent; - FLOAT OtherGPUProcessingTimePercent; - FLOAT GPUIdleTimePercent; -} D3DDEVINFO_D3D9PIPELINETIMINGS; - -typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS -{ - FLOAT WaitingForGPUToUseApplicationResourceTimePercent; - FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; - FLOAT WaitingForGPUToStayWithinLatencyTimePercent; - FLOAT WaitingForGPUExclusiveResourceTimePercent; - FLOAT WaitingForGPUOtherTimePercent; -} D3DDEVINFO_D3D9INTERFACETIMINGS; - -typedef struct _D3DDEVINFO_D3D9STAGETIMINGS -{ - FLOAT MemoryProcessingPercent; - FLOAT ComputationProcessingPercent; -} D3DDEVINFO_D3D9STAGETIMINGS; - -typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS -{ - FLOAT MaxBandwidthUtilized; - FLOAT FrontEndUploadMemoryUtilizedPercent; - FLOAT VertexRateUtilizedPercent; - FLOAT TriangleSetupRateUtilizedPercent; - FLOAT FillRateUtilizedPercent; -} D3DDEVINFO_D3D9BANDWIDTHTIMINGS; - -typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION -{ - FLOAT TextureCacheHitRate; // Percentage of cache hits - FLOAT PostTransformVertexCacheHitRate; -} D3DDEVINFO_D3D9CACHEUTILIZATION; - -#pragma pack() -#if _MSC_VER >= 1200 -#pragma warning(pop) -#else -#pragma warning(default:4201) -#endif - -#endif /* (DIRECT3D_VERSION >= 0x0900) */ -#endif /* _d3d9TYPES(P)_H_ */ - |