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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
commit | bffaceb579ba66ba675f5b99e93258423b3c97ab (patch) | |
tree | f1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/dx8sdk/Include/d3dx9anim.h | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | sdk/dx8sdk/Include/d3dx9anim.h | 1114 |
1 files changed, 0 insertions, 1114 deletions
diff --git a/sdk/dx8sdk/Include/d3dx9anim.h b/sdk/dx8sdk/Include/d3dx9anim.h deleted file mode 100644 index fedb1dbe..00000000 --- a/sdk/dx8sdk/Include/d3dx9anim.h +++ /dev/null @@ -1,1114 +0,0 @@ -////////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) Microsoft Corporation. All Rights Reserved. -// -// File: d3dx9anim.h -// Content: D3DX mesh types and functions -// -////////////////////////////////////////////////////////////////////////////// - -#ifndef __D3DX9ANIM_H__ -#define __D3DX9ANIM_H__ - -// {698CFB3F-9289-4d95-9A57-33A94B5A65F9} -DEFINE_GUID(IID_ID3DXAnimationSet, -0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9); - -// {FA4E8E3A-9786-407d-8B4C-5995893764AF} -DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, -0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf); - -// {6CC2480D-3808-4739-9F88-DE49FACD8D4C} -DEFINE_GUID(IID_ID3DXCompressedAnimationSet, -0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c); - -// {AC8948EC-F86D-43e2-96DE-31FC35F96D9E} -DEFINE_GUID(IID_ID3DXAnimationController, -0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e); - - -//---------------------------------------------------------------------------- -// D3DXMESHDATATYPE: -// ----------------- -// This enum defines the type of mesh data present in a MeshData structure. -//---------------------------------------------------------------------------- -typedef enum _D3DXMESHDATATYPE { - D3DXMESHTYPE_MESH = 0x001, // Normal ID3DXMesh data - D3DXMESHTYPE_PMESH = 0x002, // Progressive Mesh - ID3DXPMesh - D3DXMESHTYPE_PATCHMESH = 0x003, // Patch Mesh - ID3DXPatchMesh - - D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DXMESHDATATYPE; - -//---------------------------------------------------------------------------- -// D3DXMESHDATA: -// ------------- -// This struct encapsulates a the mesh data that can be present in a mesh -// container. The supported mesh types are pMesh, pPMesh, pPatchMesh. -// The valid way to access this is determined by the Type enum. -//---------------------------------------------------------------------------- -typedef struct _D3DXMESHDATA -{ - D3DXMESHDATATYPE Type; - - // current mesh data interface - union - { - LPD3DXMESH pMesh; - LPD3DXPMESH pPMesh; - LPD3DXPATCHMESH pPatchMesh; - }; -} D3DXMESHDATA, *LPD3DXMESHDATA; - -//---------------------------------------------------------------------------- -// D3DXMESHCONTAINER: -// ------------------ -// This struct encapsulates a mesh object in a transformation frame -// hierarchy. The app can derive from this structure to add other app specific -// data to this. -//---------------------------------------------------------------------------- -typedef struct _D3DXMESHCONTAINER -{ - LPSTR Name; - - D3DXMESHDATA MeshData; - - LPD3DXMATERIAL pMaterials; - LPD3DXEFFECTINSTANCE pEffects; - DWORD NumMaterials; - DWORD *pAdjacency; - - LPD3DXSKININFO pSkinInfo; - - struct _D3DXMESHCONTAINER *pNextMeshContainer; -} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER; - -//---------------------------------------------------------------------------- -// D3DXFRAME: -// ---------- -// This struct is the encapsulates a transform frame in a transformation frame -// hierarchy. The app can derive from this structure to add other app specific -// data to this -//---------------------------------------------------------------------------- -typedef struct _D3DXFRAME -{ - LPSTR Name; - D3DXMATRIX TransformationMatrix; - - LPD3DXMESHCONTAINER pMeshContainer; - - struct _D3DXFRAME *pFrameSibling; - struct _D3DXFRAME *pFrameFirstChild; -} D3DXFRAME, *LPD3DXFRAME; - - -//---------------------------------------------------------------------------- -// ID3DXAllocateHierarchy: -// ----------------------- -// This interface is implemented by the application to allocate/free frame and -// mesh container objects. Methods on this are called during loading and -// destroying frame hierarchies -//---------------------------------------------------------------------------- -typedef interface ID3DXAllocateHierarchy ID3DXAllocateHierarchy; -typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY; - -#undef INTERFACE -#define INTERFACE ID3DXAllocateHierarchy - -DECLARE_INTERFACE(ID3DXAllocateHierarchy) -{ - // ID3DXAllocateHierarchy - - //------------------------------------------------------------------------ - // CreateFrame: - // ------------ - // Requests allocation of a frame object. - // - // Parameters: - // Name - // Name of the frame to be created - // ppNewFrame - // Returns the