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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
commit | bffaceb579ba66ba675f5b99e93258423b3c97ab (patch) | |
tree | f1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/dx8sdk/Include/d3dtypes.h | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | sdk/dx8sdk/Include/d3dtypes.h | 2119 |
1 files changed, 0 insertions, 2119 deletions
diff --git a/sdk/dx8sdk/Include/d3dtypes.h b/sdk/dx8sdk/Include/d3dtypes.h deleted file mode 100644 index 79490418..00000000 --- a/sdk/dx8sdk/Include/d3dtypes.h +++ /dev/null @@ -1,2119 +0,0 @@ -/*==========================================================================; - * - * Copyright (C) Microsoft Corporation. All Rights Reserved. - * - * File: d3dtypes.h - * Content: Direct3D types include file - * - ***************************************************************************/ - -#ifndef _D3DTYPES_H_ -#define _D3DTYPES_H_ - -#ifndef DIRECT3D_VERSION -#define DIRECT3D_VERSION 0x0700 -#endif - -#if (DIRECT3D_VERSION >= 0x0800) -#pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces") -#endif - -#include <windows.h> - -#include <float.h> -#include "ddraw.h" - -#pragma warning(disable:4201) // anonymous unions warning -#if defined(_X86_) || defined(_IA64_) -#pragma pack(4) -#endif - - -/* D3DVALUE is the fundamental Direct3D fractional data type */ - -#define D3DVALP(val, prec) ((float)(val)) -#define D3DVAL(val) ((float)(val)) - -#ifndef DX_SHARED_DEFINES - -/* - * This definition is shared with other DirectX components whose header files - * might already have defined it. Therefore, we don't define this type if - * someone else already has (as indicated by the definition of - * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are - * other types in this header that are also shared. The last of these - * shared defines in this file will set DX_SHARED_DEFINES. - */ -typedef float D3DVALUE, *LPD3DVALUE; - -#endif /* DX_SHARED_DEFINES */ - -#define D3DDivide(a, b) (float)((double) (a) / (double) (b)) -#define D3DMultiply(a, b) ((a) * (b)) - -typedef LONG D3DFIXED; - -#ifndef RGB_MAKE -/* - * Format of CI colors is - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - * | alpha | color index | fraction | - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - */ -#define CI_GETALPHA(ci) ((ci) >> 24) -#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) -#define CI_GETFRACTION(ci) ((ci) & 0xff) -#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) -#define CI_MASKALPHA(ci) ((ci) & 0xffffff) -#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) - -/* - * Format of RGBA colors is - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - * | alpha | red | green | blue | - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - */ -#define RGBA_GETALPHA(rgb) ((rgb) >> 24) -#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) -#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) -#define RGBA_GETBLUE(rgb) ((rgb) & 0xff) -#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) - -/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs - * The float values must be in the range 0..1 - */ -#define D3DRGB(r, g, b) \ - (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255)) -#define D3DRGBA(r, g, b, a) \ - ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \ - | (((long)((g) * 255)) << 8) | (long)((b) * 255) \ - ) - -/* - * Format of RGB colors is - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - * | ignored | red | green | blue | - * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - */ -#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) -#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) -#define RGB_GETBLUE(rgb) ((rgb) & 0xff) -#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) -#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) -#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) -#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) - -#endif - -/* - * Flags for Enumerate functions - */ - -/* - * Stop the enumeration - */ -#define D3DENUMRET_CANCEL DDENUMRET_CANCEL - -/* - * Continue the enumeration - */ -#define D3DENUMRET_OK DDENUMRET_OK - -typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); -typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); -typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext); - -#ifndef DX_SHARED_DEFINES - -/* - * This definition is shared with other DirectX components whose header files - * might already have defined it. Therefore, we don't define this type if - * someone else already has (as indicated by the definition of - * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are - * other types in this header that are also shared. The last of these - * shared defines in this file will set DX_SHARED_DEFINES. - */ -#ifndef D3DCOLOR_DEFINED -typedef DWORD D3DCOLOR; -#define D3DCOLOR_DEFINED -#endif -typedef DWORD *LPD3DCOLOR; - -#endif /* DX_SHARED_DEFINES */ - -typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; -typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; -typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; - -#ifndef D3DCOLORVALUE_DEFINED -typedef struct _D3DCOLORVALUE { - union { - D3DVALUE r; - D3DVALUE dvR; - }; - union { - D3DVALUE g; - D3DVALUE dvG; - }; - union { - D3DVALUE b; - D3DVALUE dvB; - }; - union { - D3DVALUE a; - D3DVALUE dvA; - }; -} D3DCOLORVALUE; -#define D3DCOLORVALUE_DEFINED -#endif -typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE; - -#ifndef D3DRECT_DEFINED -typedef struct _D3DRECT { - union { - LONG x1; - LONG lX1; - }; - union { - LONG y1; - LONG lY1; - }; - union { - LONG x2; - LONG lX2; - }; - union { - LONG y2; - LONG lY2; - }; -} D3DRECT; -#define D3DRECT_DEFINED -#endif -typedef struct _D3DRECT *LPD3DRECT; - -#ifndef DX_SHARED_DEFINES - -/* - * This definition is shared with other DirectX components whose header files - * might already have defined it. Therefore, we don't define this type if - * someone else already has (as indicated by the definition of - * DX_SHARED_DEFINES). - */ - -#ifndef D3DVECTOR_DEFINED -typedef struct _D3DVECTOR { - union { - D3DVALUE x; - D3DVALUE dvX; - }; - union { - D3DVALUE y; - D3DVALUE dvY; - }; - union { - D3DVALUE z; - D3DVALUE dvZ; - }; -#if(DIRECT3D_VERSION >= 0x0500) -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - -public: - - // ===================================== - // Constructors - // ===================================== - - _D3DVECTOR() { } - _D3DVECTOR(D3DVALUE f); - _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); - _D3DVECTOR(const D3DVALUE f[3]); - - // ===================================== - // Access grants - // ===================================== - - const D3DVALUE&operator[](int i) const; - D3DVALUE&operator[](int i); - - // ===================================== - // Assignment operators - // ===================================== - - _D3DVECTOR& operator += (const _D3DVECTOR& v); - _D3DVECTOR& operator -= (const _D3DVECTOR& v); - _D3DVECTOR& operator *= (const _D3DVECTOR& v); - _D3DVECTOR& operator /= (const _D3DVECTOR& v); - _D3DVECTOR& operator *= (D3DVALUE s); - _D3DVECTOR& operator /= (D3DVALUE s); - - // ===================================== - // Unary operators - // ===================================== - - friend _D3DVECTOR operator + (const _D3DVECTOR& v); - friend _D3DVECTOR operator - (const _D3DVECTOR& v); - - - // ===================================== - // Binary operators - // ===================================== - - // Addition and subtraction - friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - // Scalar multiplication and division - friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); - friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); - friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); - // Memberwise multiplication and division - friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - - // Vector dominance - friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - - // Bitwise equality - friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - - // Length-related functions - friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v); - friend D3DVALUE Magnitude (const _D3DVECTOR& v); - - // Returns vector with same direction and unit length - friend _D3DVECTOR Normalize (const _D3DVECTOR& v); - - // Return min/max component of the input vector - friend D3DVALUE Min (const _D3DVECTOR& v); - friend