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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
commit | bffaceb579ba66ba675f5b99e93258423b3c97ab (patch) | |
tree | f1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/dx8sdk/Include/d3dx8core.h | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | sdk/dx8sdk/Include/d3dx8core.h | 563 |
1 files changed, 0 insertions, 563 deletions
diff --git a/sdk/dx8sdk/Include/d3dx8core.h b/sdk/dx8sdk/Include/d3dx8core.h deleted file mode 100644 index 46552a95..00000000 --- a/sdk/dx8sdk/Include/d3dx8core.h +++ /dev/null @@ -1,563 +0,0 @@ -/////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) Microsoft Corporation. All Rights Reserved. -// -// File: d3dx8core.h -// Content: D3DX core types and functions -// -/////////////////////////////////////////////////////////////////////////// - -#include "d3dx8.h" - -#ifndef __D3DX8CORE_H__ -#define __D3DX8CORE_H__ - - - -/////////////////////////////////////////////////////////////////////////// -// ID3DXBuffer: -// ------------ -// The buffer object is used by D3DX to return arbitrary size data. -// -// GetBufferPointer - -// Returns a pointer to the beginning of the buffer. -// -// GetBufferSize - -// Returns the size of the buffer, in bytes. -/////////////////////////////////////////////////////////////////////////// - -typedef interface ID3DXBuffer ID3DXBuffer; -typedef interface ID3DXBuffer *LPD3DXBUFFER; - -// {932E6A7E-C68E-45dd-A7BF-53D19C86DB1F} -DEFINE_GUID(IID_ID3DXBuffer, -0x932e6a7e, 0xc68e, 0x45dd, 0xa7, 0xbf, 0x53, 0xd1, 0x9c, 0x86, 0xdb, 0x1f); - -#undef INTERFACE -#define INTERFACE ID3DXBuffer - -DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXBuffer - STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; - STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; -}; - - - -/////////////////////////////////////////////////////////////////////////// -// ID3DXFont: -// ---------- -// Font objects contain the textures and resources needed to render -// a specific font on a specific device. -// -// Begin - -// Prepartes device for drawing text. This is optional.. if DrawText -// is called outside of Begin/End, it will call Begin and End for you. -// -// DrawText - -// Draws formatted text on a D3D device. Some parameters are -// surprisingly similar to those of GDI's DrawText function. See GDI -// documentation for a detailed description of these parameters. -// -// End - -// Restores device state to how it was when Begin was called. -// -// OnLostDevice, OnResetDevice - -// Call OnLostDevice() on this object before calling Reset() on the -// device, so that this object can release any stateblocks and video -// memory resources. After Reset(), the call OnResetDevice(). -// -/////////////////////////////////////////////////////////////////////////// - -typedef interface ID3DXFont ID3DXFont; -typedef interface ID3DXFont *LPD3DXFONT; - - -// {89FAD6A5-024D-49af-8FE7-F51123B85E25} -DEFINE_GUID( IID_ID3DXFont, -0x89fad6a5, 0x24d, 0x49af, 0x8f, 0xe7, 0xf5, 0x11, 0x23, 0xb8, 0x5e, 0x25); - - -#undef INTERFACE -#define INTERFACE ID3DXFont - -DECLARE_INTERFACE_(ID3DXFont, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXFont - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; - STDMETHOD(GetLogFont)(THIS_ LOGFONT* pLogFont) PURE; - - STDMETHOD(Begin)(THIS) PURE; - STDMETHOD_(INT, DrawTextA)(THIS_ LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; - STDMETHOD_(INT, DrawTextW)(THIS_ LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; - STDMETHOD(End)(THIS) PURE; - - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; -}; - -#ifndef DrawText -#ifdef UNICODE -#define DrawText DrawTextW -#else -#define DrawText DrawTextA -#endif -#endif - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -HRESULT