created frame object - // - //------------------------------------------------------------------------ - STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, - LPD3DXFRAME *ppNewFrame) PURE; - - //------------------------------------------------------------------------ - // CreateMeshContainer: - // -------------------- - // Requests allocation of a mesh container object. - // - // Parameters: - // Name - // Name of the mesh - // pMesh - // Pointer to the mesh object if basic polygon data found - // pPMesh - // Pointer to the progressive mesh object if progressive mesh data found - // pPatchMesh - // Pointer to the patch mesh object if patch data found - // pMaterials - // Array of materials used in the mesh - // pEffectInstances - // Array of effect instances used in the mesh - // NumMaterials - // Num elements in the pMaterials array - // pAdjacency - // Adjacency array for the mesh - // pSkinInfo - // Pointer to the skininfo object if the mesh is skinned - // pBoneNames - // Array of names, one for each bone in the skinned mesh. - // The numberof bones can be found from the pSkinMesh object - // pBoneOffsetMatrices - // Array of matrices, one for each bone in the skinned mesh. - // - //------------------------------------------------------------------------ - STDMETHOD(CreateMeshContainer)(THIS_ - LPCSTR Name, - CONST D3DXMESHDATA *pMeshData, - CONST D3DXMATERIAL *pMaterials, - CONST D3DXEFFECTINSTANCE *pEffectInstances, - DWORD NumMaterials, - CONST DWORD *pAdjacency, - LPD3DXSKININFO pSkinInfo, - LPD3DXMESHCONTAINER *ppNewMeshContainer) PURE; - - //------------------------------------------------------------------------ - // DestroyFrame: - // ------------- - // Requests de-allocation of a frame object. - // - // Parameters: - // pFrameToFree - // Pointer to the frame to be de-allocated - // - //------------------------------------------------------------------------ - STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME pFrameToFree) PURE; - - //------------------------------------------------------------------------ - // DestroyMeshContainer: - // --------------------- - // Requests de-allocation of a mesh container object. - // - // Parameters: - // pMeshContainerToFree - // Pointer to the mesh container object to be de-allocated - // - //------------------------------------------------------------------------ - STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER pMeshContainerToFree) PURE; -}; - -//---------------------------------------------------------------------------- -// ID3DXLoadUserData: -// ------------------ -// This interface is implemented by the application to load user data in a .X file -// When user data is found, these callbacks will be used to allow the application -// to load the data. -//---------------------------------------------------------------------------- -typedef interface ID3DXLoadUserData ID3DXLoadUserData; -typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA; - -#undef INTERFACE -#define INTERFACE ID3DXLoadUserData - -DECLARE_INTERFACE(ID3DXLoadUserData) -{ - STDMETHOD(LoadTopLevelData)(LPD3DXFILEDATA pXofChildData) PURE; - - STDMETHOD(LoadFrameChildData)(LPD3DXFRAME pFrame, - LPD3DXFILEDATA pXofChildData) PURE; - - STDMETHOD(LoadMeshChildData)(LPD3DXMESHCONTAINER pMeshContainer, - LPD3DXFILEDATA pXofChildData) PURE; -}; - -//---------------------------------------------------------------------------- -// ID3DXSaveUserData: -// ------------------ -// This interface is implemented by the application to save user data in a .X file -// The callbacks are called for all data saved. The user can then add any -// child data objects to the object provided to the callback. -//---------------------------------------------------------------------------- -typedef interface ID3DXSaveUserData ID3DXSaveUserData; -typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA; - -#undef INTERFACE -#define INTERFACE ID3DXSaveUserData - -DECLARE_INTERFACE(ID3DXSaveUserData) -{ - STDMETHOD(AddFrameChildData)(CONST D3DXFRAME *pFrame, - LPD3DXFILESAVEOBJECT pXofSave, - LPD3DXFILESAVEDATA pXofFrameData) PURE; - - STDMETHOD(AddMeshChildData)(CONST D3DXMESHCONTAINER *pMeshContainer, - LPD3DXFILESAVEOBJECT pXofSave, - LPD3DXFILESAVEDATA pXofMeshData) PURE; - - // NOTE: this is called once per Save. All top level objects should be added using the - // provided interface. One call adds objects before the frame hierarchy, the other after - STDMETHOD(AddTopLevelDataObjectsPre)(LPD3DXFILESAVEOBJECT pXofSave) PURE; - STDMETHOD(AddTopLevelDataObjectsPost)(LPD3DXFILESAVEOBJECT pXofSave) PURE; - - // callbacks for the user to register and then save templates to the XFile - STDMETHOD(RegisterTemplates)(LPD3DXFILE pXFileApi) PURE; - STDMETHOD(SaveTemplates)(LPD3DXFILESAVEOBJECT pXofSave) PURE; -}; - - -//---------------------------------------------------------------------------- -// D3DXCALLBACK_SEARCH_FLAGS: -// -------------------------- -// Flags that can be passed into ID3DXAnimationSet::GetCallback. -//---------------------------------------------------------------------------- -typedef enum _D3DXCALLBACK_SEARCH_FLAGS -{ - D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x01, // exclude callbacks at the initial position from the search - D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x02, // reverse the callback search direction - - D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff, -} D3DXCALLBACK_SEARCH_FLAGS; - -//---------------------------------------------------------------------------- -// ID3DXAnimationSet: -// ------------------ -// This interface implements an animation set. -//---------------------------------------------------------------------------- -typedef interface ID3DXAnimationSet ID3DXAnimationSet; -typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET; - -#undef INTERFACE -#define INTERFACE ID3DXAnimationSet - -DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // Name - STDMETHOD_(LPCSTR, GetName)(THIS) PURE; - - // Period - STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; - STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period - - // Animation names - STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; - STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE; - STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE; - - // SRT - STDMETHOD(GetSRT)(THIS_ - DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition) - UINT Animation, // Animation index - D3DXVECTOR3 *pScale, // Returns the scale - D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion - D3DXVECTOR3 *pTranslation) PURE; // Returns the translation - - // Callbacks - STDMETHOD(GetCallback)(THIS_ - DOUBLE Position, // Position from which to find callbacks - DWORD Flags, // Callback search flags - DOUBLE *pCallbackPosition, // Returns the position of the callback - LPVOID *ppCallbackData) PURE; // Returns the callback data pointer -}; - - -//---------------------------------------------------------------------------- -// D3DXPLAYBACK_TYPE: -// ------------------ -// This enum defines the type of animation set loop modes. -//---------------------------------------------------------------------------- -typedef enum _D3DXPLAYBACK_TYPE -{ - D3DXPLAY_LOOP = 0, - D3DXPLAY_ONCE = 1, - D3DXPLAY_PINGPONG = 2, - - D3DXPLAY_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DXPLAYBACK_TYPE; - - -//---------------------------------------------------------------------------- -// D3DXKEY_VECTOR3: -// ---------------- -// This structure describes a vector key for use in keyframe animation. -// It specifies a vector Value at a given Time. This is used for scale and -// translation keys. -//---------------------------------------------------------------------------- -typedef struct _D3DXKEY_VECTOR3 -{ - FLOAT Time; - D3DXVECTOR3 Value; -} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3; - - -//---------------------------------------------------------------------------- -// D3DXKEY_QUATERNION: -// ------------------- -// This structure describes a quaternion key for use in keyframe animation. -// It specifies a quaternion Value at a given Time. This is used for rotation -// keys. -//---------------------------------------------------------------------------- -typedef struct _D3DXKEY_QUATERNION -{ - FLOAT Time; - D3DXQUATERNION Value; -} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION; - - -//---------------------------------------------------------------------------- -// D3DXKEY_CALLBACK: -// ----------------- -// This structure describes an callback key for use in keyframe animation. -// It specifies a pointer to user data at a given Time. -//---------------------------------------------------------------------------- -typedef struct _D3DXKEY_CALLBACK -{ - FLOAT Time; - LPVOID pCallbackData; -} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK; - - -//---------------------------------------------------------------------------- -// D3DXCOMPRESSION_FLAGS: -// ---------------------- -// Flags that can be passed into ID3DXKeyframedAnimationSet::Compress. -//---------------------------------------------------------------------------- -typedef enum _D3DXCOMPRESSION_FLAGS -{ - D3DXCOMPRESS_DEFAULT = 0x00, - - D3DXCOMPRESS_FORCE_DWORD = 0x7fffffff, -} D3DXCOMPRESSION_FLAGS; - - -//---------------------------------------------------------------------------- -// ID3DXKeyframedAnimationSet: -// --------------------------- -// This interface implements a compressable keyframed animation set. -//---------------------------------------------------------------------------- -typedef interface ID3DXKeyframedAnimationSet ID3DXKeyframedAnimationSet; -typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET; - -#undef INTERFACE -#define INTERFACE ID3DXKeyframedAnimationSet - -DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet) -{ - // ID3DXAnimationSet - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // Name - STDMETHOD_(LPCSTR, GetName)(THIS) PURE; - - // Period - STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; - STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period - - // Animation names - STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; - STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE; - STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE; - - // SRT - STDMETHOD(GetSRT)(THIS_ - DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition) - UINT Animation, // Animation index - D3DXVECTOR3 *pScale, // Returns the scale - D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion - D3DXVECTOR3 *pTranslation) PURE; // Returns the translation - - // Callbacks - STDMETHOD(GetCallback)(THIS_ - DOUBLE Position, // Position from which to find callbacks - DWORD Flags, // Callback search flags - DOUBLE *pCallbackPosition, // Returns the position of the callback - LPVOID *ppCallbackData) PURE; // Returns the callback data pointer - - // Playback - STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; - STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; - - // Scale keys - STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT Animation) PURE; - STDMETHOD(GetScaleKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pScaleKeys) PURE; - STDMETHOD(GetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE; - STDMETHOD(SetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE; - - // Rotation keys - STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT Animation) PURE; - STDMETHOD(GetRotationKeys)(THIS_ UINT Animation, LPD3DXKEY_QUATERNION pRotationKeys) PURE; - STDMETHOD(GetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE; - STDMETHOD(SetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE; - - // Translation keys - STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT Animation) PURE; - STDMETHOD(GetTranslationKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pTranslationKeys) PURE; - STDMETHOD(GetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE; - STDMETHOD(SetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE; - - // Callback keys - STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; - STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE; - STDMETHOD(GetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE; - STDMETHOD(SetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE; - - // Key removal methods. These are slow, and should not be used once the animation starts playing - STDMETHOD(UnregisterScaleKey)(THIS_ UINT Animation, UINT Key) PURE; - STDMETHOD(UnregisterRotationKey)(THIS_ UINT Animation, UINT Key) PURE; - STDMETHOD(UnregisterTranslationKey)(THIS_ UINT Animation, UINT Key) PURE; - - // One-time animaton SRT keyframe registration - STDMETHOD(RegisterAnimationSRTKeys)(THIS_ - LPCSTR pName, // Animation name - UINT NumScaleKeys, // Number of scale keys - UINT NumRotationKeys, // Number of rotation keys - UINT NumTranslationKeys, // Number of translation keys - CONST D3DXKEY_VECTOR3 *pScaleKeys, // Array of scale keys - CONST D3DXKEY_QUATERNION *pRotationKeys, // Array of rotation keys - CONST D3DXKEY_VECTOR3 *pTranslationKeys, // Array of translation keys - DWORD *pAnimationIndex) PURE; // Returns the animation index - - // Compression - STDMETHOD(Compress)(THIS_ - DWORD Flags, // Compression flags (use D3DXCOMPRESS_STRONG for better results) - FLOAT Lossiness, // Compression loss ratio in the [0, 1] range - LPD3DXFRAME pHierarchy, // Frame hierarchy (optional) - LPD3DXBUFFER *ppCompressedData) PURE; // Returns the compressed animation set - - STDMETHOD(UnregisterAnimation)(THIS_ UINT Index) PURE; -}; - - -//---------------------------------------------------------------------------- -// ID3DXCompressedAnimationSet: -// ---------------------------- -// This interface implements a compressed keyframed animation set. -//---------------------------------------------------------------------------- -typedef interface ID3DXCompressedAnimationSet ID3DXCompressedAnimationSet; -typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET; - -#undef INTERFACE -#define INTERFACE ID3DXCompressedAnimationSet - -DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet) -{ - // ID3DXAnimationSet - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // Name - STDMETHOD_(LPCSTR, GetName)(THIS) PURE; - - // Period - STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; - STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; // Maps position into animation period - - // Animation names - STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; - STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE; - STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE; - - // SRT - STDMETHOD(GetSRT)(THIS_ - DOUBLE PeriodicPosition, // Position mapped to period (use GetPeriodicPosition) - UINT