D3DVALUE Max (const _D3DVECTOR& v); - - // Return memberwise min/max of input vectors - friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - - // Dot and cross product - friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2); - -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DVECTOR; -#define D3DVECTOR_DEFINED -#endif -typedef struct _D3DVECTOR *LPD3DVECTOR; - -/* - * As this is the last of the shared defines to be defined we now set - * D3D_SHARED_DEFINES to flag that fact that this header has defined these - * types. - */ -#define DX_SHARED_DEFINES - -#endif /* DX_SHARED_DEFINES */ - -/* - * Vertex data types supported in an ExecuteBuffer. - */ - -/* - * Homogeneous vertices - */ - -typedef struct _D3DHVERTEX { - DWORD dwFlags; /* Homogeneous clipping flags */ - union { - D3DVALUE hx; - D3DVALUE dvHX; - }; - union { - D3DVALUE hy; - D3DVALUE dvHY; - }; - union { - D3DVALUE hz; - D3DVALUE dvHZ; - }; -} D3DHVERTEX, *LPD3DHVERTEX; - -/* - * Transformed/lit vertices - */ -typedef struct _D3DTLVERTEX { - union { - D3DVALUE sx; /* Screen coordinates */ - D3DVALUE dvSX; - }; - union { - D3DVALUE sy; - D3DVALUE dvSY; - }; - union { - D3DVALUE sz; - D3DVALUE dvSZ; - }; - union { - D3DVALUE rhw; /* Reciprocal of homogeneous w */ - D3DVALUE dvRHW; - }; - union { - D3DCOLOR color; /* Vertex color */ - D3DCOLOR dcColor; - }; - union { - D3DCOLOR specular; /* Specular component of vertex */ - D3DCOLOR dcSpecular; - }; - union { - D3DVALUE tu; /* Texture coordinates */ - D3DVALUE dvTU; - }; - union { - D3DVALUE tv; - D3DVALUE dvTV; - }; -#if(DIRECT3D_VERSION >= 0x0500) -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - _D3DTLVERTEX() { } - _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, - D3DCOLOR _color, D3DCOLOR _specular, - float _tu, float _tv) - { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; - color = _color; specular = _specular; - tu = _tu; tv = _tv; - } -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DTLVERTEX, *LPD3DTLVERTEX; - -/* - * Untransformed/lit vertices - */ -typedef struct _D3DLVERTEX { - union { - D3DVALUE x; /* Homogeneous coordinates */ - D3DVALUE dvX; - }; - union { - D3DVALUE y; - D3DVALUE dvY; - }; - union { - D3DVALUE z; - D3DVALUE dvZ; - }; - DWORD dwReserved; - union { - D3DCOLOR color; /* Vertex color */ - D3DCOLOR dcColor; - }; - union { - D3DCOLOR specular; /* Specular component of vertex */ - D3DCOLOR dcSpecular; - }; - union { - D3DVALUE tu; /* Texture coordinates */ - D3DVALUE dvTU; - }; - union { - D3DVALUE tv; - D3DVALUE dvTV; - }; -#if(DIRECT3D_VERSION >= 0x0500) -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - _D3DLVERTEX() { } - _D3DLVERTEX(const D3DVECTOR& v, - D3DCOLOR _color, D3DCOLOR _specular, - float _tu, float _tv) - { x = v.x; y = v.y; z = v.z; dwReserved = 0; - color = _color; specular = _specular; - tu = _tu; tv = _tv; - } -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DLVERTEX, *LPD3DLVERTEX; - -/* - * Untransformed/unlit vertices - */ - -typedef struct _D3DVERTEX { - union { - D3DVALUE x; /* Homogeneous coordinates */ - D3DVALUE dvX; - }; - union { - D3DVALUE y; - D3DVALUE dvY; - }; - union { - D3DVALUE z; - D3DVALUE dvZ; - }; - union { - D3DVALUE nx; /* Normal */ - D3DVALUE dvNX; - }; - union { - D3DVALUE ny; - D3DVALUE dvNY; - }; - union { - D3DVALUE nz; - D3DVALUE dvNZ; - }; - union { - D3DVALUE tu; /* Texture coordinates */ - D3DVALUE dvTU; - }; - union { - D3DVALUE tv; - D3DVALUE dvTV; - }; -#if(DIRECT3D_VERSION >= 0x0500) -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - _D3DVERTEX() { } - _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) - { x = v.x; y = v.y; z = v.z; - nx = n.x; ny = n.y; nz = n.z; - tu = _tu; tv = _tv; - } -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DVERTEX, *LPD3DVERTEX; - - -/* - * Matrix, viewport, and tranformation structures and definitions. - */ - -#ifndef D3DMATRIX_DEFINED -typedef struct _D3DMATRIX { -#if(DIRECT3D_VERSION >= 0x0500) -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - union { - struct { -#endif - -#endif /* DIRECT3D_VERSION >= 0x0500 */ - D3DVALUE _11, _12, _13, _14; - D3DVALUE _21, _22, _23, _24; - D3DVALUE _31, _32, _33, _34; - D3DVALUE _41, _42, _43, _44; - -#if(DIRECT3D_VERSION >= 0x0500) -#if (defined __cplusplus) && (defined D3D_OVERLOADS) - }; - D3DVALUE m[4][4]; - }; - _D3DMATRIX() { } - _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03, - D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13, - D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23, - D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33 - ) - { - m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03; - m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13; - m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23; - m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33; - } - - D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; } - const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; } -#if(DIRECT3D_VERSION >= 0x0600) - friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&); -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#endif -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DMATRIX; -#define D3DMATRIX_DEFINED -#endif -typedef struct _D3DMATRIX *LPD3DMATRIX; - -#if (defined __cplusplus) && (defined D3D_OVERLOADS) -#include "d3dvec.inl" -#endif - -typedef struct _D3DVIEWPORT { - DWORD dwSize; - DWORD dwX; - DWORD dwY; /* Top left */ - DWORD dwWidth; - DWORD dwHeight; /* Dimensions */ - D3DVALUE dvScaleX; /* Scale homogeneous to screen */ - D3DVALUE dvScaleY; /* Scale homogeneous to screen */ - D3DVALUE dvMaxX; /* Min/max homogeneous x coord */ - D3DVALUE dvMaxY; /* Min/max homogeneous y coord */ - D3DVALUE dvMinZ; - D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */ -} D3DVIEWPORT, *LPD3DVIEWPORT; - -#if(DIRECT3D_VERSION >= 0x0500) -typedef struct _D3DVIEWPORT2 { - DWORD dwSize; - DWORD dwX; - DWORD dwY; /* Viewport Top left */ - DWORD dwWidth; - DWORD dwHeight; /* Viewport Dimensions */ - D3DVALUE dvClipX; /* Top left of clip volume */ - D3DVALUE dvClipY; - D3DVALUE dvClipWidth; /* Clip Volume Dimensions */ - D3DVALUE dvClipHeight; - D3DVALUE dvMinZ; /* Min/max of clip Volume */ - D3DVALUE dvMaxZ; -} D3DVIEWPORT2, *LPD3DVIEWPORT2; -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0700) -typedef struct _D3DVIEWPORT7 { - DWORD dwX; - DWORD dwY; /* Viewport Top left */ - DWORD dwWidth; - DWORD dwHeight; /* Viewport Dimensions */ - D3DVALUE dvMinZ; /* Min/max of clip Volume */ - D3DVALUE dvMaxZ; -} D3DVIEWPORT7, *LPD3DVIEWPORT7; -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -/* - * Values for clip fields. - */ - -#if(DIRECT3D_VERSION >= 0x0700) - -// Max number of user clipping planes, supported in D3D. -#define D3DMAXUSERCLIPPLANES 32 - -// These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE -// -#define D3DCLIPPLANE0 (1 << 0) -#define D3DCLIPPLANE1 (1 << 1) -#define D3DCLIPPLANE2 (1 << 2) -#define D3DCLIPPLANE3 (1 << 3) -#define D3DCLIPPLANE4 (1 << 4) -#define D3DCLIPPLANE5 (1 << 5) - -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#define D3DCLIP_LEFT 0x00000001L -#define D3DCLIP_RIGHT 0x00000002L -#define D3DCLIP_TOP 0x00000004L -#define D3DCLIP_BOTTOM 0x00000008L -#define D3DCLIP_FRONT 0x00000010L -#define D3DCLIP_BACK 0x00000020L -#define D3DCLIP_GEN0 0x00000040L -#define D3DCLIP_GEN1 0x00000080L -#define D3DCLIP_GEN2 0x00000100L -#define D3DCLIP_GEN3 0x00000200L -#define D3DCLIP_GEN4 0x00000400L -#define D3DCLIP_GEN5 0x00000800L - -/* - * Values for d3d status. - */ -#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT -#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT -#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP -#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM -#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT -#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK -#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 -#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 -#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 -#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 -#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 -#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 - -#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L -#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L -#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L -#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L -#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L -#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L -#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L -#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L -#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L -#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L -#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L -#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L -#define D3DSTATUS_ZNOTVISIBLE 0x01000000L -/* Do not use 0x80000000 for any status flags in future as it is reserved */ - -#define D3DSTATUS_CLIPUNIONALL ( \ - D3DSTATUS_CLIPUNIONLEFT | \ - D3DSTATUS_CLIPUNIONRIGHT | \ - D3DSTATUS_CLIPUNIONTOP | \ - D3DSTATUS_CLIPUNIONBOTTOM | \ - D3DSTATUS_CLIPUNIONFRONT | \ - D3DSTATUS_CLIPUNIONBACK | \ - D3DSTATUS_CLIPUNIONGEN0 | \ - D3DSTATUS_CLIPUNIONGEN1 | \ - D3DSTATUS_CLIPUNIONGEN2 | \ - D3DSTATUS_CLIPUNIONGEN3 | \ - D3DSTATUS_CLIPUNIONGEN4 | \ - D3DSTATUS_CLIPUNIONGEN5 \ - ) - -#define D3DSTATUS_CLIPINTERSECTIONALL ( \ - D3DSTATUS_CLIPINTERSECTIONLEFT | \ - D3DSTATUS_CLIPINTERSECTIONRIGHT | \ - D3DSTATUS_CLIPINTERSECTIONTOP | \ - D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ - D3DSTATUS_CLIPINTERSECTIONFRONT | \ - D3DSTATUS_CLIPINTERSECTIONBACK | \ - D3DSTATUS_CLIPINTERSECTIONGEN0 | \ - D3DSTATUS_CLIPINTERSECTIONGEN1 | \ - D3DSTATUS_CLIPINTERSECTIONGEN2 | \ - D3DSTATUS_CLIPINTERSECTIONGEN3 | \ - D3DSTATUS_CLIPINTERSECTIONGEN4 | \ - D3DSTATUS_CLIPINTERSECTIONGEN5 \ - ) - -#define D3DSTATUS_DEFAULT ( \ - D3DSTATUS_CLIPINTERSECTIONALL | \ - D3DSTATUS_ZNOTVISIBLE) - - -/* - * Options for direct transform calls - */ -#define D3DTRANSFORM_CLIPPED 0x00000001l -#define D3DTRANSFORM_UNCLIPPED 0x00000002l - -typedef struct _D3DTRANSFORMDATA { - DWORD dwSize; - LPVOID lpIn; /* Input vertices */ - DWORD dwInSize; /* Stride of input vertices */ - LPVOID lpOut; /* Output vertices */ - DWORD dwOutSize; /* Stride of output vertices */ - LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */ - DWORD dwClip; /* Clipping hint */ - DWORD dwClipIntersection; - DWORD dwClipUnion; /* Union of all clip flags */ - D3DRECT drExtent; /* Extent of transformed vertices */ -} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; - -/* - * Structure defining position and direction properties for lighting. - */ -typedef struct _D3DLIGHTINGELEMENT { - D3DVECTOR dvPosition; /* Lightable point in model space */ - D3DVECTOR dvNormal; /* Normalised unit vector */ -} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; - -/* - * Structure defining material properties for lighting. - */ -typedef struct _D3DMATERIAL { - DWORD dwSize; - union { - D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ - D3DCOLORVALUE dcvDiffuse; - }; - union { - D3DCOLORVALUE ambient; /* Ambient color RGB */ - D3DCOLORVALUE dcvAmbient; - }; - union { - D3DCOLORVALUE specular; /* Specular 'shininess' */ - D3DCOLORVALUE dcvSpecular; - }; - union { - D3DCOLORVALUE emissive; /* Emissive color RGB */ - D3DCOLORVALUE dcvEmissive; - }; - union { - D3DVALUE power; /* Sharpness if specular highlight */ - D3DVALUE dvPower; - }; - D3DTEXTUREHANDLE hTexture; /* Handle to texture map */ - DWORD dwRampSize; -} D3DMATERIAL, *LPD3DMATERIAL; - -#if(DIRECT3D_VERSION >= 0x0700) - -typedef struct _D3DMATERIAL7 { - union { - D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ - D3DCOLORVALUE dcvDiffuse; - }; - union { - D3DCOLORVALUE ambient; /* Ambient color RGB */ - D3DCOLORVALUE dcvAmbient; - }; - union { - D3DCOLORVALUE specular; /* Specular 'shininess' */ - D3DCOLORVALUE dcvSpecular; - }; - union { - D3DCOLORVALUE emissive; /* Emissive color RGB */ - D3DCOLORVALUE dcvEmissive; - }; - union { - D3DVALUE power; /* Sharpness if specular highlight */ - D3DVALUE dvPower; - }; -} D3DMATERIAL7, *LPD3DMATERIAL7; - -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#if(DIRECT3D_VERSION < 0x0800) - -typedef enum _D3DLIGHTTYPE { - D3DLIGHT_POINT = 1, - D3DLIGHT_SPOT = 2, - D3DLIGHT_DIRECTIONAL = 3, -// Note: The following light type (D3DLIGHT_PARALLELPOINT) -// is no longer supported from D3D for DX7 onwards. - D3DLIGHT_PARALLELPOINT = 4, -#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers - D3DLIGHT_GLSPOT = 5, -#endif - D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DLIGHTTYPE; - -#else -typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE; -#define D3DLIGHT_PARALLELPOINT (D3DLIGHTTYPE)4 -#define D3DLIGHT_GLSPOT (D3DLIGHTTYPE)5 - -#endif //(DIRECT3D_VERSION < 0x0800) - -/* - * Structure defining a light source and its properties. - */ -typedef struct _D3DLIGHT { - DWORD dwSize; - D3DLIGHTTYPE dltType; /* Type of light source */ - D3DCOLORVALUE dcvColor; /* Color of light */ - D3DVECTOR dvPosition; /* Position in world space */ - D3DVECTOR dvDirection; /* Direction in world space */ - D3DVALUE dvRange; /* Cutoff range */ - D3DVALUE dvFalloff; /* Falloff */ - D3DVALUE dvAttenuation0; /* Constant attenuation */ - D3DVALUE dvAttenuation1; /* Linear attenuation */ - D3DVALUE dvAttenuation2; /* Quadratic attenuation */ - D3DVALUE dvTheta; /* Inner angle of spotlight cone */ - D3DVALUE dvPhi; /* Outer angle of spotlight cone */ -} D3DLIGHT, *LPD3DLIGHT; - -#if(DIRECT3D_VERSION >= 0x0700) - -typedef struct _D3DLIGHT7 { - D3DLIGHTTYPE dltType; /* Type of light source */ - D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */ - D3DCOLORVALUE dcvSpecular; /* Specular color of light */ - D3DCOLORVALUE dcvAmbient; /* Ambient color of light */ - D3DVECTOR dvPosition; /* Position in world space */ - D3DVECTOR dvDirection; /* Direction in world space */ - D3DVALUE dvRange; /* Cutoff range */ - D3DVALUE dvFalloff; /* Falloff */ - D3DVALUE dvAttenuation0; /* Constant attenuation */ - D3DVALUE dvAttenuation1; /* Linear attenuation */ - D3DVALUE dvAttenuation2; /* Quadratic attenuation */ - D3DVALUE dvTheta; /* Inner angle of spotlight cone */ - D3DVALUE dvPhi; /* Outer angle of spotlight cone */ -} D3DLIGHT7, *LPD3DLIGHT7; - -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#if(DIRECT3D_VERSION >= 0x0500) -/* - * Structure defining a light source and its properties. - */ - -/* flags bits */ -#define D3DLIGHT_ACTIVE 0x00000001 -#define D3DLIGHT_NO_SPECULAR 0x00000002 -#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) - -/* maximum valid light range */ -#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) - -typedef struct _D3DLIGHT2 { - DWORD dwSize; - D3DLIGHTTYPE dltType; /* Type of light source */ - D3DCOLORVALUE dcvColor; /* Color of light */ - D3DVECTOR dvPosition; /* Position in world space */ - D3DVECTOR dvDirection; /* Direction in world space */ - D3DVALUE dvRange; /* Cutoff range */ - D3DVALUE dvFalloff; /* Falloff */ - D3DVALUE dvAttenuation0; /* Constant attenuation */ - D3DVALUE dvAttenuation1; /* Linear attenuation */ - D3DVALUE dvAttenuation2; /* Quadratic attenuation */ - D3DVALUE dvTheta; /* Inner angle of spotlight cone */ - D3DVALUE dvPhi; /* Outer angle of spotlight cone */ - DWORD dwFlags; -} D3DLIGHT2, *LPD3DLIGHT2; - -#endif /* DIRECT3D_VERSION >= 0x0500 */ -typedef struct _D3DLIGHTDATA { - DWORD dwSize; - LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */ - DWORD dwInSize; /* Stride of input elements */ - LPD3DTLVERTEX lpOut; /* Output colors */ - DWORD dwOutSize; /* Stride of output colors */ -} D3DLIGHTDATA, *LPD3DLIGHTDATA; - -#if(DIRECT3D_VERSION >= 0x0500) -/* - * Before DX5, these values were in an enum called - * D3DCOLORMODEL. This was not correct, since they are - * bit flags. A driver can surface either or both flags - * in the dcmColorModel member of D3DDEVICEDESC. - */ -#define D3DCOLOR_MONO 1 -#define D3DCOLOR_RGB 2 - -typedef DWORD D3DCOLORMODEL; -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -/* - * Options for clearing - */ -#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ -#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ -#if(DIRECT3D_VERSION >= 0x0600) -#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -/* - * Execute buffers are allocated via Direct3D. These buffers may then - * be filled by the application with instructions to execute along with - * vertex data. - */ - -/* - * Supported op codes for execute instructions. - */ -typedef enum _D3DOPCODE { - D3DOP_POINT = 1, - D3DOP_LINE = 2, - D3DOP_TRIANGLE = 3, - D3DOP_MATRIXLOAD = 4, - D3DOP_MATRIXMULTIPLY = 5, - D3DOP_STATETRANSFORM = 6, - D3DOP_STATELIGHT = 7, - D3DOP_STATERENDER = 8, - D3DOP_PROCESSVERTICES = 9, - D3DOP_TEXTURELOAD = 10, - D3DOP_EXIT = 11, - D3DOP_BRANCHFORWARD = 12, - D3DOP_SPAN = 13, - D3DOP_SETSTATUS = 14, -#if(DIRECT3D_VERSION >= 0x0500) - D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DOPCODE; - -typedef struct _D3DINSTRUCTION { - BYTE bOpcode; /* Instruction opcode */ - BYTE bSize; /* Size of each instruction data unit */ - WORD wCount; /* Count of instruction data units to follow */ -} D3DINSTRUCTION, *LPD3DINSTRUCTION; - -/* - * Structure for texture loads - */ -typedef struct _D3DTEXTURELOAD { - D3DTEXTUREHANDLE hDestTexture; - D3DTEXTUREHANDLE hSrcTexture; -} D3DTEXTURELOAD, *LPD3DTEXTURELOAD; - -/* - * Structure for picking - */ -typedef struct _D3DPICKRECORD { - BYTE bOpcode; - BYTE bPad; - DWORD dwOffset; - D3DVALUE dvZ; -} D3DPICKRECORD, *LPD3DPICKRECORD; - -/* - * The following defines the rendering states which can be set in the - * execute buffer. - */ - -#if(DIRECT3D_VERSION < 0x0800) - -typedef enum _D3DSHADEMODE { - D3DSHADE_FLAT = 1, - D3DSHADE_GOURAUD = 2, - D3DSHADE_PHONG = 3, -#if(DIRECT3D_VERSION >= 0x0500) - D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DSHADEMODE; - -typedef enum _D3DFILLMODE { - D3DFILL_POINT = 1, - D3DFILL_WIREFRAME = 2, - D3DFILL_SOLID = 3, -#if(DIRECT3D_VERSION >= 0x0500) - D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DFILLMODE; - -typedef struct _D3DLINEPATTERN { - WORD wRepeatFactor; - WORD wLinePattern; -} D3DLINEPATTERN; - -#endif //(DIRECT3D_VERSION < 0x0800) - -typedef enum _D3DTEXTUREFILTER { - D3DFILTER_NEAREST = 1, - D3DFILTER_LINEAR = 2, - D3DFILTER_MIPNEAREST = 3, - D3DFILTER_MIPLINEAR = 4, - D3DFILTER_LINEARMIPNEAREST = 5, - D3DFILTER_LINEARMIPLINEAR = 6, -#if(DIRECT3D_VERSION >= 0x0500) - D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DTEXTUREFILTER; - -#if(DIRECT3D_VERSION < 0x0800) - -typedef enum _D3DBLEND { - D3DBLEND_ZERO = 1, - D3DBLEND_ONE = 2, - D3DBLEND_SRCCOLOR = 3, - D3DBLEND_INVSRCCOLOR = 4, - D3DBLEND_SRCALPHA = 5, - D3DBLEND_INVSRCALPHA = 6, - D3DBLEND_DESTALPHA = 7, - D3DBLEND_INVDESTALPHA = 8, - D3DBLEND_DESTCOLOR = 9, - D3DBLEND_INVDESTCOLOR = 10, - D3DBLEND_SRCALPHASAT = 11, - D3DBLEND_BOTHSRCALPHA = 12, - D3DBLEND_BOTHINVSRCALPHA = 13, -#if(DIRECT3D_VERSION >= 0x0500) - D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DBLEND; - -#endif //(DIRECT3D_VERSION < 0x0800) - -typedef enum _D3DTEXTUREBLEND { - D3DTBLEND_DECAL = 1, - D3DTBLEND_MODULATE = 2, - D3DTBLEND_DECALALPHA = 3, - D3DTBLEND_MODULATEALPHA = 4, - D3DTBLEND_DECALMASK = 5, - D3DTBLEND_MODULATEMASK = 6, - D3DTBLEND_COPY = 7, -#if(DIRECT3D_VERSION >= 0x0500) - D3DTBLEND_ADD = 8, - D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DTEXTUREBLEND; - -#if(DIRECT3D_VERSION < 0x0800) - -typedef enum _D3DTEXTUREADDRESS { - D3DTADDRESS_WRAP = 1, - D3DTADDRESS_MIRROR = 2, - D3DTADDRESS_CLAMP = 3, -#if(DIRECT3D_VERSION >= 0x0500) - D3DTADDRESS_BORDER = 4, - D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DTEXTUREADDRESS; - -typedef enum _D3DCULL { - D3DCULL_NONE = 1, - D3DCULL_CW = 2, - D3DCULL_CCW = 3, -#if(DIRECT3D_VERSION >= 0x0500) - D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DCULL; - -typedef enum _D3DCMPFUNC { - D3DCMP_NEVER = 1, - D3DCMP_LESS = 2, - D3DCMP_EQUAL = 3, - D3DCMP_LESSEQUAL = 4, - D3DCMP_GREATER = 5, - D3DCMP_NOTEQUAL = 6, - D3DCMP_GREATEREQUAL = 7, - D3DCMP_ALWAYS = 8, -#if(DIRECT3D_VERSION >= 0x0500) - D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DCMPFUNC; - -#if(DIRECT3D_VERSION >= 0x0600) -typedef enum _D3DSTENCILOP { - D3DSTENCILOP_KEEP = 1, - D3DSTENCILOP_ZERO = 2, - D3DSTENCILOP_REPLACE = 3, - D3DSTENCILOP_INCRSAT = 4, - D3DSTENCILOP_DECRSAT = 5, - D3DSTENCILOP_INVERT = 6, - D3DSTENCILOP_INCR = 7, - D3DSTENCILOP_DECR = 8, - D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DSTENCILOP; -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -typedef enum _D3DFOGMODE { - D3DFOG_NONE = 0, - D3DFOG_EXP = 1, - D3DFOG_EXP2 = 2, -#if(DIRECT3D_VERSION >= 0x0500) - D3DFOG_LINEAR = 3, - D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DFOGMODE; - -#if(DIRECT3D_VERSION >= 0x0600) -typedef enum _D3DZBUFFERTYPE { - D3DZB_FALSE = 0, - D3DZB_TRUE = 1, // Z buffering - D3DZB_USEW = 2, // W buffering - D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DZBUFFERTYPE; -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#endif //(DIRECT3D_VERSION < 0x0800) - -#if(DIRECT3D_VERSION >= 0x0500) -typedef enum _D3DANTIALIASMODE { - D3DANTIALIAS_NONE = 0, - D3DANTIALIAS_SORTDEPENDENT = 1, - D3DANTIALIAS_SORTINDEPENDENT = 2, - D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DANTIALIASMODE; - -// Vertex types supported by Direct3D -typedef enum _D3DVERTEXTYPE { - D3DVT_VERTEX = 1, - D3DVT_LVERTEX = 2, - D3DVT_TLVERTEX = 3, - D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DVERTEXTYPE; - -#if(DIRECT3D_VERSION < 0x0800) - -// Primitives supported by draw-primitive API -typedef enum _D3DPRIMITIVETYPE { - D3DPT_POINTLIST = 1, - D3DPT_LINELIST = 2, - D3DPT_LINESTRIP = 3, - D3DPT_TRIANGLELIST = 4, - D3DPT_TRIANGLESTRIP = 5, - D3DPT_TRIANGLEFAN = 6, - D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DPRIMITIVETYPE; - -#endif //(DIRECT3D_VERSION < 0x0800) - -#endif /* DIRECT3D_VERSION >= 0x0500 */ -/* - * Amount to add to a state to generate the override for that state. - */ -#define D3DSTATE_OVERRIDE_BIAS 256 - -/* - * A state which sets the override flag for the specified state type. - */ -#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) - -#if(DIRECT3D_VERSION < 0x0800) - -typedef enum _D3DTRANSFORMSTATETYPE { - D3DTRANSFORMSTATE_WORLD = 1, - D3DTRANSFORMSTATE_VIEW = 2, - D3DTRANSFORMSTATE_PROJECTION = 3, -#if(DIRECT3D_VERSION >= 0x0700) - D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend - D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend - D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend - D3DTRANSFORMSTATE_TEXTURE0 = 16, - D3DTRANSFORMSTATE_TEXTURE1 = 17, - D3DTRANSFORMSTATE_TEXTURE2 = 18, - D3DTRANSFORMSTATE_TEXTURE3 = 19, - D3DTRANSFORMSTATE_TEXTURE4 = 20, - D3DTRANSFORMSTATE_TEXTURE5 = 21, - D3DTRANSFORMSTATE_TEXTURE6 = 22, - D3DTRANSFORMSTATE_TEXTURE7 = 23, -#endif /* DIRECT3D_VERSION >= 0x0700 */ -#if(DIRECT3D_VERSION >= 0x0500) - D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DTRANSFORMSTATETYPE; - -#else - -// -// legacy transform state names -// -typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE; -#define D3DTRANSFORMSTATE_WORLD (D3DTRANSFORMSTATETYPE)1 -#define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2 -#define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3 -#define D3DTRANSFORMSTATE_WORLD1 (D3DTRANSFORMSTATETYPE)4 -#define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5 -#define D3DTRANSFORMSTATE_WORLD3 (D3DTRANSFORMSTATETYPE)6 -#define D3DTRANSFORMSTATE_TEXTURE0 (D3DTRANSFORMSTATETYPE)16 -#define D3DTRANSFORMSTATE_TEXTURE1 (D3DTRANSFORMSTATETYPE)17 -#define D3DTRANSFORMSTATE_TEXTURE2 (D3DTRANSFORMSTATETYPE)18 -#define D3DTRANSFORMSTATE_TEXTURE3 (D3DTRANSFORMSTATETYPE)19 -#define D3DTRANSFORMSTATE_TEXTURE4 (D3DTRANSFORMSTATETYPE)20 -#define D3DTRANSFORMSTATE_TEXTURE5 (D3DTRANSFORMSTATETYPE)21 -#define D3DTRANSFORMSTATE_TEXTURE6 (D3DTRANSFORMSTATETYPE)22 -#define D3DTRANSFORMSTATE_TEXTURE7 (D3DTRANSFORMSTATETYPE)23 - -#endif //(DIRECT3D_VERSION < 0x0800) - -typedef enum _D3DLIGHTSTATETYPE { - D3DLIGHTSTATE_MATERIAL = 1, - D3DLIGHTSTATE_AMBIENT = 2, - D3DLIGHTSTATE_COLORMODEL = 3, - D3DLIGHTSTATE_FOGMODE = 4, - D3DLIGHTSTATE_FOGSTART = 5, - D3DLIGHTSTATE_FOGEND = 6, - D3DLIGHTSTATE_FOGDENSITY = 7, -#if(DIRECT3D_VERSION >= 0x0600) - D3DLIGHTSTATE_COLORVERTEX = 8, -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#if(DIRECT3D_VERSION >= 0x0500) - D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DLIGHTSTATETYPE; - -#if(DIRECT3D_VERSION < 0x0800) - -typedef enum _D3DRENDERSTATETYPE { - D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */ - D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ - D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ - D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */ - D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ - D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */ - D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */ - D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ - D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ - D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */ - D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */ - D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */ - D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */ - D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */ - D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */ - D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ -#if(DIRECT3D_VERSION >= 0x0500) - D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ - D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */ - D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */ - D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */ - D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */ - D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */ - D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */ -#if(DIRECT3D_VERSION >= 0x0700) - D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ - D3DRENDERSTATE_FOGEND = 37, /* Fog end */ - D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */ -#endif /* DIRECT3D_VERSION >= 0x0700 */ -#if(DIRECT3D_VERSION >= 0x0500) - D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */ - D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */ - D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */ - D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) - D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ - D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ - D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ - D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ - D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ - D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */ - D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */ - D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ - D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION >= 0x0600) - - /* - * 128 values [128, 255] are reserved for texture coordinate wrap flags. - * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using - * a flags word preserves forward compatibility with texture coordinates - * that are >2D. - */ - D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */ - D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */ - D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */ - D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */ - D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */ - D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */ - D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */ - D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */ -#endif /* DIRECT3D_VERSION >= 0x0600 */ -#if(DIRECT3D_VERSION >= 0x0700) - D3DRENDERSTATE_CLIPPING = 136, - D3DRENDERSTATE_LIGHTING = 137, - D3DRENDERSTATE_EXTENTS = 138, - D3DRENDERSTATE_AMBIENT = 139, - D3DRENDERSTATE_FOGVERTEXMODE = 140, - D3DRENDERSTATE_COLORVERTEX = 141, - D3DRENDERSTATE_LOCALVIEWER = 142, - D3DRENDERSTATE_NORMALIZENORMALS = 143, - D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, - D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, - D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, - D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, - D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, - D3DRENDERSTATE_VERTEXBLEND = 151, - D3DRENDERSTATE_CLIPPLANEENABLE = 152, - -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -// -// retired renderstates - not supported for DX7 interfaces -// - D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */ - D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */ - D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */ - D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */ - D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */ - D3DRENDERSTATE_ROP2 = 12, /* ROP2 */ - D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */ - D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */ - D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */ - D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */ - D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */ - D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */ - D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */ -#if(DIRECT3D_VERSION >= 0x0500) - D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */ - D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */ - D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */ - D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */ - D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ - D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */ -#if(DIRECT3D_VERSION >= 0x0600) - D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */ -#endif /* DIRECT3D_VERSION >= 0x0600 */ - D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */ - D3DRENDERSTATE_STIPPLEPATTERN01 = 65, - D3DRENDERSTATE_STIPPLEPATTERN02 = 66, - D3DRENDERSTATE_STIPPLEPATTERN03 = 67, - D3DRENDERSTATE_STIPPLEPATTERN04 = 68, - D3DRENDERSTATE_STIPPLEPATTERN05 = 69, - D3DRENDERSTATE_STIPPLEPATTERN06 = 70, - D3DRENDERSTATE_STIPPLEPATTERN07 = 71, - D3DRENDERSTATE_STIPPLEPATTERN08 = 72, - D3DRENDERSTATE_STIPPLEPATTERN09 = 73, - D3DRENDERSTATE_STIPPLEPATTERN10 = 74, - D3DRENDERSTATE_STIPPLEPATTERN11 = 75, - D3DRENDERSTATE_STIPPLEPATTERN12 = 76, - D3DRENDERSTATE_STIPPLEPATTERN13 = 77, - D3DRENDERSTATE_STIPPLEPATTERN14 = 78, - D3DRENDERSTATE_STIPPLEPATTERN15 = 79, - D3DRENDERSTATE_STIPPLEPATTERN16 = 80, - D3DRENDERSTATE_STIPPLEPATTERN17 = 81, - D3DRENDERSTATE_STIPPLEPATTERN18 = 82, - D3DRENDERSTATE_STIPPLEPATTERN19 = 83, - D3DRENDERSTATE_STIPPLEPATTERN20 = 84, - D3DRENDERSTATE_STIPPLEPATTERN21 = 85, - D3DRENDERSTATE_STIPPLEPATTERN22 = 86, - D3DRENDERSTATE_STIPPLEPATTERN23 = 87, - D3DRENDERSTATE_STIPPLEPATTERN24 = 88, - D3DRENDERSTATE_STIPPLEPATTERN25 = 89, - D3DRENDERSTATE_STIPPLEPATTERN26 = 90, - D3DRENDERSTATE_STIPPLEPATTERN27 = 91, - D3DRENDERSTATE_STIPPLEPATTERN28 = 92, - D3DRENDERSTATE_STIPPLEPATTERN29 = 93, - D3DRENDERSTATE_STIPPLEPATTERN30 = 94, - D3DRENDERSTATE_STIPPLEPATTERN31 = 95, - -// -// retired renderstate names - the values are still used under new naming conventions -// - D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */ - D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */ - D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */ - -#if(DIRECT3D_VERSION >= 0x0500) - D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -#endif /* DIRECT3D_VERSION >= 0x0500 */ -} D3DRENDERSTATETYPE; - -#else - -typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE; - -// -// legacy renderstate names -// -#define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4 -#define D3DRENDERSTATE_ZENABLE (D3DRENDERSTATETYPE)7 -#define D3DRENDERSTATE_FILLMODE (D3DRENDERSTATETYPE)8 -#define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9 -#define D3DRENDERSTATE_LINEPATTERN (D3DRENDERSTATETYPE)10 -#define D3DRENDERSTATE_ZWRITEENABLE (D3DRENDERSTATETYPE)14 -#define D3DRENDERSTATE_ALPHATESTENABLE (D3DRENDERSTATETYPE)15 -#define D3DRENDERSTATE_LASTPIXEL (D3DRENDERSTATETYPE)16 -#define D3DRENDERSTATE_SRCBLEND (D3DRENDERSTATETYPE)19 -#define D3DRENDERSTATE_DESTBLEND (D3DRENDERSTATETYPE)20 -#define D3DRENDERSTATE_CULLMODE (D3DRENDERSTATETYPE)22 -#define D3DRENDERSTATE_ZFUNC (D3DRENDERSTATETYPE)23 -#define D3DRENDERSTATE_ALPHAREF (D3DRENDERSTATETYPE)24 -#define D3DRENDERSTATE_ALPHAFUNC (D3DRENDERSTATETYPE)25 -#define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26 -#define D3DRENDERSTATE_ALPHABLENDENABLE (D3DRENDERSTATETYPE)27 -#define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28 -#define D3DRENDERSTATE_SPECULARENABLE (D3DRENDERSTATETYPE)29 -#define D3DRENDERSTATE_ZVISIBLE (D3DRENDERSTATETYPE)30 -#define D3DRENDERSTATE_STIPPLEDALPHA (D3DRENDERSTATETYPE)33 -#define D3DRENDERSTATE_FOGCOLOR (D3DRENDERSTATETYPE)34 -#define D3DRENDERSTATE_FOGTABLEMODE (D3DRENDERSTATETYPE)35 -#define D3DRENDERSTATE_FOGSTART (D3DRENDERSTATETYPE)36 -#define D3DRENDERSTATE_FOGEND (D3DRENDERSTATETYPE)37 -#define D3DRENDERSTATE_FOGDENSITY (D3DRENDERSTATETYPE)38 -#define D3DRENDERSTATE_EDGEANTIALIAS (D3DRENDERSTATETYPE)40 -#define D3DRENDERSTATE_ZBIAS (D3DRENDERSTATETYPE)47 -#define D3DRENDERSTATE_RANGEFOGENABLE (D3DRENDERSTATETYPE)48 -#define D3DRENDERSTATE_STENCILENABLE (D3DRENDERSTATETYPE)52 -#define D3DRENDERSTATE_STENCILFAIL (D3DRENDERSTATETYPE)53 -#define D3DRENDERSTATE_STENCILZFAIL (D3DRENDERSTATETYPE)54 -#define D3DRENDERSTATE_STENCILPASS (D3DRENDERSTATETYPE)55 -#define D3DRENDERSTATE_STENCILFUNC (D3DRENDERSTATETYPE)56 -#define