WINAPI - D3DXCreateFont( - LPDIRECT3DDEVICE8 pDevice, - HFONT hFont, - LPD3DXFONT* ppFont); - - -HRESULT WINAPI - D3DXCreateFontIndirect( - LPDIRECT3DDEVICE8 pDevice, - CONST LOGFONT* pLogFont, - LPD3DXFONT* ppFont); - -#ifdef __cplusplus -} -#endif //__cplusplus - - - - -/////////////////////////////////////////////////////////////////////////// -// ID3DXSprite: -// ------------ -// This object intends to provide an easy way to drawing sprites using D3D. -// -// Begin - -// Prepares device for drawing sprites -// -// Draw, DrawAffine, DrawTransform - -// Draws a sprite in screen-space. Before transformation, the sprite is -// the size of SrcRect, with its top-left corner at the origin (0,0). -// The color and alpha channels are modulated by Color. -// -// End - -// Restores device state to how it was when Begin was called. -// -// OnLostDevice, OnResetDevice - -// Call OnLostDevice() on this object before calling Reset() on the -// device, so that this object can release any stateblocks and video -// memory resources. After Reset(), the call OnResetDevice(). -/////////////////////////////////////////////////////////////////////////// - -typedef interface ID3DXSprite ID3DXSprite; -typedef interface ID3DXSprite *LPD3DXSPRITE; - - -// {13D69D15-F9B0-4e0f-B39E-C91EB33F6CE7} -DEFINE_GUID( IID_ID3DXSprite, -0x13d69d15, 0xf9b0, 0x4e0f, 0xb3, 0x9e, 0xc9, 0x1e, 0xb3, 0x3f, 0x6c, 0xe7); - - -#undef INTERFACE -#define INTERFACE ID3DXSprite - -DECLARE_INTERFACE_(ID3DXSprite, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXSprite - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; - - STDMETHOD(Begin)(THIS) PURE; - - STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture, - CONST RECT* pSrcRect, CONST D3DXVECTOR2* pScaling, - CONST D3DXVECTOR2* pRotationCenter, FLOAT Rotation, - CONST D3DXVECTOR2* pTranslation, D3DCOLOR Color) PURE; - - STDMETHOD(DrawTransform)(THIS_ LPDIRECT3DTEXTURE8 pSrcTexture, - CONST RECT* pSrcRect, CONST D3DXMATRIX* pTransform, - D3DCOLOR Color) PURE; - - STDMETHOD(End)(THIS) PURE; - - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; -}; - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - - -HRESULT WINAPI - D3DXCreateSprite( - LPDIRECT3DDEVICE8 pDevice, - LPD3DXSPRITE* ppSprite); - -#ifdef __cplusplus -} -#endif //__cplusplus - - - - -/////////////////////////////////////////////////////////////////////////// -// ID3DXRenderToSurface: -// --------------------- -// This object abstracts rendering to surfaces. These surfaces do not -// necessarily need to be render targets. If they are not, a compatible -// render target is used, and the result copied into surface at end scene. -// -// BeginScene, EndScene - -// Call BeginScene() and EndScene() at the beginning and ending of your -// scene. These calls will setup and restore render targets, viewports, -// etc.. -// -// OnLostDevice, OnResetDevice - -// Call OnLostDevice() on this object before calling Reset() on the -// device, so that this object can release any stateblocks and video -// memory resources. After Reset(), the call OnResetDevice(). -/////////////////////////////////////////////////////////////////////////// - -typedef struct _D3DXRTS_DESC -{ - UINT Width; - UINT Height; - D3DFORMAT Format; - BOOL DepthStencil; - D3DFORMAT DepthStencilFormat; - -} D3DXRTS_DESC; - - -typedef interface ID3DXRenderToSurface ID3DXRenderToSurface; -typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; - - -// {82DF5B90-E34E-496e-AC1C-62117A6A5913} -DEFINE_GUID( IID_ID3DXRenderToSurface, -0x82df5b90, 0xe34e, 0x496e, 0xac, 0x1c, 0x62, 0x11, 0x7a, 0x6a, 0x59, 0x13); - - -#undef INTERFACE -#define INTERFACE ID3DXRenderToSurface - -DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXRenderToSurface - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; - STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE; - - STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE8 pSurface, CONST D3DVIEWPORT8* pViewport) PURE; - STDMETHOD(EndScene)(THIS) PURE; - - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; -}; - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -HRESULT WINAPI - D3DXCreateRenderToSurface( - LPDIRECT3DDEVICE8 pDevice, - UINT Width, - UINT Height, - D3DFORMAT Format, - BOOL DepthStencil, - D3DFORMAT DepthStencilFormat, - LPD3DXRENDERTOSURFACE* ppRenderToSurface); - -#ifdef __cplusplus -} -#endif //__cplusplus - - - -/////////////////////////////////////////////////////////////////////////// -// ID3DXRenderToEnvMap: -// -------------------- -// This object abstracts rendering to environment maps. These surfaces -// do not necessarily need to be render targets. If they are not, a -// compatible render target is used, and the result copied into the -// environment map at end scene. -// -// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic - -// This function initiates the rendering of the environment map. As -// parameters, you pass the textures in which will get filled in with -// the resulting environment map. -// -// Face - -// Call this function to initiate the drawing of each face. For each -// environment map, you will call this six times.. once for each face -// in D3DCUBEMAP_FACES. -// -// End - -// This will restore all render targets, and if needed compose all the -// rendered faces into the environment map surfaces. -// -// OnLostDevice, OnResetDevice - -// Call OnLostDevice() on this object before calling Reset() on the -// device, so that this object can release any stateblocks and video -// memory resources. After Reset(), the call OnResetDevice(). -/////////////////////////////////////////////////////////////////////////// - -typedef struct _D3DXRTE_DESC -{ - UINT Size; - D3DFORMAT Format; - BOOL DepthStencil; - D3DFORMAT DepthStencilFormat; -} D3DXRTE_DESC; - - -typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap; -typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; - -// {4E42C623-9451-44b7-8C86-ABCCDE5D52C8} -DEFINE_GUID( IID_ID3DXRenderToEnvMap, -0x4e42c623, 0x9451, 0x44b7, 0x8c, 0x86, 0xab, 0xcc, 0xde, 0x5d, 0x52, 0xc8); - - -#undef INTERFACE -#define INTERFACE ID3DXRenderToEnvMap - -DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXRenderToEnvMap - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; - STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE; - - STDMETHOD(BeginCube)(THIS_ - LPDIRECT3DCUBETEXTURE8 pCubeTex) PURE; - - STDMETHOD(BeginSphere)(THIS_ - LPDIRECT3DTEXTURE8 pTex) PURE; - - STDMETHOD(BeginHemisphere)(THIS_ - LPDIRECT3DTEXTURE8 pTexZPos, - LPDIRECT3DTEXTURE8 pTexZNeg) PURE; - - STDMETHOD(BeginParabolic)(THIS_ - LPDIRECT3DTEXTURE8 pTexZPos, - LPDIRECT3DTEXTURE8 pTexZNeg) PURE; - - STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face) PURE; - STDMETHOD(End)(THIS) PURE; - - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; -}; - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -HRESULT WINAPI - D3DXCreateRenderToEnvMap( - LPDIRECT3DDEVICE8 pDevice, - UINT Size, - D3DFORMAT Format, - BOOL DepthStencil, - D3DFORMAT DepthStencilFormat, - LPD3DXRenderToEnvMap* ppRenderToEnvMap); - -#ifdef __cplusplus -} -#endif //__cplusplus - - - -/////////////////////////////////////////////////////////////////////////// -// Shader assemblers: -/////////////////////////////////////////////////////////////////////////// - -//------------------------------------------------------------------------- -// D3DXASM flags: -// -------------- -// -// D3DXASM_DEBUG -// Generate debug info. -// -// D3DXASM_SKIPVALIDATION -// Do not validate the generated code against known capabilities and -// constraints. This option is only recommended when assembling shaders -// you KNOW will work. (ie. have assembled before without this option.) -//------------------------------------------------------------------------- - -#define D3DXASM_DEBUG (1 << 0) -#define D3DXASM_SKIPVALIDATION (1 << 1) - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -//------------------------------------------------------------------------- -// D3DXAssembleShader: -// ------------------- -// Assembles an ascii description of a vertex or pixel shader into -// binary form. -// -// Parameters: -// pSrcFile -// Source file name -// hSrcModule -// Module handle. if NULL, current module will be used. -// pSrcResource -// Resource name in module -// pSrcData -// Pointer to source code -// SrcDataLen -// Size of source code, in bytes -// Flags -// D3DXASM_xxx flags -// ppConstants -// Returns an ID3DXBuffer object containing constant declarations. -// ppCompiledShader -// Returns an ID3DXBuffer object containing the object code. -// ppCompilationErrors -// Returns an ID3DXBuffer object containing ascii error messages -//------------------------------------------------------------------------- - -HRESULT WINAPI - D3DXAssembleShaderFromFileA( - LPCSTR pSrcFile, - DWORD Flags, - LPD3DXBUFFER* ppConstants, - LPD3DXBUFFER* ppCompiledShader, - LPD3DXBUFFER* ppCompilationErrors); - -HRESULT WINAPI - D3DXAssembleShaderFromFileW( - LPCWSTR pSrcFile, - DWORD Flags, - LPD3DXBUFFER* ppConstants, - LPD3DXBUFFER* ppCompiledShader, - LPD3DXBUFFER* ppCompilationErrors); - -#ifdef UNICODE -#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileW -#else -#define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileA -#endif - -HRESULT WINAPI - D3DXAssembleShaderFromResourceA( - HMODULE hSrcModule, - LPCSTR pSrcResource, - DWORD Flags, - LPD3DXBUFFER* ppConstants, - LPD3DXBUFFER* ppCompiledShader, - LPD3DXBUFFER* ppCompilationErrors); - -HRESULT WINAPI - D3DXAssembleShaderFromResourceW( - HMODULE hSrcModule, - LPCWSTR pSrcResource, - DWORD Flags, - LPD3DXBUFFER* ppConstants, - LPD3DXBUFFER* ppCompiledShader, - LPD3DXBUFFER* ppCompilationErrors); - -#ifdef UNICODE -#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceW -#else -#define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceA -#endif - -HRESULT WINAPI - D3DXAssembleShader( - LPCVOID pSrcData, - UINT SrcDataLen, - DWORD Flags, - LPD3DXBUFFER* ppConstants, - LPD3DXBUFFER* ppCompiledShader, - LPD3DXBUFFER* ppCompilationErrors); - - -#ifdef __cplusplus -} -#endif //__cplusplus - - - -/////////////////////////////////////////////////////////////////////////// -// Misc APIs: -/////////////////////////////////////////////////////////////////////////// - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -//------------------------------------------------------------------------- -// D3DXGetErrorString: -// ------------------ -// Returns the error string for given an hresult. Interprets all D3DX and -// D3D hresults. -// -// Parameters: -// hr -// The error code to be deciphered. -// pBuffer -// Pointer to the buffer to be filled in. -// BufferLen -// Count of characters in buffer. Any error message longer than this -// length will be truncated to fit. -//------------------------------------------------------------------------- -HRESULT WINAPI - D3DXGetErrorStringA( - HRESULT hr, - LPSTR pBuffer, - UINT BufferLen); - -HRESULT WINAPI - D3DXGetErrorStringW( - HRESULT hr, - LPWSTR pBuffer, - UINT BufferLen); - -#ifdef UNICODE -#define D3DXGetErrorString D3DXGetErrorStringW -#else -#define D3DXGetErrorString D3DXGetErrorStringA -#endif - - - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //__D3DX8CORE_H__ |