Animation, // Animation index - D3DXVECTOR3 *pScale, // Returns the scale - D3DXQUATERNION *pRotation, // Returns the rotation as a quaternion - D3DXVECTOR3 *pTranslation) PURE; // Returns the translation - - // Callbacks - STDMETHOD(GetCallback)(THIS_ - DOUBLE Position, // Position from which to find callbacks - DWORD Flags, // Callback search flags - DOUBLE *pCallbackPosition, // Returns the position of the callback - LPVOID *ppCallbackData) PURE; // Returns the callback data pointer - - // Playback - STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; - STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; - - // Scale keys - STDMETHOD(GetCompressedData)(THIS_ LPD3DXBUFFER *ppCompressedData) PURE; - - // Callback keys - STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; - STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE; -}; - - -//---------------------------------------------------------------------------- -// D3DXPRIORITY_TYPE: -// ------------------ -// This enum defines the type of priority group that a track can be assigned to. -//---------------------------------------------------------------------------- -typedef enum _D3DXPRIORITY_TYPE { - D3DXPRIORITY_LOW = 0, // This track should be blended with all low priority tracks before mixed with the high priority result - D3DXPRIORITY_HIGH = 1, // This track should be blended with all high priority tracks before mixed with the low priority result - - D3DXPRIORITY_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DXPRIORITY_TYPE; - -//---------------------------------------------------------------------------- -// D3DXTRACK_DESC: -// --------------- -// This structure describes the mixing information of an animation track. -// The mixing information consists of the current position, speed, and blending -// weight for the track. The Flags field also specifies whether the track is -// low or high priority. Tracks with the same priority are blended together -// and then the two resulting values are blended using the priority blend factor. -// A track also has an animation set (stored separately) associated with it. -//---------------------------------------------------------------------------- -typedef struct _D3DXTRACK_DESC -{ - D3DXPRIORITY_TYPE Priority; - FLOAT Weight; - FLOAT Speed; - DOUBLE Position; - BOOL Enable; -} D3DXTRACK_DESC, *LPD3DXTRACK_DESC; - -//---------------------------------------------------------------------------- -// D3DXEVENT_TYPE: -// --------------- -// This enum defines the type of events keyable via the animation controller. -//---------------------------------------------------------------------------- -typedef enum _D3DXEVENT_TYPE -{ - D3DXEVENT_TRACKSPEED = 0, - D3DXEVENT_TRACKWEIGHT = 1, - D3DXEVENT_TRACKPOSITION = 2, - D3DXEVENT_TRACKENABLE = 3, - D3DXEVENT_PRIORITYBLEND = 4, - - D3DXEVENT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DXEVENT_TYPE; - -//---------------------------------------------------------------------------- -// D3DXTRANSITION_TYPE: -// -------------------- -// This enum defines the type of transtion performed on a event that -// transitions from one value to another. -//---------------------------------------------------------------------------- -typedef enum _D3DXTRANSITION_TYPE { - D3DXTRANSITION_LINEAR = 0x000, // Linear transition from one value to the next - D3DXTRANSITION_EASEINEASEOUT = 0x001, // Ease-In Ease-Out spline transtion from one value to the next - - D3DXTRANSITION_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ -} D3DXTRANSITION_TYPE; - -//---------------------------------------------------------------------------- -// D3DXEVENT_DESC: -// --------------- -// This structure describes a animation controller event. -// It gives the event's type, track (if the event is a track event), global -// start time, duration, transition method, and target value. -//---------------------------------------------------------------------------- -typedef struct _D3DXEVENT_DESC -{ - D3DXEVENT_TYPE Type; - UINT Track; - DOUBLE StartTime; - DOUBLE Duration; - D3DXTRANSITION_TYPE Transition; - union - { - FLOAT Weight; - FLOAT Speed; - DOUBLE Position; - BOOL Enable; - }; -} D3DXEVENT_DESC, *LPD3DXEVENT_DESC; - -//---------------------------------------------------------------------------- -// D3DXEVENTHANDLE: -// ---------------- -// Handle values used to efficiently reference animation controller events. -//---------------------------------------------------------------------------- -typedef DWORD D3DXEVENTHANDLE; -typedef D3DXEVENTHANDLE *LPD3DXEVENTHANDLE; - - -//---------------------------------------------------------------------------- -// ID3DXAnimationCallbackHandler: -// ------------------------------ -// This interface is intended to be implemented by the application, and can -// be used to handle callbacks in animation sets generated when -// ID3DXAnimationController::AdvanceTime() is