D3DRENDERSTATE_STENCILREF (D3DRENDERSTATETYPE)57 -#define D3DRENDERSTATE_STENCILMASK (D3DRENDERSTATETYPE)58 -#define D3DRENDERSTATE_STENCILWRITEMASK (D3DRENDERSTATETYPE)59 -#define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60 -#define D3DRENDERSTATE_WRAP0 (D3DRENDERSTATETYPE)128 -#define D3DRENDERSTATE_WRAP1 (D3DRENDERSTATETYPE)129 -#define D3DRENDERSTATE_WRAP2 (D3DRENDERSTATETYPE)130 -#define D3DRENDERSTATE_WRAP3 (D3DRENDERSTATETYPE)131 -#define D3DRENDERSTATE_WRAP4 (D3DRENDERSTATETYPE)132 -#define D3DRENDERSTATE_WRAP5 (D3DRENDERSTATETYPE)133 -#define D3DRENDERSTATE_WRAP6 (D3DRENDERSTATETYPE)134 -#define D3DRENDERSTATE_WRAP7 (D3DRENDERSTATETYPE)135 - -#define D3DRENDERSTATE_CLIPPING (D3DRENDERSTATETYPE)136 -#define D3DRENDERSTATE_LIGHTING (D3DRENDERSTATETYPE)137 -#define D3DRENDERSTATE_EXTENTS (D3DRENDERSTATETYPE)138 -#define D3DRENDERSTATE_AMBIENT (D3DRENDERSTATETYPE)139 -#define D3DRENDERSTATE_FOGVERTEXMODE (D3DRENDERSTATETYPE)140 -#define D3DRENDERSTATE_COLORVERTEX (D3DRENDERSTATETYPE)141 -#define D3DRENDERSTATE_LOCALVIEWER (D3DRENDERSTATETYPE)142 -#define D3DRENDERSTATE_NORMALIZENORMALS (D3DRENDERSTATETYPE)143 -#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144 -#define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE (D3DRENDERSTATETYPE)145 -#define D3DRENDERSTATE_SPECULARMATERIALSOURCE (D3DRENDERSTATETYPE)146 -#define D3DRENDERSTATE_AMBIENTMATERIALSOURCE (D3DRENDERSTATETYPE)147 -#define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE (D3DRENDERSTATETYPE)148 -#define D3DRENDERSTATE_VERTEXBLEND (D3DRENDERSTATETYPE)151 -#define D3DRENDERSTATE_CLIPPLANEENABLE (D3DRENDERSTATETYPE)152 - -// -// retired renderstates - not supported for DX7 interfaces -// -#define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1 -#define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2 -#define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3 -#define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5 -#define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6 -#define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11 -#define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12 -#define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13 -#define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17 -#define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18 -#define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21 -#define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31 -#define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32 -#define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39 -#define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42 -#define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43 -#define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44 -#define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45 -#define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46 -#define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49 -#define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50 -#define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51 -#define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64 -#define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65 -#define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66 -#define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67 -#define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68 -#define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69 -#define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70 -#define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71 -#define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72 -#define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73 -#define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74 -#define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75 -#define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76 -#define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77 -#define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78 -#define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79 -#define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80 -#define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81 -#define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82 -#define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83 -#define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84 -#define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85 -#define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86 -#define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87 -#define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88 -#define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89 -#define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90 -#define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91 -#define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92 -#define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93 -#define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94 -#define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95 - -// -// retired renderstates - not supported for DX8 interfaces -// -#define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41 -#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144 - -// -// retired renderstate names - the values are still used under new naming conventions -// -#define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27 -#define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36 -#define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37 -#define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38 - -#endif //(DIRECT3D_VERSION < 0x0800) - - -#if(DIRECT3D_VERSION < 0x0800) - -// Values for material source -typedef enum _D3DMATERIALCOLORSOURCE -{ - D3DMCS_MATERIAL = 0, // Color from material is used - D3DMCS_COLOR1 = 1, // Diffuse vertex color is used - D3DMCS_COLOR2 = 2, // Specular vertex color is used - D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DMATERIALCOLORSOURCE; - - -#if(DIRECT3D_VERSION >= 0x0500) -// For back-compatibility with legacy compilations -#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE -#endif /* DIRECT3D_VERSION >= 0x0500 */ - -#if(DIRECT3D_VERSION >= 0x0600) - -// Bias to apply to the texture coordinate set to apply a wrap to. -#define D3DRENDERSTATE_WRAPBIAS 128UL - -/* Flags to construct the WRAP render states */ -#define D3DWRAP_U 0x00000001L -#define D3DWRAP_V 0x00000002L - -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION >= 0x0700) - -/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ -#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U -#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V -#define D3DWRAPCOORD_2 0x00000004L -#define D3DWRAPCOORD_3 0x00000008L - -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#endif //(DIRECT3D_VERSION < 0x0800) - -#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) - -typedef struct _D3DSTATE { - union { -#if(DIRECT3D_VERSION < 0x0800) - D3DTRANSFORMSTATETYPE dtstTransformStateType; -#endif //(DIRECT3D_VERSION < 0x0800) - D3DLIGHTSTATETYPE dlstLightStateType; - D3DRENDERSTATETYPE drstRenderStateType; - }; - union { - DWORD dwArg[1]; - D3DVALUE dvArg[1]; - }; -} D3DSTATE, *LPD3DSTATE; - - -/* - * Operation used to load matrices - * hDstMat = hSrcMat - */ -typedef struct _D3DMATRIXLOAD { - D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ - D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */ -} D3DMATRIXLOAD, *LPD3DMATRIXLOAD; - -/* - * Operation used to multiply matrices - * hDstMat = hSrcMat1 * hSrcMat2 - */ -typedef struct _D3DMATRIXMULTIPLY { - D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */ - D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */ - D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */ -} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; - -/* - * Operation used to transform and light vertices. - */ -typedef struct _D3DPROCESSVERTICES { - DWORD dwFlags; /* Do we transform or light or just copy? */ - WORD wStart; /* Index to first vertex in source */ - WORD wDest; /* Index to first vertex in local buffer */ - DWORD dwCount; /* Number of vertices to be processed */ - DWORD dwReserved; /* Must be zero */ -} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; - -#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L -#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L -#define D3DPROCESSVERTICES_COPY 0x00000002L -#define D3DPROCESSVERTICES_OPMASK 0x00000007L - -#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L -#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L - - -#if(DIRECT3D_VERSION >= 0x0600) - - -#if(DIRECT3D_VERSION < 0x0800) - -/* - * State enumerants for per-stage texture processing. - */ -typedef enum _D3DTEXTURESTAGESTATETYPE -{ - D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ - D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ - D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ - D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ - D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ - D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ - D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */ - D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */ - D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */ - D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */ - D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ - D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */ - D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */ - D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */ - D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */ - D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */ - D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */ - D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */ - D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */ - D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ - D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */ - D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */ - D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */ -#if(DIRECT3D_VERSION >= 0x0700) - D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ -#endif /* DIRECT3D_VERSION >= 0x0700 */ - D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DTEXTURESTAGESTATETYPE; - -#if(DIRECT3D_VERSION >= 0x0700) -// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position -// and normal in the camera space) should be taken as texture coordinates -// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from -// -#define D3DTSS_TCI_PASSTHRU 0x00000000 -#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 -#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 -#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -/* - * Enumerations for COLOROP and ALPHAOP texture blending operations set in - * texture processing stage controls in D3DRENDERSTATE. - */ -typedef enum _D3DTEXTUREOP -{ -// Control - D3DTOP_DISABLE = 1, // disables stage - D3DTOP_SELECTARG1 = 2, // the default - D3DTOP_SELECTARG2 = 3, - -// Modulate - D3DTOP_MODULATE = 4, // multiply args together - D3DTOP_MODULATE2X = 5, // multiply and 1 bit - D3DTOP_MODULATE4X = 6, // multiply and 2 bits - -// Add - D3DTOP_ADD = 7, // add arguments together - D3DTOP_ADDSIGNED = 8, // add with -0.5 bias - D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit - D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation - D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product - // Arg1 + Arg2 - Arg1*Arg2 - // = Arg1 + (1-Arg1)*Arg2 - -// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) - D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha - D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha - D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR - // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) - D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha - D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color - -// Specular mapping - D3DTOP_PREMODULATE = 17, // modulate with next texture before use - D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB - // COLOROP only - D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A - // COLOROP only - D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB - // COLOROP only - D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A - // COLOROP only - -// Bump mapping - D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation - D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel - // This can do either diffuse or specular bump mapping with correct input. - // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) - // where each component has been scaled and offset to make it signed. - // The result is replicated into all four (including alpha) channels. - // This is a valid COLOROP only. - D3DTOP_DOTPRODUCT3 = 24, - - D3DTOP_FORCE_DWORD = 0x7fffffff, -} D3DTEXTUREOP; - -/* - * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations - * set in texture processing stage controls in D3DRENDERSTATE. - */ -#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector -#define D3DTA_DIFFUSE 0x00000000 // select diffuse color -#define D3DTA_CURRENT 0x00000001 // select result of previous stage -#define D3DTA_TEXTURE 0x00000002 // select texture color -#define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR -#if(DIRECT3D_VERSION >= 0x0700) -#define D3DTA_SPECULAR 0x00000004 // select specular color -#endif /* DIRECT3D_VERSION >= 0x0700 */ -#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x -#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components - -#endif //(DIRECT3D_VERSION < 0x0800) - -/* - * IDirect3DTexture2 State Filter Types - */ -typedef enum _D3DTEXTUREMAGFILTER -{ - D3DTFG_POINT = 1, // nearest - D3DTFG_LINEAR = 2, // linear interpolation - D3DTFG_FLATCUBIC = 3, // cubic - D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel - D3DTFG_ANISOTROPIC = 5, // -#if(DIRECT3D_VERSION >= 0x0700) -#endif /* DIRECT3D_VERSION >= 0x0700 */ - D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DTEXTUREMAGFILTER; - -typedef enum _D3DTEXTUREMINFILTER -{ - D3DTFN_POINT = 1, // nearest - D3DTFN_LINEAR = 2, // linear interpolation - D3DTFN_ANISOTROPIC = 3, // - D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DTEXTUREMINFILTER; - -typedef enum _D3DTEXTUREMIPFILTER -{ - D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter) - D3DTFP_POINT = 2, // nearest - D3DTFP_LINEAR = 3, // linear interpolation - D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum -} D3DTEXTUREMIPFILTER; - -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -/* - * Triangle flags - */ - -/* - * Tri strip and fan flags. - * START loads all three vertices - * EVEN and ODD load just v3 with even or odd culling - * START_FLAT contains a count from 0 to 29 that allows the - * whole strip or fan to be culled in one hit. - * e.g. for a quad len = 1 - */ -#define D3DTRIFLAG_START 0x00000000L -#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */ -#define D3DTRIFLAG_ODD 0x0000001eL -#define D3DTRIFLAG_EVEN 0x0000001fL - -/* - * Triangle edge flags - * enable edges for wireframe or antialiasing - */ -#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */ -#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */ -#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */ -#define D3DTRIFLAG_EDGEENABLETRIANGLE \ - (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) - -/* - * Primitive structures and related defines. Vertex offsets are to types - * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX. - */ - -/* - * Triangle list primitive structure - */ -typedef struct _D3DTRIANGLE { - union { - WORD v1; /* Vertex indices */ - WORD wV1; - }; - union { - WORD v2; - WORD wV2; - }; - union { - WORD v3; - WORD wV3; - }; - WORD wFlags; /* Edge (and other) flags */ -} D3DTRIANGLE, *LPD3DTRIANGLE; - -/* - * Line list structure. - * The instruction count defines the number of line segments. - */ -typedef struct _D3DLINE { - union { - WORD v1; /* Vertex indices */ - WORD wV1; - }; - union { - WORD v2; - WORD wV2; - }; -} D3DLINE, *LPD3DLINE; - -/* - * Span structure - * Spans join a list of points with the same y value. - * If the y value changes, a new span is started. - */ -typedef struct _D3DSPAN { - WORD wCount; /* Number of spans */ - WORD wFirst; /* Index to first vertex */ -} D3DSPAN, *LPD3DSPAN; - -/* - * Point structure - */ -typedef struct _D3DPOINT { - WORD wCount; /* number of points */ - WORD wFirst; /* index to first vertex */ -} D3DPOINT, *LPD3DPOINT; - - -/* - * Forward branch structure. - * Mask is logically anded with the driver status mask - * if the result equals 'value', the branch is taken. - */ -typedef struct _D3DBRANCH { - DWORD dwMask; /* Bitmask