called. -//---------------------------------------------------------------------------- -typedef interface ID3DXAnimationCallbackHandler ID3DXAnimationCallbackHandler; -typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER; - -#undef INTERFACE -#define INTERFACE ID3DXAnimationCallbackHandler - -DECLARE_INTERFACE(ID3DXAnimationCallbackHandler) -{ - //---------------------------------------------------------------------------- - // ID3DXAnimationCallbackHandler::HandleCallback: - // ---------------------------------------------- - // This method gets called when a callback occurs for an animation set in one - // of the tracks during the ID3DXAnimationController::AdvanceTime() call. - // - // Parameters: - // Track - // Index of the track on which the callback occured. - // pCallbackData - // Pointer to user owned callback data. - // - //---------------------------------------------------------------------------- - STDMETHOD(HandleCallback)(THIS_ UINT Track, LPVOID pCallbackData) PURE; -}; - - -//---------------------------------------------------------------------------- -// ID3DXAnimationController: -// ------------------------- -// This interface implements the main animation functionality. It connects -// animation sets with the transform frames that are being animated. Allows -// mixing multiple animations for blended animations or for transistions -// It adds also has methods to modify blending parameters over time to -// enable smooth transistions and other effects. -//---------------------------------------------------------------------------- -typedef interface ID3DXAnimationController ID3DXAnimationController; -typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER; - -#undef INTERFACE -#define INTERFACE ID3DXAnimationController - -DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // Max sizes - STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE; - STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE; - STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE; - STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE; - - // Animation output registration - STDMETHOD(RegisterAnimationOutput)(THIS_ - LPCSTR pName, - D3DXMATRIX *pMatrix, - D3DXVECTOR3 *pScale, - D3DXQUATERNION *pRotation, - D3DXVECTOR3 *pTranslation) PURE; - - // Animation set registration - STDMETHOD(RegisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE; - STDMETHOD(UnregisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE; - - STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE; - STDMETHOD(GetAnimationSet)(THIS_ UINT Index, LPD3DXANIMATIONSET *ppAnimationSet) PURE; - STDMETHOD(GetAnimationSetByName)(THIS_ LPCSTR szName, LPD3DXANIMATIONSET *ppAnimationSet) PURE; - - // Global time - STDMETHOD(AdvanceTime)(THIS_ DOUBLE TimeDelta, LPD3DXANIMATIONCALLBACKHANDLER pCallbackHandler) PURE; - STDMETHOD(ResetTime)(THIS) PURE; - STDMETHOD_(DOUBLE, GetTime)(THIS) PURE; - - // Tracks - STDMETHOD(SetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET pAnimSet) PURE; - STDMETHOD(GetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET *ppAnimSet) PURE; - - STDMETHOD(SetTrackPriority)(THIS_ UINT Track, D3DXPRIORITY_TYPE Priority) PURE; - - STDMETHOD(SetTrackSpeed)(THIS_ UINT Track, FLOAT Speed) PURE; - STDMETHOD(SetTrackWeight)(THIS_ UINT Track, FLOAT Weight) PURE; - STDMETHOD(SetTrackPosition)(THIS_ UINT Track, DOUBLE Position) PURE; - STDMETHOD(SetTrackEnable)(THIS_ UINT Track, BOOL Enable) PURE; - - STDMETHOD(SetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE; - STDMETHOD(GetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE; - - // Priority blending - STDMETHOD(SetPriorityBlend)(THIS_ FLOAT BlendWeight) PURE; - STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE; - - // Event keying - STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT Track, FLOAT NewSpeed, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE; - STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT Track, FLOAT NewWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE; - STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT Track, DOUBLE NewPosition, DOUBLE StartTime) PURE; - STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT Track, BOOL NewEnable, DOUBLE StartTime) PURE; - - STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT NewBlendWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE; - - // Event unkeying - STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE; - - STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT Track) PURE; - STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE; - - // Event enumeration - STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT Track, D3DXEVENT_TYPE EventType) PURE; - STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE; - - STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT Track, D3DXEVENTHANDLE hEvent) PURE; - STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE hEvent) PURE; - - STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE; - - STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE hEvent, LPD3DXEVENT_DESC pDesc) PURE; - - // Cloning - STDMETHOD(CloneAnimationController)(THIS_ - UINT MaxNumAnimationOutputs, - UINT MaxNumAnimationSets, - UINT MaxNumTracks, - UINT MaxNumEvents, - LPD3DXANIMATIONCONTROLLER *ppAnimController) PURE; -}; - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - - -//---------------------------------------------------------------------------- -// D3DXLoadMeshHierarchyFromX: -// --------------------------- -// Loads the first frame hierarchy in a .X file. -// -// Parameters: -// Filename -// Name of the .X file -// MeshOptions -// Mesh creation options for meshes in the file (see d3dx9mesh.h) -// pD3DDevice -// D3D9 device on which meshes in the file are created in -// pAlloc -// Allocation interface used to allocate nodes of the frame hierarchy -// pUserDataLoader -// Application provided interface to allow loading of user data -// ppFrameHierarchy -// Returns root node pointer of the loaded frame hierarchy -// ppAnimController -// Returns pointer to an animation controller corresponding to animation -// in the .X file. This is created with default max tracks and events -// -//---------------------------------------------------------------------------- -HRESULT WINAPI -D3DXLoadMeshHierarchyFromXA - ( - LPCSTR Filename, - DWORD MeshOptions, - LPDIRECT3DDEVICE9 pD3DDevice, - LPD3DXALLOCATEHIERARCHY pAlloc, - LPD3DXLOADUSERDATA pUserDataLoader, - LPD3DXFRAME *ppFrameHierarchy, - LPD3DXANIMATIONCONTROLLER *ppAnimController - ); - -HRESULT WINAPI -D3DXLoadMeshHierarchyFromXW - ( - LPCWSTR Filename, - DWORD MeshOptions, - LPDIRECT3DDEVICE9 pD3DDevice, - LPD3DXALLOCATEHIERARCHY pAlloc, - LPD3DXLOADUSERDATA pUserDataLoader, - LPD3DXFRAME *ppFrameHierarchy, - LPD3DXANIMATIONCONTROLLER *ppAnimController - ); - -#ifdef UNICODE -#define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXW -#else -#define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXA -#endif - -HRESULT WINAPI -D3DXLoadMeshHierarchyFromXInMemory - ( - LPCVOID Memory, - DWORD SizeOfMemory, - DWORD MeshOptions, - LPDIRECT3DDEVICE9 pD3DDevice, - LPD3DXALLOCATEHIERARCHY pAlloc, - LPD3DXLOADUSERDATA pUserDataLoader, - LPD3DXFRAME *ppFrameHierarchy, - LPD3DXANIMATIONCONTROLLER *ppAnimController - ); - -//---------------------------------------------------------------------------- -// D3DXSaveMeshHierarchyToFile: -// ---------------------------- -// Creates a .X file and saves the mesh hierarchy and corresponding animations -// in it -// -// Parameters: -// Filename -// Name of the .X file -// XFormat -// Format of the .X file (text or binary, compressed or not, etc) -// pFrameRoot -// Root node of the hierarchy to be saved -// pAnimController -// The animation controller whose animation sets are to be stored -// pUserDataSaver -// Application provided interface to allow adding of user data to -// data objects saved to .X file -// -//---------------------------------------------------------------------------- -HRESULT WINAPI -D3DXSaveMeshHierarchyToFileA - ( - LPCSTR Filename, - DWORD XFormat, - CONST D3DXFRAME *pFrameRoot, - LPD3DXANIMATIONCONTROLLER pAnimcontroller, - LPD3DXSAVEUSERDATA pUserDataSaver - ); - -HRESULT WINAPI -D3DXSaveMeshHierarchyToFileW - ( - LPCWSTR Filename, - DWORD XFormat, - CONST D3DXFRAME *pFrameRoot, - LPD3DXANIMATIONCONTROLLER pAnimController, - LPD3DXSAVEUSERDATA pUserDataSaver - ); - -#ifdef UNICODE -#define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileW -#else -#define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileA -#endif - -//---------------------------------------------------------------------------- -// D3DXFrameDestroy: -// ----------------- -// Destroys the subtree of frames under the root, including the root -// -// Parameters: -// pFrameRoot -// Pointer to the root node -// pAlloc -// Allocation interface used to de-allocate nodes of the frame hierarchy -// -//---------------------------------------------------------------------------- -HRESULT WINAPI -D3DXFrameDestroy - ( - LPD3DXFRAME pFrameRoot, - LPD3DXALLOCATEHIERARCHY pAlloc - ); - -//---------------------------------------------------------------------------- -// D3DXFrameAppendChild: -// --------------------- -// Add a child frame to a frame -// -// Parameters: -// pFrameParent -// Pointer to the parent node -// pFrameChild -// Pointer to the child node -// -//---------------------------------------------------------------------------- -HRESULT WINAPI -D3DXFrameAppendChild - ( - LPD3DXFRAME pFrameParent, - CONST D3DXFRAME *pFrameChild - ); - -//---------------------------------------------------------------------------- -// D3DXFrameFind: -// -------------- -// Finds a frame with the given name. Returns NULL if no frame found. -// -// Parameters: -// pFrameRoot -// Pointer to the root node -// Name -// Name of frame to find -// -//---------------------------------------------------------------------------- -LPD3DXFRAME WINAPI -D3DXFrameFind - ( - CONST D3DXFRAME *pFrameRoot, - LPCSTR Name - ); - -//---------------------------------------------------------------------------- -// D3DXFrameRegisterNamedMatrices: -// ------------------------------- -// Finds all frames that have non-null names and registers each of those frame -// matrices to the given animation controller -// -// Parameters: -// pFrameRoot -// Pointer to the root node -// pAnimController -// Pointer to the animation controller where the matrices are registered -// -//---------------------------------------------------------------------------- -HRESULT WINAPI -D3DXFrameRegisterNamedMatrices - ( - LPD3DXFRAME pFrameRoot, - LPD3DXANIMATIONCONTROLLER pAnimController - ); - -//---------------------------------------------------------------------------- -// D3DXFrameNumNamedMatrices: -// -------------------------- -// Counts number of frames in a subtree that have non-null names -// -// Parameters: -// pFrameRoot -// Pointer to the root node of the subtree -// Return Value: -// Count of frames -// -//---------------------------------------------------------------------------- -UINT WINAPI -D3DXFrameNumNamedMatrices - ( - CONST D3DXFRAME *pFrameRoot - ); - -//---------------------------------------------------------------------------- -// D3DXFrameCalculateBoundingSphere: -// --------------------------------- -// Computes the bounding sphere of all the meshes in the frame hierarchy. -// -// Parameters: -// pFrameRoot -// Pointer to the root node -// pObjectCenter -// Returns the center of the bounding sphere -// pObjectRadius -// Returns the radius of the bounding sphere -// -//---------------------------------------------------------------------------- -HRESULT WINAPI -D3DXFrameCalculateBoundingSphere - ( - CONST D3DXFRAME *pFrameRoot, - LPD3DXVECTOR3 pObjectCenter, - FLOAT *pObjectRadius - ); - - -//---------------------------------------------------------------------------- -// D3DXCreateKeyframedAnimationSet: -// -------------------------------- -// This function creates a compressable keyframed animations set interface. -// -// Parameters: -// pName -// Name of the animation set -// TicksPerSecond -// Number of keyframe ticks that elapse per second -// Playback -// Playback mode of keyframe looping -// NumAnimations -// Number of SRT animations -// NumCallbackKeys -// Number of callback keys -// pCallbackKeys -// Array of callback keys -// ppAnimationSet -// Returns the animation set interface -// -//----------------------------------------------------------------------------- -HRESULT WINAPI -D3DXCreateKeyframedAnimationSet - ( - LPCSTR pName, - DOUBLE TicksPerSecond, - D3DXPLAYBACK_TYPE Playback, - UINT NumAnimations, - UINT NumCallbackKeys, - CONST D3DXKEY_CALLBACK *pCallbackKeys, - LPD3DXKEYFRAMEDANIMATIONSET *ppAnimationSet - ); - - -//---------------------------------------------------------------------------- -// D3DXCreateCompressedAnimationSet: -// -------------------------------- -// This function creates a compressed animations set interface from -// compressed data. -// -// Parameters: -// pName -// Name of the animation set -// TicksPerSecond -// Number of keyframe ticks that elapse per second -// Playback -// Playback mode of keyframe looping -// pCompressedData -// Compressed animation SRT data -// NumCallbackKeys -// Number of callback keys -// pCallbackKeys -// Array of callback keys -// ppAnimationSet -// Returns the animation set interface -// -//----------------------------------------------------------------------------- -HRESULT WINAPI -D3DXCreateCompressedAnimationSet - ( - LPCSTR pName, - DOUBLE TicksPerSecond, - D3DXPLAYBACK_TYPE Playback, - LPD3DXBUFFER pCompressedData, - UINT NumCallbackKeys, - CONST D3DXKEY_CALLBACK *pCallbackKeys, - LPD3DXCOMPRESSEDANIMATIONSET *ppAnimationSet - ); - - -//---------------------------------------------------------------------------- -// D3DXCreateAnimationController: -// ------------------------------ -// This function creates an animation controller object. -// -// Parameters: -// MaxNumMatrices -// Maximum number of matrices that can be animated -// MaxNumAnimationSets -// Maximum number of animation sets that can be played -// MaxNumTracks -// Maximum number of animation sets that can be blended -// MaxNumEvents -// Maximum number of outstanding events that can be scheduled at any given time -// ppAnimController -// Returns the animation controller interface -// -//----------------------------------------------------------------------------- -HRESULT WINAPI -D3DXCreateAnimationController - ( - UINT MaxNumMatrices, - UINT MaxNumAnimationSets, - UINT MaxNumTracks, - UINT MaxNumEvents, - LPD3DXANIMATIONCONTROLLER *ppAnimController - ); - - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //__D3DX9ANIM_H__ - - |