against D3D status */ - DWORD dwValue; - BOOL bNegate; /* TRUE to negate comparison */ - DWORD dwOffset; /* How far to branch forward (0 for exit)*/ -} D3DBRANCH, *LPD3DBRANCH; - -/* - * Status used for set status instruction. - * The D3D status is initialised on device creation - * and is modified by all execute calls. - */ -typedef struct _D3DSTATUS { - DWORD dwFlags; /* Do we set extents or status */ - DWORD dwStatus; /* D3D status */ - D3DRECT drExtent; -} D3DSTATUS, *LPD3DSTATUS; - -#define D3DSETSTATUS_STATUS 0x00000001L -#define D3DSETSTATUS_EXTENTS 0x00000002L -#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) - -#if(DIRECT3D_VERSION >= 0x0500) -typedef struct _D3DCLIPSTATUS { - DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */ - DWORD dwStatus; /* Clip status */ - float minx, maxx; /* X extents */ - float miny, maxy; /* Y extents */ - float minz, maxz; /* Z extents */ -} D3DCLIPSTATUS, *LPD3DCLIPSTATUS; - -#define D3DCLIPSTATUS_STATUS 0x00000001L -#define D3DCLIPSTATUS_EXTENTS2 0x00000002L -#define D3DCLIPSTATUS_EXTENTS3 0x00000004L - -#endif /* DIRECT3D_VERSION >= 0x0500 */ -/* - * Statistics structure - */ -typedef struct _D3DSTATS { - DWORD dwSize; - DWORD dwTrianglesDrawn; - DWORD dwLinesDrawn; - DWORD dwPointsDrawn; - DWORD dwSpansDrawn; - DWORD dwVerticesProcessed; -} D3DSTATS, *LPD3DSTATS; - -/* - * Execute options. - * When calling using D3DEXECUTE_UNCLIPPED all the primitives - * inside the buffer must be contained within the viewport. - */ -#define D3DEXECUTE_CLIPPED 0x00000001l -#define D3DEXECUTE_UNCLIPPED 0x00000002l - -typedef struct _D3DEXECUTEDATA { - DWORD dwSize; - DWORD dwVertexOffset; - DWORD dwVertexCount; - DWORD dwInstructionOffset; - DWORD dwInstructionLength; - DWORD dwHVertexOffset; - D3DSTATUS dsStatus; /* Status after execute */ -} D3DEXECUTEDATA, *LPD3DEXECUTEDATA; - -/* - * Palette flags. - * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw. - */ -#define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */ -#define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */ -#define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */ - - -#if(DIRECT3D_VERSION >= 0x0600) - -typedef struct _D3DVERTEXBUFFERDESC { - DWORD dwSize; - DWORD dwCaps; - DWORD dwFVF; - DWORD dwNumVertices; -} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; - -#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l -#define D3DVBCAPS_WRITEONLY 0x00010000l -#define D3DVBCAPS_OPTIMIZED 0x80000000l -#define D3DVBCAPS_DONOTCLIP 0x00000001l - -/* Vertex Operations for ProcessVertices */ -#define D3DVOP_LIGHT (1 << 10) -#define D3DVOP_TRANSFORM (1 << 0) -#define D3DVOP_CLIP (1 << 2) -#define D3DVOP_EXTENTS (1 << 3) - - -#if(DIRECT3D_VERSION < 0x0800) - -/* The maximum number of vertices user can pass to any d3d - drawing function or to create vertex buffer with -*/ -#define D3DMAXNUMVERTICES ((1<<16) - 1) -/* The maximum number of primitives user can pass to any d3d - drawing function. -*/ -#define D3DMAXNUMPRIMITIVES ((1<<16) - 1) - -#if(DIRECT3D_VERSION >= 0x0700) - -/* Bits for dwFlags in ProcessVertices call */ -#define D3DPV_DONOTCOPYDATA (1 << 0) - -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#endif //(DIRECT3D_VERSION < 0x0800) - -//------------------------------------------------------------------- - -#if(DIRECT3D_VERSION < 0x0800) - -// Flexible vertex format bits -// -#define D3DFVF_RESERVED0 0x001 -#define D3DFVF_POSITION_MASK 0x00E -#define D3DFVF_XYZ 0x002 -#define D3DFVF_XYZRHW 0x004 -#if(DIRECT3D_VERSION >= 0x0700) -#define D3DFVF_XYZB1 0x006 -#define D3DFVF_XYZB2 0x008 -#define D3DFVF_XYZB3 0x00a -#define D3DFVF_XYZB4 0x00c -#define D3DFVF_XYZB5 0x00e - -#endif /* DIRECT3D_VERSION >= 0x0700 */ -#define D3DFVF_NORMAL 0x010 -#define D3DFVF_RESERVED1 0x020 -#define D3DFVF_DIFFUSE 0x040 -#define D3DFVF_SPECULAR 0x080 - -#define D3DFVF_TEXCOUNT_MASK 0xf00 -#define D3DFVF_TEXCOUNT_SHIFT 8 -#define D3DFVF_TEX0 0x000 -#define D3DFVF_TEX1 0x100 -#define D3DFVF_TEX2 0x200 -#define D3DFVF_TEX3 0x300 -#define D3DFVF_TEX4 0x400 -#define D3DFVF_TEX5 0x500 -#define D3DFVF_TEX6 0x600 -#define D3DFVF_TEX7 0x700 -#define D3DFVF_TEX8 0x800 - -#define D3DFVF_RESERVED2 0xf000 // 4 reserved bits - -#else -#define D3DFVF_RESERVED1 0x020 -#endif //(DIRECT3D_VERSION < 0x0800) - -#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) -#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ - D3DFVF_SPECULAR | D3DFVF_TEX1 ) -#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ - D3DFVF_TEX1 ) - - -typedef struct _D3DDP_PTRSTRIDE -{ - LPVOID lpvData; - DWORD dwStride; -} D3DDP_PTRSTRIDE; - -#define D3DDP_MAXTEXCOORD 8 - -typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA -{ - D3DDP_PTRSTRIDE position; - D3DDP_PTRSTRIDE normal; - D3DDP_PTRSTRIDE diffuse; - D3DDP_PTRSTRIDE specular; - D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; -} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA; -//--------------------------------------------------------------------- -// ComputeSphereVisibility return values -// -#define D3DVIS_INSIDE_FRUSTUM 0 -#define D3DVIS_INTERSECT_FRUSTUM 1 -#define D3DVIS_OUTSIDE_FRUSTUM 2 -#define D3DVIS_INSIDE_LEFT 0 -#define D3DVIS_INTERSECT_LEFT (1 << 2) -#define D3DVIS_OUTSIDE_LEFT (2 << 2) -#define D3DVIS_INSIDE_RIGHT 0 -#define D3DVIS_INTERSECT_RIGHT (1 << 4) -#define D3DVIS_OUTSIDE_RIGHT (2 << 4) -#define D3DVIS_INSIDE_TOP 0 -#define D3DVIS_INTERSECT_TOP (1 << 6) -#define D3DVIS_OUTSIDE_TOP (2 << 6) -#define D3DVIS_INSIDE_BOTTOM 0 -#define D3DVIS_INTERSECT_BOTTOM (1 << 8) -#define D3DVIS_OUTSIDE_BOTTOM (2 << 8) -#define D3DVIS_INSIDE_NEAR 0 -#define D3DVIS_INTERSECT_NEAR (1 << 10) -#define D3DVIS_OUTSIDE_NEAR (2 << 10) -#define D3DVIS_INSIDE_FAR 0 -#define D3DVIS_INTERSECT_FAR (1 << 12) -#define D3DVIS_OUTSIDE_FAR (2 << 12) - -#define D3DVIS_MASK_FRUSTUM (3 << 0) -#define D3DVIS_MASK_LEFT (3 << 2) -#define D3DVIS_MASK_RIGHT (3 << 4) -#define D3DVIS_MASK_TOP (3 << 6) -#define D3DVIS_MASK_BOTTOM (3 << 8) -#define D3DVIS_MASK_NEAR (3 << 10) -#define D3DVIS_MASK_FAR (3 << 12) - -#endif /* DIRECT3D_VERSION >= 0x0600 */ - -#if(DIRECT3D_VERSION < 0x0800) - -#if(DIRECT3D_VERSION >= 0x0700) - -// To be used with GetInfo() -#define D3DDEVINFOID_TEXTUREMANAGER 1 -#define D3DDEVINFOID_D3DTEXTUREMANAGER 2 -#define D3DDEVINFOID_TEXTURING 3 - -typedef enum _D3DSTATEBLOCKTYPE -{ - D3DSBT_ALL = 1, // capture all state - D3DSBT_PIXELSTATE = 2, // capture pixel state - D3DSBT_VERTEXSTATE = 3, // capture vertex state - D3DSBT_FORCE_DWORD = 0xffffffff -} D3DSTATEBLOCKTYPE; - -// The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state. -// -typedef enum _D3DVERTEXBLENDFLAGS -{ - D3DVBLEND_DISABLE = 0, // Disable vertex blending - D3DVBLEND_1WEIGHT = 1, // blend between 2 matrices - D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices - D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices -} D3DVERTEXBLENDFLAGS; - -typedef enum _D3DTEXTURETRANSFORMFLAGS { - D3DTTFF_DISABLE = 0, // texture coordinates are passed directly - D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords - D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords - D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords - D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords - D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element - D3DTTFF_FORCE_DWORD = 0x7fffffff, -} D3DTEXTURETRANSFORMFLAGS; - -// Macros to set texture coordinate format bits in the FVF id - -#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values -#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value -#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values -#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values - -#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) -#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) -#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) -#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) - - -#endif /* DIRECT3D_VERSION >= 0x0700 */ - -#else -// -// legacy vertex blend names -// -typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS; -#define D3DVBLEND_DISABLE (D3DVERTEXBLENDFLAGS)0 -#define D3DVBLEND_1WEIGHT (D3DVERTEXBLENDFLAGS)1 -#define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2 -#define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3 - -#endif //(DIRECT3D_VERSION < 0x0800) - -#pragma pack() -#pragma warning(default:4201) - -#endif /* _D3DTYPES_H_ */ - |